Hi,
There is a problem with this game since many versions of wine.
The game runs completly without problem but there is a graphical bug when the
character is in the Kingdoms.
In the 4 city : Damas, Jerusalem, Acre and Masyaf, there isn't this problem,
the ground is visible correctly.
This is the log (output console) :
http://bugs.winehq.org/attachment.cgi?id=35141
This is a screen with the graphic bug :
http://bugs.winehq.org/attachment.cgi?id=35142
Thanks for your help
[Assassin's Creed]Transparant ground in Kingdoms
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There isn't a solution for this problem ?
Because it seems to me that there is the same problem for F.E.A.R and F.E.A.R.2 with the latest wine version : http://bugs.winehq.org/show_bug.cgi?id=27145
Because it seems to me that there is the same problem for F.E.A.R and F.E.A.R.2 with the latest wine version : http://bugs.winehq.org/show_bug.cgi?id=27145
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[Assassin's Creed]Transparant ground in Kingdoms
On 6/18/11 1:24 PM, Berillions wrote:
User standpoint, it takes time to build, test and verify that code does
exactly what we want it to, without breaking other functions and
programs. I'll give you an example and Dan can verify. I have been
working on several RichEdit functions for the last three years. Not one
of the solutions has been accepted by Alexandre for various reasons.
These are realitively easy to implement. There has been work ongoing on
the graphics engine to solve a problem for over seven years. Solving
this may help solve many of the graphics reports. Again, nothing is
simple when you are dealing with a complex program and it takes time.
James McKenzie
Again, we have to tell you that as simple as some things look from theThere isn't a solution for this problem ?
Because it seems to me that there is the same problem for F.E.A.R and F.E.A.R.2 with the latest wine version : http://bugs.winehq.org/show_bug.cgi?id=27145
User standpoint, it takes time to build, test and verify that code does
exactly what we want it to, without breaking other functions and
programs. I'll give you an example and Dan can verify. I have been
working on several RichEdit functions for the last three years. Not one
of the solutions has been accepted by Alexandre for various reasons.
These are realitively easy to implement. There has been work ongoing on
the graphics engine to solve a problem for over seven years. Solving
this may help solve many of the graphics reports. Again, nothing is
simple when you are dealing with a complex program and it takes time.
James McKenzie
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- Joined: Sat Mar 28, 2009 12:55 pm
I understand James but in fact, I wanted to know if someone had an idea where come from the problem.
For FEAR 1/2 bug, it's a regression but for Assassin's Creed, the bug exist since the version 1.1.X of wine so i don't think that it's a regression. (And i don't error message in the console so i don't know how to find the cause)
For FEAR 1/2 bug, it's a regression but for Assassin's Creed, the bug exist since the version 1.1.X of wine so i don't think that it's a regression. (And i don't error message in the console so i don't know how to find the cause)
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[Assassin's Creed]Transparant ground in Kingdoms
On 6/19/11 12:39 AM, Berillions wrote:
implementation of the DIB engine (currently underway and should be
recorded in bug 421.) Then troubleshooting can commence for those
issues blocked by that bug. This problem may or may not be one of
them. I don't track graphics issues closely, except that Bug 421 is
stopping the implementation of a MacOSX native Wine interface per
reports on the Development mailing list.
I understand that. Many graphics bugs are awaiting the properI understand James but in fact, I wanted to know if someone had an idea where come from the problem.
For FEAR 1/2 bug, it's a regression but for Assassin's Creed, the bug exist since the version 1.1.X of wine so i don't think that it's a regression. (And i don't error message in the console so i don't know how to find the cause)
implementation of the DIB engine (currently underway and should be
recorded in bug 421.) Then troubleshooting can commence for those
issues blocked by that bug. This problem may or may not be one of
them. I don't track graphics issues closely, except that Bug 421 is
stopping the implementation of a MacOSX native Wine interface per
reports on the Development mailing list.