Doesn't matter right now, can't get ME2 to work now. Playing for ever.err:alsa:wine_snd_pcm_recover underrun occurred
Yep confirmation of a pulseaudio shot gun if running in full. Since at or
near the fail a underrun happens. This is enough to crash or cause
pulseaudio to stop putting out audio on everything.
Reason why seeing this.
"ALSA lib pcm_pulse.c(_snd_pcm_pulse_open) Unknown field
handle_underrun"
Tells us that pulseaudio will not recover from a underrun event and the err
above confirms the exist of that problem. Is basically a o that is why full
is not working moment.
"err:d3d:device_resource_released Buffer 0x2ea93b70 is still in use by
stateblock 0x1ba608 as index buffer. " That is a strange error.
Next item really requires running with pasuspender with wine set
emulation. Ok wine is going to hog the audio doing this due to no mixer in
most cases. But this does remove pulseaudio from mix.
If wine is still failing in pasuspender mode with wine set emulation then
its 100 percent a bug in wine alsa with the programs you are using.
pasuspender mode cannot have full either because you most likely not have a
mixer. So is a wine bug report.
If it works with pasuspender something from pulseaudio is messing with us.
So it is a bug report to pulseaudio due to there alsa emulation being
faulty for some reason.
Yes I had to get you using emulation before I could ask you todo the next
test. Full in pasuspender mode also fails in bad ways due to missing mixer.
Also some programs just switching on emulation make the problem with
pulseaudio disappear.
Next step reinstall of OS. Sigh.
--
Sincerely,
MacNean C. Tyrrell
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