I have problem with missing textures in Civilization 5 Gods & Kings. Everything works ok, but only terrain textures are missing (terrain hexes are black).
I have Gentoo, Core i7 with HD4000. System and drivers are up-to-date. I have enabled s3tc textures and I have no error with library or missing files. The error is this:
Code: Select all
fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_R16G16B16A16_FLOAT.
err:d3d:wined3d_debug_callback 0x1a1da8: "GL_INVALID_ENUM in glCompressedTexImage2D(internalFormat)".
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ /var/tmp/portage/app-emulation/wine-1.7.0/work/wine-1.7.0/dlls/wined3d/surface.c / 2709
fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_R16G16B16A16_FLOAT.
err:d3d:wined3d_debug_callback 0x1a1da8: "GL_INVALID_ENUM in glCompressedTexImage2D(internalFormat)".
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ /var/tmp/portage/app-emulation/wine-1.7.0/work/wine-1.7.0/dlls/wined3d/surface.c / 2709
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0xe516dff8) WINED3DFMT_R16G16B16A16_FLOAT 256x256 0 samples.
fixme:d3d:context_check_fbo_status Color attachment 1: (0xe516e2e8) WINED3DFMT_R16G16B16A16_FLOAT 256x256 0 samples.
err:d3d:wined3d_debug_callback 0x1a1da8: "GL_INVALID_FRAMEBUFFER_OPERATION in glClear(incomplete framebuffer)".
err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ /var/tmp/portage/app-emulation/wine-1.7.0/work/wine-1.7.0/dlls/wined3d/device.c / 672
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0xe516dff8) WINED3DFMT_R16G16B16A16_FLOAT 256x256 0 samples.
fixme:d3d:context_check_fbo_status Color attachment 1: (0xe516e2e8) WINED3DFMT_R16G16B16A16_FLOAT 256x256 0 samples.
err:d3d:wined3d_debug_callback 0x1a1da8: "GL_INVALID_FRAMEBUFFER_OPERATION in glDrawElements(incomplete framebuffer)".
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ /var/tmp/portage/app-emulation/wine-1.7.0/work/wine-1.7.0/dlls/wined3d/drawprim.c / 64
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0xe516dff8) WINED3DFMT_R16G16B16A16_FLOAT 256x256 0 samples.
fixme:d3d:context_check_fbo_status Color attachment 1: (0xe516e2e8) WINED3DFMT_R16G16B16A16_FLOAT 256x256 0 samples.
err:d3d:wined3d_debug_callback 0x1a1da8: "GL_INVALID_FRAMEBUFFER_OPERATION in glDrawElements(incomplete framebuffer)".