State of Emergency freezes after loading screen

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DeeGore
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Posts: 3
Joined: Mon Dec 26, 2011 11:43 pm

State of Emergency freezes after loading screen

Post by DeeGore »

Hello,
The game seemed to install fine, but the loading bar gets full and it freezes. I'm on Linux Mint 12 with wine-1.3.28. It ran good when I had windows xp. I didn't find anything about it in the appDB.

Code: Select all

deegore@DoomBox ~ $ cd /media/SOE
deegore@DoomBox /media/SOE $ wine AutoRun.exe
deegore@DoomBox /media/SOE $ fixme:ntdll:server_ioctl_file Unsupported ioctl 2d1400 (device=2d access=0 func=500 method=0)
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:win:EnumDisplayDevicesW ((null),0,0x33ef5c,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x28.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x20.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
������������wine client error:0: read: Input/output error
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SpawnHappyJake
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Posts: 272
Joined: Sun Feb 06, 2011 5:57 am

Post by SpawnHappyJake »

Don't get your hopes up that this will fix it, but you should upgrade your Wine version. We're on 1.3.35 and I think we're getting pretty close to 1.3.36 (new version comes out every two weeks, though we just had Christmas and whatnot, so the dev-team might have gotten a break, and might still be on break because of New Year.).

Jake
DeeGore
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Posts: 3
Joined: Mon Dec 26, 2011 11:43 pm

Post by DeeGore »

Thanks, I upgraded my version but get the same result.
DeeGore
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Posts: 3
Joined: Mon Dec 26, 2011 11:43 pm

Post by DeeGore »

should I try to reinstall with winetricks maybe?
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