Hello!
With your help I managed to run the Game Gun with Wine 1.0.0.
I have reached pretty far into the game. approx 19%
But then almost always at the same place it crash and through the terminal I manged to get this output:
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
wine: Unhandled page fault on read access to 0x0000000e at address 0x7e730445 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x0000000e in 32-bit code (0x7e730445).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7e730445 ESP:0032f398 EBP:0014f660 EFLAGS:00010206( - 00 - RIP1)
EAX:00000000 EBX:7e73e6d0 ECX:7e635bb0 EDX:0014f688
ESI:00000006 EDI:7e73eebc
Stack dump:
0x0032f398: 7e73eebc 1705de20 7e73e360 00000004
0x0032f3a8: 035f0840 7e73e360 00000004 035f0840
0x0032f3b8: 7e73e360 00000004 014f4014 004dac31
0x0032f3c8: 0014f660 00000006 014b7780 032a2564
0x0032f3d8: 458c204f 42300000 c4c61619 0000000c
0x0032f3e8: 00000000 c1604e00 41632d78 3cf4014d
Backtrace:
=>1 0x7e730445 IDirect3DDevice9Impl_SetVertexShader+0x55() in d3d9 (0x0014f660)
2 0x000026f5 (0x7e73e360)
3 0x7e721000 in d3d9 (+0x11000) (0x7e7255a0)
4 0x00000010 (0xb95cec83)
5 0x00000000 (0x00000000)
0x7e730445 IDirect3DDevice9Impl_SetVertexShader+0x55 in d3d9: movl 0x8(%esi),%eax
Modules:
Module Address Debug info Name (77 modules)
PE 400000- 86fac4 Deferred gun
PE 18000000-18068000 Deferred binkw32
ELF 7bf00000-7bf03000 Deferred <wine-loader>
ELF 7d4b6000-7d4c2000 Deferred libgcc_s.so.1
ELF 7d4c2000-7d4fb000 Deferred dinput<elf>
\-PE 7d4d0000-7d4fb000 \ dinput
ELF 7d4fb000-7d514000 Deferred dinput8<elf>
\-PE 7d500000-7d514000 \ dinput8
ELF 7d5b0000-7df48000 Deferred libglcore.so.1
ELF 7df48000-7dfde000 Deferred libgl.so.1
ELF 7e003000-7e018000 Deferred midimap<elf>
\-PE 7e010000-7e018000 \ midimap
ELF 7e018000-7e040000 Deferred msacm32<elf>
\-PE 7e020000-7e040000 \ msacm32
ELF 7e040000-7e058000 Deferred msacm32<elf>
\-PE 7e050000-7e058000 \ msacm32
ELF 7e058000-7e138000 Deferred libasound.so.2
ELF 7e148000-7e17e000 Deferred winealsa<elf>
\-PE 7e150000-7e17e000 \ winealsa
ELF 7e17e000-7e188000 Deferred libxcursor.so.1
ELF 7e188000-7e18d000 Deferred libxfixes.so.3
ELF 7e18d000-7e190000 Deferred libxcomposite.so.1
ELF 7e190000-7e197000 Deferred libxrandr.so.2
ELF 7e197000-7e1a0000 Deferred libxrender.so.1
ELF 7e1a0000-7e1a3000 Deferred libxinerama.so.1
ELF 7e1a3000-7e1c3000 Deferred imm32<elf>
\-PE 7e1b0000-7e1c3000 \ imm32
ELF 7e1c3000-7e1c9000 Deferred libxdmcp.so.6
ELF 7e1c9000-7e1cc000 Deferred libxau.so.6
ELF 7e1cc000-7e2cf000 Deferred libx11.so.6
ELF 7e2cf000-7e2de000 Deferred libxext.so.6
ELF 7e2de000-7e2e3000 Deferred libxxf86vm.so.1
ELF 7e2e3000-7e2fc000 Deferred libice.so.6
ELF 7e2fc000-7e304000 Deferred libsm.so.6
ELF 7e304000-7e3a2000 Deferred winex11<elf>
\-PE 7e310000-7e3a2000 \ winex11
ELF 7e40d000-7e542000 Deferred libxml2.so.2
ELF 7e542000-7e571000 Deferred libfontconfig.so.1
ELF 7e571000-7e584000 Deferred libz.so.1
ELF 7e584000-7e5ff000 Deferred libfreetype.so.6
ELF 7e5ff000-7e70b000 Deferred wined3d<elf>
\-PE 7e610000-7e70b000 \ wined3d
ELF 7e70b000-7e73f000 Export d3d9<elf>
\-PE 7e710000-7e73f000 \ d3d9
ELF 7e73f000-7e76e000 Deferred ws2_32<elf>
\-PE 7e750000-7e76e000 \ ws2_32
ELF 7e76e000-7e81e000 Deferred oleaut32<elf>
\-PE 7e780000-7e81e000 \ oleaut32
ELF 7e81e000-7e831000 Deferred libresolv.so.2
ELF 7e83d000-7e83f000 Deferred libnvidia-tls.so.1
ELF 7e841000-7e860000 Deferred iphlpapi<elf>
\-PE 7e850000-7e860000 \ iphlpapi
ELF 7e860000-7e8c6000 Deferred rpcrt4<elf>
\-PE 7e870000-7e8c6000 \ rpcrt4
ELF 7e8c6000-7e978000 Deferred ole32<elf>
\-PE 7e8d0000-7e978000 \ ole32
ELF 7e978000-7ea1f000 Deferred gdi32<elf>
\-PE 7e990000-7ea1f000 \ gdi32
ELF 7ea1f000-7eb7a000 Deferred user32<elf>
\-PE 7ea40000-7eb7a000 \ user32
ELF 7eb7a000-7ec11000 Deferred winmm<elf>
\-PE 7eb80000-7ec11000 \ winmm
ELF 7ec11000-7ec5e000 Deferred dsound<elf>
\-PE 7ec20000-7ec5e000 \ dsound
ELF 7ec5e000-7ecb4000 Deferred advapi32<elf>
\-PE 7ec70000-7ecb4000 \ advapi32
ELF 7edd7000-7ef12000 Deferred kernel32<elf>
\-PE 7edf0000-7ef12000 \ kernel32
ELF 7ef12000-7ef1d000 Deferred libnss_files.so.2
ELF 7ef1d000-7ef42000 Deferred libm.so.6
ELF 7ef52000-7f000000 Deferred ntdll<elf>
\-PE 7ef60000-7f000000 \ ntdll
ELF b7c75000-b7c79000 Deferred libdl.so.2
ELF b7c79000-b7db9000 Deferred libc.so.6
ELF b7db9000-b7dd0000 Deferred libpthread.so.0
ELF b7de0000-b7f17000 Deferred libwine.so.1
ELF b7f18000-b7f33000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\Activision\GUN\Gun.exe
00000020 2
0000001f 15
0000001e 0
00000009 0 <==
0000000c
00000019 0
00000012 0
0000000e 0
0000000d 0
0000000f
00000015 0
00000014 0
00000011 0
00000010 0
00000016
0000001a 0
00000018 0
00000017 0
0000001c
0000001d 0
Backtrace:
=>1 0x7e730445 IDirect3DDevice9Impl_SetVertexShader+0x55() in d3d9 (0x0014f660)
2 0x000026f5 (0x7e73e360)
3 0x7e721000 in d3d9 (+0x11000) (0x7e7255a0)
4 0x00000010 (0xb95cec83)
5 0x00000000 (0x00000000)
[fredrik@linux_2 GUN]$
I have also got this error an other time, but at same place in the game:
err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=63936, mixpos=11488/54132 (1758/8288), primary_mixpos=10688, writepos=12288, mixlen=10720
If any one got any idea what this mean, why it occur and how to fix it.
Please let me know!
Best regards
Fredrik
Why do My GUN game crash?
Why do My GUN game crash?
On Mon, Jun 2, 2008 at 1:41 PM, fredand44 <[email protected]> wrote:
i.e., 0.9.58/9, as a few d3d regressions slipped in recently.
If not RC3, upgrade. You might also try a slightly older version,Hello!
With your help I managed to run the Game Gun with Wine 1.0.0.
I have reached pretty far into the game. approx 19%
But then almost always at the same place it crash and through the terminal I manged to get this output:
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
wine: Unhandled page fault on read access to 0x0000000e at address 0x7e730445 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x0000000e in 32-bit code (0x7e730445).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7e730445 ESP:0032f398 EBP:0014f660 EFLAGS:00010206( - 00 - RIP1)
EAX:00000000 EBX:7e73e6d0 ECX:7e635bb0 EDX:0014f688
ESI:00000006 EDI:7e73eebc
Stack dump:
0x0032f398: 7e73eebc 1705de20 7e73e360 00000004
0x0032f3a8: 035f0840 7e73e360 00000004 035f0840
0x0032f3b8: 7e73e360 00000004 014f4014 004dac31
0x0032f3c8: 0014f660 00000006 014b7780 032a2564
0x0032f3d8: 458c204f 42300000 c4c61619 0000000c
0x0032f3e8: 00000000 c1604e00 41632d78 3cf4014d
Backtrace:
=>1 0x7e730445 IDirect3DDevice9Impl_SetVertexShader+0x55() in d3d9 (0x0014f660)
2 0x000026f5 (0x7e73e360)
3 0x7e721000 in d3d9 (+0x11000) (0x7e7255a0)
4 0x00000010 (0xb95cec83)
5 0x00000000 (0x00000000)
0x7e730445 IDirect3DDevice9Impl_SetVertexShader+0x55 in d3d9: movl 0x8(%esi),%eax
Modules:
Module Address Debug info Name (77 modules)
PE 400000- 86fac4 Deferred gun
PE 18000000-18068000 Deferred binkw32
ELF 7bf00000-7bf03000 Deferred <wine-loader>
ELF 7d4b6000-7d4c2000 Deferred libgcc_s.so.1
ELF 7d4c2000-7d4fb000 Deferred dinput<elf>
\-PE 7d4d0000-7d4fb000 \ dinput
ELF 7d4fb000-7d514000 Deferred dinput8<elf>
\-PE 7d500000-7d514000 \ dinput8
ELF 7d5b0000-7df48000 Deferred libglcore.so.1
ELF 7df48000-7dfde000 Deferred libgl.so.1
ELF 7e003000-7e018000 Deferred midimap<elf>
\-PE 7e010000-7e018000 \ midimap
ELF 7e018000-7e040000 Deferred msacm32<elf>
\-PE 7e020000-7e040000 \ msacm32
ELF 7e040000-7e058000 Deferred msacm32<elf>
\-PE 7e050000-7e058000 \ msacm32
ELF 7e058000-7e138000 Deferred libasound.so.2
ELF 7e148000-7e17e000 Deferred winealsa<elf>
\-PE 7e150000-7e17e000 \ winealsa
ELF 7e17e000-7e188000 Deferred libxcursor.so.1
ELF 7e188000-7e18d000 Deferred libxfixes.so.3
ELF 7e18d000-7e190000 Deferred libxcomposite.so.1
ELF 7e190000-7e197000 Deferred libxrandr.so.2
ELF 7e197000-7e1a0000 Deferred libxrender.so.1
ELF 7e1a0000-7e1a3000 Deferred libxinerama.so.1
ELF 7e1a3000-7e1c3000 Deferred imm32<elf>
\-PE 7e1b0000-7e1c3000 \ imm32
ELF 7e1c3000-7e1c9000 Deferred libxdmcp.so.6
ELF 7e1c9000-7e1cc000 Deferred libxau.so.6
ELF 7e1cc000-7e2cf000 Deferred libx11.so.6
ELF 7e2cf000-7e2de000 Deferred libxext.so.6
ELF 7e2de000-7e2e3000 Deferred libxxf86vm.so.1
ELF 7e2e3000-7e2fc000 Deferred libice.so.6
ELF 7e2fc000-7e304000 Deferred libsm.so.6
ELF 7e304000-7e3a2000 Deferred winex11<elf>
\-PE 7e310000-7e3a2000 \ winex11
ELF 7e40d000-7e542000 Deferred libxml2.so.2
ELF 7e542000-7e571000 Deferred libfontconfig.so.1
ELF 7e571000-7e584000 Deferred libz.so.1
ELF 7e584000-7e5ff000 Deferred libfreetype.so.6
ELF 7e5ff000-7e70b000 Deferred wined3d<elf>
\-PE 7e610000-7e70b000 \ wined3d
ELF 7e70b000-7e73f000 Export d3d9<elf>
\-PE 7e710000-7e73f000 \ d3d9
ELF 7e73f000-7e76e000 Deferred ws2_32<elf>
\-PE 7e750000-7e76e000 \ ws2_32
ELF 7e76e000-7e81e000 Deferred oleaut32<elf>
\-PE 7e780000-7e81e000 \ oleaut32
ELF 7e81e000-7e831000 Deferred libresolv.so.2
ELF 7e83d000-7e83f000 Deferred libnvidia-tls.so.1
ELF 7e841000-7e860000 Deferred iphlpapi<elf>
\-PE 7e850000-7e860000 \ iphlpapi
ELF 7e860000-7e8c6000 Deferred rpcrt4<elf>
\-PE 7e870000-7e8c6000 \ rpcrt4
ELF 7e8c6000-7e978000 Deferred ole32<elf>
\-PE 7e8d0000-7e978000 \ ole32
ELF 7e978000-7ea1f000 Deferred gdi32<elf>
\-PE 7e990000-7ea1f000 \ gdi32
ELF 7ea1f000-7eb7a000 Deferred user32<elf>
\-PE 7ea40000-7eb7a000 \ user32
ELF 7eb7a000-7ec11000 Deferred winmm<elf>
\-PE 7eb80000-7ec11000 \ winmm
ELF 7ec11000-7ec5e000 Deferred dsound<elf>
\-PE 7ec20000-7ec5e000 \ dsound
ELF 7ec5e000-7ecb4000 Deferred advapi32<elf>
\-PE 7ec70000-7ecb4000 \ advapi32
ELF 7edd7000-7ef12000 Deferred kernel32<elf>
\-PE 7edf0000-7ef12000 \ kernel32
ELF 7ef12000-7ef1d000 Deferred libnss_files.so.2
ELF 7ef1d000-7ef42000 Deferred libm.so.6
ELF 7ef52000-7f000000 Deferred ntdll<elf>
\-PE 7ef60000-7f000000 \ ntdll
ELF b7c75000-b7c79000 Deferred libdl.so.2
ELF b7c79000-b7db9000 Deferred libc.so.6
ELF b7db9000-b7dd0000 Deferred libpthread.so.0
ELF b7de0000-b7f17000 Deferred libwine.so.1
ELF b7f18000-b7f33000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\Activision\GUN\Gun.exe
00000020 2
0000001f 15
0000001e 0
00000009 0 <==
0000000c
00000019 0
00000012 0
0000000e 0
0000000d 0
0000000f
00000015 0
00000014 0
00000011 0
00000010 0
00000016
0000001a 0
00000018 0
00000017 0
0000001c
0000001d 0
Backtrace:
=>1 0x7e730445 IDirect3DDevice9Impl_SetVertexShader+0x55() in d3d9 (0x0014f660)
2 0x000026f5 (0x7e73e360)
3 0x7e721000 in d3d9 (+0x11000) (0x7e7255a0)
4 0x00000010 (0xb95cec83)
5 0x00000000 (0x00000000)
[fredrik@linux_2 GUN]$
I have also got this error an other time, but at same place in the game:
err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=63936, mixpos=11488/54132 (1758/8288), primary_mixpos=10688, writepos=12288, mixlen=10720
If any one got any idea what this mean, why it occur and how to fix it.
Please let me know!
Best regards
Fredrik
i.e., 0.9.58/9, as a few d3d regressions slipped in recently.
Interesting..but ..RC3?
Hello!
Thanks for your reply!
Very interesting, I will try an older one!
But what is "RC3" that you are mention?
Best regards
Fredrik
Thanks for your reply!
Very interesting, I will try an older one!
But what is "RC3" that you are mention?
Best regards
Fredrik
Why do My GUN game crash?
On Tue, Jun 3, 2008 at 1:52 PM, fredand44 <[email protected]> wrote:
http://www.winehq.org/?announce=1.0-rc3Hello!
Thanks for your reply!
Very interesting, I will try an older one!
But what is "RC3" that you are mention?
Best regards
Fredrik