Dear Wine list,
I tried playing with Wine Grief Syndrome[1] a doujin
game from Twlight Frontier[2]. Both the installation
and the update works fine, and the game starts without
problems using the Japanese locale.
But when the game starts there is a strange flickering
and most objects on screen appear for a split second
or do not appear at all.
This is how it appears in my Linux:
http://www.picshome.com/en/download.php?id=1EA67C7F1
This is how it appears in Win32:
http://www.picshome.com/en/download.php?id=A47A59CB1
As you can see the same motif is visible in the top
of the screen. While you cannot see it in the static
screenshot while executing seldom the gem would appear
for a little while and the screen becomes white and
black continuously.
I tried installing d3dx9_36 and it goes a little better,
but is is still unplayable. Instead with d3dx9 and
d3dx9_43 it crashes on start with a segfault.
[...]
Module Address Debug info Name (89 modules)
PE 400000- 6d5000 Export griefsyndrome
PE 10000000-101ff000 Deferred d3dx9_43
ELF 79bec000-7b800000 Deferred libnvidia-glcore.so.290.10
ELF 7b800000-7b9c4000 Dwarf kernel32<elf>
\-PE 7b810000-7b9c4000 \ kernel32
[...]
What can I try?
Thanks
Paolo
[1] http://wiki.puella-magi.net/Grief_Syndrome
[2] http://en.wikipedia.org/wiki/Twilight_Frontier
Twlight Frontier game
Actually most things you asked for are visible in the Linux screenshot, but I guess it is better write here too.
Here it is:
> uname -a
Linux mysticalwhatisit 3.1.4-1-ARCH #1 SMP PREEMPT Tue Nov 29 08:55:45 CET 2011 x86_64 Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz GenuineIntel GNU/Linux
> wine --version
wine-1.3.34
> glxinfo | grep '^ser\|^cli'
direct rendering: Yes
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTS 250/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 290.10
OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
About the +relay log I will post it as soon as I can (few hours probably).
Here it is:
> uname -a
Linux mysticalwhatisit 3.1.4-1-ARCH #1 SMP PREEMPT Tue Nov 29 08:55:45 CET 2011 x86_64 Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz GenuineIntel GNU/Linux
> wine --version
wine-1.3.34
> glxinfo | grep '^ser\|^cli'
direct rendering: Yes
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTS 250/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 290.10
OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
About the +relay log I will post it as soon as I can (few hours probably).
Here it is the log from a clean sandboxed wineprefix where I only installed game and update.
http://pastebin.com/QNwK4xCC
Here it is the log from the same wineprefix after winetricks -q d3dx9 d3dx9_43.
http://pastebin.com/KNS3JfVF
Both the segfaults happened when I tried to leave. I am not sure what I did differently before. But maybe the copy corrupts if started once without the correct locale.
In both cases the execution command was:
LC_ALL=ja_JP.UTF-8 wine griefsyndrome.exe
Does it help?
http://pastebin.com/QNwK4xCC
Here it is the log from the same wineprefix after winetricks -q d3dx9 d3dx9_43.
http://pastebin.com/KNS3JfVF
Both the segfaults happened when I tried to leave. I am not sure what I did differently before. But maybe the copy corrupts if started once without the correct locale.
In both cases the execution command was:
LC_ALL=ja_JP.UTF-8 wine griefsyndrome.exe
Does it help?