so, when i run left4dead, the main menu looks fine, but when the game start, everything seems the glitch out like moving forward and then backwards every second, and this messages appears:
This is an old bug fixed here in the Bugzilla by Wine 1.5.9
Oddly this is another zombie game as well. Sounds much as you described;
Starting "The Walking Dead: Episode 1 - A New Day" my
screen goes from 1280x1014 to 1024x768 and at the same moment also goes black.
Audio indicates the game may be running fine otherwise. The log indicates an
"unhandled blend op".
Checking the AppDB shows this game never got beyond 1.5.8 or 1.5.9; you might want to try a retro fit of wine 1.5.9 to see if that works and submit a detailed bug report.
Correct me if I am wrong but Left 4 Dead is Valve software? Because I have Portal 2 which came out about the same era and I run it under 1.4 and not the 1.5.31 that my other apps currently use.
err:d3d:state_blendop >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBlendEquation @ ../../../wine-1.5.9/dlls/wined3d/state.c / 335
fixme:d3d:gl_blend_op Unhandled blend op 0.
err:d3d:state_blendop >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBlendEquation @ ../../../wine-1.5.9/dlls/wined3d/state.c / 335
i have a question, is there an especial order to install packages like mesa and the amd ati driver to be fully working with wine ? or they have nothing to do with it?
I currently use 2 different versions of Wine on my system. I have never compiled them, I just download the binaries from the repositories. I am running ATI Radeon HD 5450 without much fuss. I use Winetricks and a combination of scripts with prefixes to get most games or apps running.
...the amd ati driver to be fully working with wine...
When I changed out my graphics card, the only game that suffered ill effects was GTA San Andreas, but I installed again and it worked. However looking back on it, I realized this was overkill and I should have just deleted the setup files stored in Home/GTA San Andreas User Files.
I would suggest looking at changes in the game itself now that you have it up and running.