Mouse cannot be moved in Bioshock 2 Multiplayer

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D.Cent
Level 2
Level 2
Posts: 16
Joined: Tue Feb 23, 2010 3:36 pm

Mouse cannot be moved in Bioshock 2 Multiplayer

Post by D.Cent »

Hi,

since GFWL has been officially removed from Bioshock 2, the multiplayer game part can finally be started with wine - so far so good!
However, I can't move the mouse in the main menu or in any HUD which makes the game impossible to play because it cannot be controlled by keyboard (turning around within the game works though).

I already tried the following things:
-Upgrading wine from stable to the newest dev version (1.7.3)
-Tried the winecfg option to catch the mouse in fullscreen games
-Emulated desktop function in winecfg
-Overriding dinput8 to 'builtin'

None of the above worked, the cursor still won't move.

Does anybody have an idea how to fix that?
By the way, single player is working flawlessly!
krotos
Level 2
Level 2
Posts: 10
Joined: Sat Oct 05, 2013 11:21 am

Re: Mouse cannot be moved in Bioshock 2 Multiplayer

Post by krotos »

remove dinput8 and just use dinput, i had an issue with dinput8 with some of my games. it would override it and only allow it to scale the borders of the game.
D.Cent
Level 2
Level 2
Posts: 16
Joined: Tue Feb 23, 2010 3:36 pm

Re: Mouse cannot be moved in Bioshock 2 Multiplayer

Post by D.Cent »

Thank you, but I just figured it out - the problem is the MouseWarpOverride variable.

If it's set to "force":
-The mouse cannot be moved in the main menu
-In-game, everything is fine

If it's set to "none":
-The mouse works properly in the main menu
-In-game, you can't turn around much because the mouse seems to be stuck to a certain area

So currently, I have set it to "force" and modified the UserMP.ini file so I can navigate through the main menu using the arrow keys.
krotos
Level 2
Level 2
Posts: 10
Joined: Sat Oct 05, 2013 11:21 am

Re: Mouse cannot be moved in Bioshock 2 Multiplayer

Post by krotos »

that is good
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