GL_INVALID_VALUE terminal spamming

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Los Frijoles
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Joined: Tue Nov 22, 2011 11:42 am

GL_INVALID_VALUE terminal spamming

Post by Los Frijoles »

I have been endeavoring for a few weeks to get Halo Combat Evolved running on my new computer (Ubuntu 11.10 64bit, Intel Core i5-2500K, ASRock Z68 Pro3-M mobo), but no matter what I do I get the following spammed to my terminal when I try to run Halo:

Code: Select all

...
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
...
Visually, it displays this when at the main menu (the into bungie videos and stuff work just fine): http://imageshack.us/photo/my-images/40 ... 18212.png/

The only modification I have made relating to graphics is I made a symbolic link from /usr/lib32/mesa/libGL.so.1 to /usr/lib/libGL.so.1 because it couldn't find it and it wouldn't even start the game.

Any thoughts?
Kierek
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Joined: Sun Sep 08, 2013 3:07 am

Re: GL_INVALID_VALUE terminal spamming

Post by Kierek »

Finally... finally I've found someone with the same problem...

It looks, like after two years, this problem hasn't been squashed. I'm getting the same terminal output, and almost the same graphical glitches (more in the screenshoots below). It looks, like I'm also using intel graphics(probably, because you didn't exactly mentioned it).

The only difference is, that didn't have to "cheat" about 32 bit drivers, I've installed them from multilib.

My spec:
Manjaro Linux
Intel Celeron 1000M (with intel graphics)
Kernel 3.10.10
KDE 4.11
Mesa 9.2 (with 9.1 there was no difference)
Wine 1.6(with 1.7.1 it's the same)

Because of these horrible glitches, the game is unplayable. (I'm using playonlinux only to manage my games/wineprefixes, no specific fixes has been installed)
https://www.dropbox.com/s/f9vik5w6e2v9w ... ranu11.png
https://www.dropbox.com/s/gbd5jg7rbqxvb ... ranu12.png

It looks for me, that the problem is with the compatibility between wine and intel drivers, but what can I know, I'm just an average user.
Kierek
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Posts: 2
Joined: Sun Sep 08, 2013 3:07 am

Re: GL_INVALID_VALUE terminal spamming

Post by Kierek »

I was really hoping, that maybe Mesa 10 will bring some new extensions that will fix this issue, but it looks like nothing changed... So, have anyone any idea? I don't have any clue anymore.

Spec:
Manjaro Linux
Intel i3-3110m (with intel hd graphics 4000)
Kernel 3.12.5
KDE 4.11.4
Mesa 10.0.1
Wine 1.6 (the same with 1.7.8)
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