DirectX Injection

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empec
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Posts: 4
Joined: Wed Dec 05, 2012 3:19 pm

DirectX Injection

Post by empec »

I'm trying to get a mod working in a game. The mod requires a DirectX injection.
Is this possible with wine?

The mod seems to work partly. Some problems arise.
According to one of the moderators on the community webpage providing this mod, is the injector not running. And suggested that wine could probably not handle the DirectX injection.

One of the few files I need to run this mod as it should be is by dropping the d3d9.dll (which is provided with the mod itself) file into the main folder of the game (This is the only dll, not the only file).
When I try to override d3d9 in the wine library, my game crashes on startup.

Code: Select all

fixme:d3dcompiler:D3DCompile data 0x1b8d48, data_size 2480, filename "shader.fx", defines 0x1b8d18, include 0x33ef44, entrypoint (null),
target "__fx_2_0__", sflags 0, eflags 0, shader 0x1b8c78, error_messages 0x33f158 stub!
err:d3dcompiler:wpp_lookup_mem Parent include file missing
err:d3dcompiler:wpp_lookup_mem Parent include file missing
err:d3dcompiler:wpp_lookup_mem Parent include file missing
The shader.fx is provided, and has to be dropped into the main folder as well.

Any suggestions? Also I'm not sure how to read this debugging code. Please provide me with information about that as well.
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