I'll give a little background, first: I was one of the first three individuals who got Final Fantasy XI running in wine back in '08 (was me, ganiman, and Jason Borden, whom gani and I never directly collaborated with) ...I'm taking to investigating the (relatively) recent downgrades in status of the game, and seeing if there's anything I can do to resolve the issue(s). To this end, I'm running wine off the git repo, such that if anything breaks (worse than it already has) with the game, or, better yet, suddenly fixes, I'll be the first to know.
The issue I'm running into seems to be an issue of texture bitmaps not loading (or not PROPERLY loading) ... anything with a 2D graphic attached to it renders as a simple shaded polygon... to include ingame text, and 2D menu bitmaps. Quite a regression from the pretty-much-fully-functional status we had it at back in '08.
OK, so this is really two questions, but with the nvidia drivers, wine complains about a broken RandR ... furthermore, gentoo (which I run) gives me the option of using the USE flag "osmesa", which, from what I read, enables offscreen rendering.
as pertains to the nvidia err bit, could this potentially be causing my apparent texture issues?
and as pertains to the mesa bit, does the nvidia driver even use/depend on mesa?
and if the answer to both is a flat "no", then does anyone have any suggestions pertaining to where I should look for this one?
nvidia err message and mesa-gl
Re: nvidia err message and mesa-gl
Since this is a regression, you should run a regression test. http://wiki.winehq.org/RegressionTesting