How to install games with more than one CD/DVDs?

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Raffhell
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How to install games with more than one CD/DVDs?

Post by Raffhell »

I want to test a game which comes with multiple cds so I created a new wineprefix, then set the drive in winecfg but I don't know how to make wine to load and recognize the others :roll:
John Drescher

How to install games with more than one CD/DVDs?

Post by John Drescher »

On Sun, Jul 24, 2011 at 8:55 AM, Raffhell <[email protected]> wrote:
I want to test a game which comes with multiple cds so I created a new wineprefix, then set the drive in winecfg but I don't know how to make wine to load and recognize the others  [Rolling Eyes]
http://wiki.winehq.org/eject

John
Raffhell
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Re: How to install games with more than one CD/DVDs?

Post by Raffhell »

When I use the eject command in the wineprefix the app quit =(
DaVince
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Re: How to install games with more than one CD/DVDs?

Post by DaVince »

Raffhell wrote:
When I use the eject command in the wineprefix the app quit =(
It must be crashing for some reason when you do that. What's the terminal output?
Raffhell
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Re: How to install games with more than one CD/DVDs?

Post by Raffhell »

DaVince wrote: It must be crashing for some reason when you do that. What's the terminal output?
The installation at last worked. The start not. The terminal says:

Code: Select all

wine: created the configuration directory '/home/raffaele/Druuna'
fixme:storage:create_storagefile Storage share mode not implemented.
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
fixme:iphlpapi:NotifyAddrChange (Handle 0x8fee90c, overlapped 0x8fee8f0): stub
wine: configuration in '/home/raffaele/Druuna' has been updated.
raffaele@Natty:/media/MORBUS_1$ fixme:win:EnumDisplayDevicesW ((null),0,0x33f514,0x00000000), stub!
fixme:d3d:wined3d_device_decref Device released with resources still bound, acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x1377f8 with type WINED3DRTYPE_SURFACE (0x1).
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33ead8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33eb6c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33eb7c,0x00000000), stub!
ALSA lib ../../../src/seq/seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: Permesso negato
fixme:win:EnumDisplayDevicesW ((null),0,0x33ebb4,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not implemented.
err:d3d:wined3d_device_uninit_3d Something is still holding a reference to depth/stencil buffer 0x1bfd10.
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