Page fault on seccond run of Myst III: Exile

Questions about Wine on macOS.
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cyberjacob
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Page fault on seccond run of Myst III: Exile

Post by cyberjacob »

Hi all,
I was playing Myst III: Exile for a few hours, after which I saved and closed the game all with no problems. However when I try to start the game again, it crashes with two unhandled page faults:

Code: Select all

wine: Unhandled page fault on write access to 0x01835c70 at address 0x300016cd (thread 0009), starting debugger...
Unhandled exception: page fault on write access to 0x01835c70 in 32-bit code (0x300016cd).
any suggestions to get it working again?
cyberjacob
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Post by cyberjacob »

sorry, forgot to add the system specs. I'm running on OSX Snow Leopard
jjmckenzie
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Page fault on seccond run of Myst III: Exile

Post by jjmckenzie »

On Thu, May 24, 2012 at 11:17 AM, cyberjacob <[email protected]> wrote:
sorry, forgot to add the system specs. I'm running on OSX Snow Leopard
What is the version of Wine you are using and where did you get it from?

James
cyberjacob
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Post by cyberjacob »

Wine 1.4 from macports
jjmckenzie
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Page fault on seccond run of Myst III: Exile

Post by jjmckenzie »

On Thu, May 24, 2012 at 2:29 PM, cyberjacob <[email protected]> wrote:
Wine 1.4 from macports
Does Macports offer the 'development' version of Wine? If so, please
try to install it. There have been changes since its release and this
may affect the ability to run programs on the Mac platform. Also,
MacPorts might have found an incompatible dependent package and
replaced/updated it.

James
cyberjacob
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Re: Page fault on seccond run of Myst III: Exile

Post by cyberjacob »

jjmckenzie wrote:On Thu, May 24, 2012 at 2:29 PM, cyberjacob <[email protected]> wrote:
Wine 1.4 from macports
Does Macports offer the 'development' version of Wine? If so, please
try to install it. There have been changes since its release and this
may affect the ability to run programs on the Mac platform. Also,
MacPorts might have found an incompatible dependent package and
replaced/updated it.

James
That's a bit strange, because I haven't made any changes in macports between the two. I'm going to try compiling the dev version when I get back from work tonight, I'll let you know how it goes
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