Anyway, it installed fine and actually runs! I can't really see what's going on on-screen but it responds to keypresses and mouse clicks as I would expect.
I've got the basic log here:
Code: Select all
fixme:heap:HeapSetInformation 0x110000 0 0x32fda0 4
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000 (using GL_RENDERER "Gallium 0.4 on llvmpipe (LLVM 0x301)").
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6f4,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
err:d3d_surface:wined3d_surface_getdc Not supported on surfaces with application-provided memory.
err:d3d_surface:wined3d_surface_getdc Not supported on surfaces with application-provided memory.
err:d3d_surface:wined3d_surface_getdc Not supported on surfaces with application-provided memory.
err:d3d_surface:wined3d_surface_getdc Not supported on surfaces with application-provided memory.
err:d3d_surface:wined3d_surface_getdc Not supported on surfaces with application-provided memory.
etc...
I believe the program desires a 16-bit or 32-bit colour depth (no 24-bit) and, on a real Windows machine, it is quite happy to run on a default VGA driver.
I've tried searching for the error but I'm a complete noob with WINE so any suggestions would be appreciated!
Best Regards,
Andy