In context_acquire(), line 2439 (as of commit 90e3bc5, fetched just now), I'm seeing the line
struct wined3d_swapchain *swapchain = device->swapchains[0];
crash because device->swapchains is NULL.
This happens in the games Club Paradise and Spa Mania when switching between fullscreen and windowed mode. The platform is Ubuntu Desktop 32-bit 11.04 with the Recommended version of the proprietary NVIDIA driver.
Any suggestions as to how I might patch Wine to fix this?
Josh
NULL pointer dereference in context_acquire(), wined3d/conte
Re: NULL pointer dereference in context_acquire(), wined3d/c
File a bug in bugzilla.Josh Juran wrote:Any suggestions as to how I might patch Wine to fix this?