i finally figured out how to install Civ4 in wine, and it worked perfektly yesterday for like 10h when i tried to save my game it randomly crashed (i did save a couple times bevore) and told me it has a "bad memory access err".
Today when I tried starting Civ4 it freezes upon opening the window with the following output:
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fixme:system:SystemParametersInfoW Unimplemented action: 55 (SPI_SETMOUSEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1
err:menubuilder:Process_Link unable to load L"C:\\Programme\\Firaxis Games\\Sid Meier's Civilization 4\\Saves.lnk"
err:menubuilder:Process_Link unable to load L"C:\\Programme\\Firaxis Games\\Sid Meier's Civilization 4\\Logs.lnk"
err:menubuilder:wWinMain failed to build menu item for L"C:\\Programme\\Firaxis Games\\Sid Meier's Civilization 4\\Saves.lnk"
err:menubuilder:wWinMain failed to build menu item for L"C:\\Programme\\Firaxis Games\\Sid Meier's Civilization 4\\Logs.lnk"
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x60052 0x00000000
err:menubuilder:Process_Link unable to load L"C:\\Programme\\Firaxis Games\\Sid Meier's Civilization 4\\CivilizationIV.ini.lnk"
err:menubuilder:wWinMain failed to build menu item for L"C:\\Programme\\Firaxis Games\\Sid Meier's Civilization 4\\CivilizationIV.ini.lnk"
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x158ee8,0x158e70): stub
'import site' failed; use -v for traceback
fixme:win:EnumDisplayDevicesW ((null),0,0x32ecb0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f210,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f1f4,0x00000000), stub!
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x716b37a0) WINED3DFMT_B8G8R8A8_UNORM 1920x1080
err:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ device.c / 5843
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
I completly directed my actions after this guide: klick mich
I do think though, that only the
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err:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ device.c / 5843
Thank you for your help