Stratosphere - Conquest of the Skies game blacks out screen.
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Stratosphere - Conquest of the Skies game blacks out screen.
Stratosphere is an old game for Windows 95-98. When played in Wine it will act like it's starting up, then completely blank out the primary screen. The secondary screen will stay open and I can press Ctrl-Alt-F1 and kill the Stratos.exe task, which recovers the screen.
I also attempted to run it in compatibility mode with Windows XP and Vista, but the mouse is very sensitive in the game, making it unusable since the menus can't be navigated. This could help in understanding the very old driver adapters this game has.
I don't know what I'm asking, mainly that I liked the game and would like to play it once more. Is there any way to make Stratosphere work again? If not, maybe I can use the idea to build a new version.
Thanks.
I also attempted to run it in compatibility mode with Windows XP and Vista, but the mouse is very sensitive in the game, making it unusable since the menus can't be navigated. This could help in understanding the very old driver adapters this game has.
I don't know what I'm asking, mainly that I liked the game and would like to play it once more. Is there any way to make Stratosphere work again? If not, maybe I can use the idea to build a new version.
Thanks.
Re: Stratosphere - Conquest of the Skies game blacks out scr
Try virtual desktop mode (enable via winecfg).Buckwheat469 wrote:Stratosphere is an old game for Windows 95-98. When played in Wine it will act like it's starting up, then completely blank out the primary screen.
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What terminal say? http://wiki.winehq.org/FAQ#get_logBuckwheat469 wrote:Wine reported "Cannot find a D3D device driver which is compatible with the specified fullscreen mode."
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fixme:win:EnumDisplayDevicesW ((null),0,0x32eee8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f2b0,0x00000000), stub!
-- pressed OK to first and second error window here "Cannot find a D3D device driver..." and "D3D init failed"
wine: Unhandled page fault on read access to 0x00000000 at address 0x424d38 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00424d38).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:00424d38 ESP:0032f9f0 EBP:00000010 EFLAGS:00010246( R- -- I Z- -P- )
EAX:00000000 EBX:00000000 ECX:0032f86c EDX:00000000
ESI:00400000 EDI:005bc48e
Stack dump:
0x0032f9f0: 00000000 005b9ce0 005b78e8 005ef304
0x0032fa00: 7eccbb80 00000000 d3d2d1d0 d7d6d5d4
0x0032fa10: c042693a 00000000 00000000 00000280
0x0032fa20: 000001e0 00000000 00000280 000001e0
0x0032fa30: 00000010 00000001 00000000 0000000b
0x0032fa40: 00425900 00000000 00000000 00400000
Backtrace:
0x00424d38: movl 0x0(%eax),%ecx
Modules:
Module Address Debug info Name (70 modules)
PE 400000- 679000 Export strat
PE 10000000-1001a000 Deferred smackw32
ELF 7b800000-7b971000 Deferred kernel32<elf>
\-PE 7b810000-7b971000 \ kernel32
ELF 7bc00000-7bcb7000 Deferred ntdll<elf>
\-PE 7bc10000-7bcb7000 \ ntdll
ELF 7bf00000-7bf04000 Deferred <wine-loader>
ELF 7c3c1000-7da5e000 Deferred libnvidia-glcore.so.260.19.06
ELF 7e0cb000-7e194000 Deferred libgl.so.1
ELF 7e194000-7e2cc000 Deferred wined3d<elf>
\-PE 7e1a0000-7e2cc000 \ wined3d
ELF 7e367000-7e383000 Deferred libgcc_s.so.1
ELF 7e399000-7e3cd000 Deferred uxtheme<elf>
\-PE 7e3a0000-7e3cd000 \ uxtheme
ELF 7e3cd000-7e3d7000 Deferred libxcursor.so.1
ELF 7e3d7000-7e3dd000 Deferred libxfixes.so.3
ELF 7e3dd000-7e3e1000 Deferred libxcomposite.so.1
ELF 7e3e1000-7e3e9000 Deferred libxrandr.so.2
ELF 7e3e9000-7e3f3000 Deferred libxrender.so.1
ELF 7e3f3000-7e3f9000 Deferred libxxf86vm.so.1
ELF 7e3f9000-7e3fd000 Deferred libxinerama.so.1
ELF 7e3fd000-7e41e000 Deferred imm32<elf>
\-PE 7e400000-7e41e000 \ imm32
ELF 7e41e000-7e424000 Deferred libxdmcp.so.6
ELF 7e424000-7e428000 Deferred libxau.so.6
ELF 7e428000-7e442000 Deferred libxcb.so.1
ELF 7e442000-7e447000 Deferred libuuid.so.1
ELF 7e447000-7e564000 Deferred libx11.so.6
ELF 7e564000-7e574000 Deferred libxext.so.6
ELF 7e574000-7e58d000 Deferred libice.so.6
ELF 7e58d000-7e596000 Deferred libsm.so.6
ELF 7e59e000-7e5a0000 Deferred libnvidia-tls.so.260.19.06
ELF 7e5b9000-7e65a000 Deferred winex11<elf>
\-PE 7e5d0000-7e65a000 \ winex11
ELF 7e697000-7e6be000 Deferred libexpat.so.1
ELF 7e6be000-7e6ee000 Deferred libfontconfig.so.1
ELF 7e6ee000-7e703000 Deferred libz.so.1
ELF 7e703000-7e77a000 Deferred libfreetype.so.6
ELF 7e77a000-7e864000 Deferred comctl32<elf>
\-PE 7e780000-7e864000 \ comctl32
ELF 7e864000-7e89d000 Deferred dinput<elf>
\-PE 7e870000-7e89d000 \ dinput
ELF 7e89d000-7e8d2000 Deferred dplayx<elf>
\-PE 7e8a0000-7e8d2000 \ dplayx
ELF 7e8d2000-7e963000 Deferred winmm<elf>
\-PE 7e8e0000-7e963000 \ winmm
ELF 7e963000-7e9ab000 Deferred dsound<elf>
\-PE 7e970000-7e9ab000 \ dsound
ELF 7e9ab000-7ea1e000 Deferred rpcrt4<elf>
\-PE 7e9c0000-7ea1e000 \ rpcrt4
ELF 7ea1e000-7eb1c000 Deferred ole32<elf>
\-PE 7ea40000-7eb1c000 \ ole32
ELF 7eb1c000-7eb74000 Deferred ddraw<elf>
\-PE 7eb20000-7eb74000 \ ddraw
ELF 7eb74000-7ebce000 Deferred advapi32<elf>
\-PE 7eb80000-7ebce000 \ advapi32
ELF 7ebce000-7ec59000 Deferred gdi32<elf>
\-PE 7ebe0000-7ec59000 \ gdi32
ELF 7ec59000-7ed89000 Deferred user32<elf>
\-PE 7ec70000-7ed89000 \ user32
ELF 7ef89000-7ef95000 Deferred libnss_files.so.2
ELF 7ef95000-7efa0000 Deferred libnss_nis.so.2
ELF 7efa0000-7efb7000 Deferred libnsl.so.1
ELF 7efb7000-7efdd000 Deferred libm.so.6
ELF f74da000-f74de000 Deferred libdl.so.2
ELF f74de000-f7638000 Deferred libc.so.6
ELF f7639000-f7652000 Deferred libpthread.so.0
ELF f7658000-f7660000 Deferred libnss_compat.so.2
ELF f7675000-f77b5000 Deferred libwine.so.1
ELF f77b7000-f77d5000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
00000008 (D) Z:\home\ajbogh\Apps\Stratosphere\strat.exe
00000009 0 <==
0000000e services.exe
00000016 0
00000015 0
00000014 0
00000010 0
0000000f 0
00000011 winedevice.exe
00000018 0
00000017 0
00000013 0
00000012 0
00000019 explorer.exe
0000001a 0
Backtrace:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f2b0,0x00000000), stub!
-- pressed OK to first and second error window here "Cannot find a D3D device driver..." and "D3D init failed"
wine: Unhandled page fault on read access to 0x00000000 at address 0x424d38 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00424d38).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:00424d38 ESP:0032f9f0 EBP:00000010 EFLAGS:00010246( R- -- I Z- -P- )
EAX:00000000 EBX:00000000 ECX:0032f86c EDX:00000000
ESI:00400000 EDI:005bc48e
Stack dump:
0x0032f9f0: 00000000 005b9ce0 005b78e8 005ef304
0x0032fa00: 7eccbb80 00000000 d3d2d1d0 d7d6d5d4
0x0032fa10: c042693a 00000000 00000000 00000280
0x0032fa20: 000001e0 00000000 00000280 000001e0
0x0032fa30: 00000010 00000001 00000000 0000000b
0x0032fa40: 00425900 00000000 00000000 00400000
Backtrace:
0x00424d38: movl 0x0(%eax),%ecx
Modules:
Module Address Debug info Name (70 modules)
PE 400000- 679000 Export strat
PE 10000000-1001a000 Deferred smackw32
ELF 7b800000-7b971000 Deferred kernel32<elf>
\-PE 7b810000-7b971000 \ kernel32
ELF 7bc00000-7bcb7000 Deferred ntdll<elf>
\-PE 7bc10000-7bcb7000 \ ntdll
ELF 7bf00000-7bf04000 Deferred <wine-loader>
ELF 7c3c1000-7da5e000 Deferred libnvidia-glcore.so.260.19.06
ELF 7e0cb000-7e194000 Deferred libgl.so.1
ELF 7e194000-7e2cc000 Deferred wined3d<elf>
\-PE 7e1a0000-7e2cc000 \ wined3d
ELF 7e367000-7e383000 Deferred libgcc_s.so.1
ELF 7e399000-7e3cd000 Deferred uxtheme<elf>
\-PE 7e3a0000-7e3cd000 \ uxtheme
ELF 7e3cd000-7e3d7000 Deferred libxcursor.so.1
ELF 7e3d7000-7e3dd000 Deferred libxfixes.so.3
ELF 7e3dd000-7e3e1000 Deferred libxcomposite.so.1
ELF 7e3e1000-7e3e9000 Deferred libxrandr.so.2
ELF 7e3e9000-7e3f3000 Deferred libxrender.so.1
ELF 7e3f3000-7e3f9000 Deferred libxxf86vm.so.1
ELF 7e3f9000-7e3fd000 Deferred libxinerama.so.1
ELF 7e3fd000-7e41e000 Deferred imm32<elf>
\-PE 7e400000-7e41e000 \ imm32
ELF 7e41e000-7e424000 Deferred libxdmcp.so.6
ELF 7e424000-7e428000 Deferred libxau.so.6
ELF 7e428000-7e442000 Deferred libxcb.so.1
ELF 7e442000-7e447000 Deferred libuuid.so.1
ELF 7e447000-7e564000 Deferred libx11.so.6
ELF 7e564000-7e574000 Deferred libxext.so.6
ELF 7e574000-7e58d000 Deferred libice.so.6
ELF 7e58d000-7e596000 Deferred libsm.so.6
ELF 7e59e000-7e5a0000 Deferred libnvidia-tls.so.260.19.06
ELF 7e5b9000-7e65a000 Deferred winex11<elf>
\-PE 7e5d0000-7e65a000 \ winex11
ELF 7e697000-7e6be000 Deferred libexpat.so.1
ELF 7e6be000-7e6ee000 Deferred libfontconfig.so.1
ELF 7e6ee000-7e703000 Deferred libz.so.1
ELF 7e703000-7e77a000 Deferred libfreetype.so.6
ELF 7e77a000-7e864000 Deferred comctl32<elf>
\-PE 7e780000-7e864000 \ comctl32
ELF 7e864000-7e89d000 Deferred dinput<elf>
\-PE 7e870000-7e89d000 \ dinput
ELF 7e89d000-7e8d2000 Deferred dplayx<elf>
\-PE 7e8a0000-7e8d2000 \ dplayx
ELF 7e8d2000-7e963000 Deferred winmm<elf>
\-PE 7e8e0000-7e963000 \ winmm
ELF 7e963000-7e9ab000 Deferred dsound<elf>
\-PE 7e970000-7e9ab000 \ dsound
ELF 7e9ab000-7ea1e000 Deferred rpcrt4<elf>
\-PE 7e9c0000-7ea1e000 \ rpcrt4
ELF 7ea1e000-7eb1c000 Deferred ole32<elf>
\-PE 7ea40000-7eb1c000 \ ole32
ELF 7eb1c000-7eb74000 Deferred ddraw<elf>
\-PE 7eb20000-7eb74000 \ ddraw
ELF 7eb74000-7ebce000 Deferred advapi32<elf>
\-PE 7eb80000-7ebce000 \ advapi32
ELF 7ebce000-7ec59000 Deferred gdi32<elf>
\-PE 7ebe0000-7ec59000 \ gdi32
ELF 7ec59000-7ed89000 Deferred user32<elf>
\-PE 7ec70000-7ed89000 \ user32
ELF 7ef89000-7ef95000 Deferred libnss_files.so.2
ELF 7ef95000-7efa0000 Deferred libnss_nis.so.2
ELF 7efa0000-7efb7000 Deferred libnsl.so.1
ELF 7efb7000-7efdd000 Deferred libm.so.6
ELF f74da000-f74de000 Deferred libdl.so.2
ELF f74de000-f7638000 Deferred libc.so.6
ELF f7639000-f7652000 Deferred libpthread.so.0
ELF f7658000-f7660000 Deferred libnss_compat.so.2
ELF f7675000-f77b5000 Deferred libwine.so.1
ELF f77b7000-f77d5000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
00000008 (D) Z:\home\ajbogh\Apps\Stratosphere\strat.exe
00000009 0 <==
0000000e services.exe
00000016 0
00000015 0
00000014 0
00000010 0
0000000f 0
00000011 winedevice.exe
00000018 0
00000017 0
00000013 0
00000012 0
00000019 explorer.exe
0000001a 0
Backtrace:
Funny, I searched for "cannot find a d3d device fullscreen mode" and this post came up, addressing EXACTLY the game I'm trying to play.
I thought that this D3D stuff was supported by wine (I'm using crossover, for Mac).
Is there any information about how to make the fullscreen issue go away so I can play Stratosphere! I bought an old copy from Amazon, so it shouldn't be a copy protection issue (duh!)
Any help on the way?
I thought that this D3D stuff was supported by wine (I'm using crossover, for Mac).
Is there any information about how to make the fullscreen issue go away so I can play Stratosphere! I bought an old copy from Amazon, so it shouldn't be a copy protection issue (duh!)
Any help on the way?
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Stratosphere - Conquest of the Skies game blacks out screen.
On 9/5/11 7:32 PM, hadj wrote:
not support it.
You will need to file a support issue with them on this Windows program.
James
You need to contact CodeWeavers for CrossOver support. We cannot and doFunny, I searched for "cannot find a d3d device fullscreen mode" and this post came up, addressing EXACTLY the game I'm trying to play.
I thought that this D3D stuff was supported by wine (I'm using crossover, for Mac).
not support it.
You will need to file a support issue with them on this Windows program.
James
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That log was posted 9 months ago; of course a lot of things have changed in Wine since then. If you haven't tested the latest development version, do so.Buckwheat469 wrote:Has there been any update for this issue in Wine since I posted the terminal messages? I'm not using CrossOver support such as hadj, so my issue should still be valid.
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The issue has not been resolved in wine-1.2.2 with Linux Mint.
To test I ran the program with wine in standard desktop mode, which blacked out the screen, as it did before. Then I enabled virtual desktop for 800x600 screen resolution and it gave the same d3d error.
Graphics settings:
| | Allow DirectX apps to stop the mouse
X Allow window manager to decorate
X Allow window manager to control
| | Emulate a virtual desktop
Vertex Shader: Hardware
X Allow pixel shader
96dpi screen resolution
To test I ran the program with wine in standard desktop mode, which blacked out the screen, as it did before. Then I enabled virtual desktop for 800x600 screen resolution and it gave the same d3d error.
Graphics settings:
| | Allow DirectX apps to stop the mouse
X Allow window manager to decorate
X Allow window manager to control
| | Emulate a virtual desktop
Vertex Shader: Hardware
X Allow pixel shader
96dpi screen resolution
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- Level 2
- Posts: 11
- Joined: Sun Nov 28, 2010 11:51 pm
Wine 1.3.28 will configure properly after all dependencies have been installed (and a couple of hours of crunching), and it acts like it installs with 'make install' but it doesn't seem to do anything.
For now, until the beta packages in the PPA have been updated, I will hold off on installing 1.3.28.
The error with 1.3.26 still stands.
For now, until the beta packages in the PPA have been updated, I will hold off on installing 1.3.28.
The error with 1.3.26 still stands.
Code: Select all
fixme:win:EnumDisplayDevicesW ((null),0,0x32f0a0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f468,0x00000000), stub!
wine: Unhandled page fault on read access to 0x00000000 at address 0x424d38 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00424d38).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:00424d38 ESP:0032f9f0 EBP:00000010 EFLAGS:00010246( R- -- I Z- -P- )
EAX:00000000 EBX:00000000 ECX:0032f85c EDX:00000000
ESI:00400000 EDI:005bc48e
Stack dump:
0x0032f9f0: 00000000 005b9ce0 005b78e8 005ef304
0x0032fa00: 7ecc42b0 00000000 d3d2d1d0 d7d6d5d4
0x0032fa10: c0446d1a 00000000 00000000 00000280
0x0032fa20: 000001e0 00000000 00000280 000001e0
0x0032fa30: 00000010 00000001 00000000 0000000b
0x0032fa40: 00425900 00000000 00000000 00400000
Backtrace:
0x00424d38: movl 0x0(%eax),%ecx
Modules:
Module Address Debug info Name (76 modules)
PE 400000- 679000 Export strat
PE 10000000-1001a000 Deferred smackw32
ELF 7b800000-7b9a9000 Deferred kernel32<elf>
\-PE 7b810000-7b9a9000 \ kernel32
ELF 7bc00000-7bcc3000 Deferred ntdll<elf>
\-PE 7bc10000-7bcc3000 \ ntdll
ELF 7bf00000-7bf04000 Deferred <wine-loader>
ELF 7c875000-7df12000 Deferred libnvidia-glcore.so.260.19.06
ELF 7df12000-7dfdb000 Deferred libgl.so.1
ELF 7e171000-7e18d000 Deferred libgcc_s.so.1
ELF 7e18d000-7e1c1000 Deferred uxtheme<elf>
\-PE 7e190000-7e1c1000 \ uxtheme
ELF 7e1d8000-7e1e2000 Deferred libxcursor.so.1
ELF 7e1e2000-7e1f0000 Deferred libxi.so.6
ELF 7e1f0000-7e1f6000 Deferred libxfixes.so.3
ELF 7e1f6000-7e1fa000 Deferred libxcomposite.so.1
ELF 7e1fa000-7e202000 Deferred libxrandr.so.2
ELF 7e202000-7e20c000 Deferred libxrender.so.1
ELF 7e20c000-7e212000 Deferred libxxf86vm.so.1
ELF 7e212000-7e216000 Deferred libxinerama.so.1
ELF 7e216000-7e238000 Deferred imm32<elf>
\-PE 7e220000-7e238000 \ imm32
ELF 7e238000-7e23e000 Deferred libxdmcp.so.6
ELF 7e23e000-7e258000 Deferred libxcb.so.1
ELF 7e258000-7e375000 Deferred libx11.so.6
ELF 7e375000-7e385000 Deferred libxext.so.6
ELF 7e385000-7e39e000 Deferred libice.so.6
ELF 7e39e000-7e3a7000 Deferred libsm.so.6
ELF 7e3c8000-7e46f000 Deferred winex11<elf>
\-PE 7e3d0000-7e46f000 \ winex11
ELF 7e4b8000-7e4df000 Deferred libexpat.so.1
ELF 7e4df000-7e50f000 Deferred libfontconfig.so.1
ELF 7e50f000-7e524000 Deferred libz.so.1
ELF 7e524000-7e59b000 Deferred libfreetype.so.6
ELF 7e59b000-7e5a0000 Deferred libuuid.so.1
ELF 7e5bc000-7e6b2000 Deferred comctl32<elf>
\-PE 7e5c0000-7e6b2000 \ comctl32
ELF 7e6b2000-7e6ed000 Deferred dinput<elf>
\-PE 7e6c0000-7e6ed000 \ dinput
ELF 7e6ed000-7e722000 Deferred dplayx<elf>
\-PE 7e6f0000-7e722000 \ dplayx
ELF 7e722000-7e74b000 Deferred msacm32<elf>
\-PE 7e730000-7e74b000 \ msacm32
ELF 7e74b000-7e7c0000 Deferred rpcrt4<elf>
\-PE 7e760000-7e7c0000 \ rpcrt4
ELF 7e7c0000-7e8c7000 Deferred ole32<elf>
\-PE 7e7e0000-7e8c7000 \ ole32
ELF 7e8c7000-7e969000 Deferred winmm<elf>
\-PE 7e8d0000-7e969000 \ winmm
ELF 7e969000-7e9b1000 Deferred dsound<elf>
\-PE 7e970000-7e9b1000 \ dsound
ELF 7e9b1000-7eae4000 Deferred wined3d<elf>
\-PE 7e9c0000-7eae4000 \ wined3d
ELF 7eae4000-7eb4a000 Deferred ddraw<elf>
\-PE 7eaf0000-7eb4a000 \ ddraw
ELF 7eb4a000-7ebaa000 Deferred advapi32<elf>
\-PE 7eb60000-7ebaa000 \ advapi32
ELF 7ebaa000-7ec4e000 Deferred gdi32<elf>
\-PE 7ebc0000-7ec4e000 \ gdi32
ELF 7ec4e000-7ed8b000 Deferred user32<elf>
\-PE 7ec60000-7ed8b000 \ user32
ELF 7ef8b000-7ef97000 Deferred libnss_files.so.2
ELF 7ef97000-7efa2000 Deferred libnss_nis.so.2
ELF 7efa2000-7efb9000 Deferred libnsl.so.1
ELF 7efb9000-7efdf000 Deferred libm.so.6
ELF 7efe7000-7f000000 Deferred version<elf>
\-PE 7eff0000-7f000000 \ version
ELF f746b000-f746f000 Deferred libdl.so.2
ELF f746f000-f75ca000 Deferred libc.so.6
ELF f75cb000-f75e4000 Deferred libpthread.so.0
ELF f75e4000-f75e8000 Deferred libxau.so.6
ELF f75e8000-f75f0000 Deferred libnss_compat.so.2
ELF f7600000-f7602000 Deferred libnvidia-tls.so.260.19.06
ELF f7605000-f7746000 Dwarf libwine.so.1
ELF f7748000-f7766000 Deferred ld-linux.so.2
ELF f7766000-f7767000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
00000008 (D) Z:\media\Eris\home\ajbogh\Apps\Stratosphere\strat.exe
00000009 0 <==
0000000e services.exe
0000001c 0
00000016 0
00000015 0
00000014 0
00000010 0
0000000f 0
00000011 winedevice.exe
00000018 0
00000017 0
00000013 0
00000012 0
00000019 plugplay.exe
0000001d 0
0000001b 0
0000001a 0
0000001e explorer.exe
0000001f 0
Backtrace:
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Stratosphere - Conquest of the Skies game blacks out screen.
On 9/9/11 11:49 PM, Buckwheat469 wrote:
James
Where physically is this located?Wine 1.3.28 will configure properly after all dependencies have been installed (and a couple of hours of crunching), and it acts like it installs with 'make install' but it doesn't seem to do anything.
00000008 (D) Z:\media\Eris\home\ajbogh\Apps\Stratosphere\strat.exe
James
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- Posts: 11
- Joined: Sun Nov 28, 2010 11:51 pm
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- Posts: 11
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That's the Smacker video codec; it could be this bug: http://bugs.winehq.org/show_bug.cgi?id=10459Buckwheat469 wrote:Code: Select all
PE 10000000-1001a000 Deferred smackw32
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There could be a parallel there. Thank you dimesio for finding this. Is there anything I can do to provide more complete output or logs that can help determine if this is related?That's the Smacker video codec; it could be this bug: http://bugs.winehq.org/show_bug.cgi?id=10459
Regards.