Civ crashes while starting in window mode

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nearlymagicman
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Civ crashes while starting in window mode

Post by nearlymagicman »

Hey,

i finally figured out how to install Civ4 in wine, and it worked perfektly yesterday for like 10h when i tried to save my game it randomly crashed (i did save a couple times bevore) and told me it has a "bad memory access err".
Today when I tried starting Civ4 it freezes upon opening the window with the following output:

Code: Select all

fixme:system:SystemParametersInfoW Unimplemented action: 55 (SPI_SETMOUSEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1
err:menubuilder:Process_Link unable to load L"C:\\Programme\\Firaxis Games\\Sid Meier's Civilization 4\\Saves.lnk"
err:menubuilder:Process_Link unable to load L"C:\\Programme\\Firaxis Games\\Sid Meier's Civilization 4\\Logs.lnk"
err:menubuilder:wWinMain failed to build menu item for L"C:\\Programme\\Firaxis Games\\Sid Meier's Civilization 4\\Saves.lnk"
err:menubuilder:wWinMain failed to build menu item for L"C:\\Programme\\Firaxis Games\\Sid Meier's Civilization 4\\Logs.lnk"
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x60052 0x00000000
err:menubuilder:Process_Link unable to load L"C:\\Programme\\Firaxis Games\\Sid Meier's Civilization 4\\CivilizationIV.ini.lnk"
err:menubuilder:wWinMain failed to build menu item for L"C:\\Programme\\Firaxis Games\\Sid Meier's Civilization 4\\CivilizationIV.ini.lnk"
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x158ee8,0x158e70): stub
'import site' failed; use -v for traceback
fixme:win:EnumDisplayDevicesW ((null),0,0x32ecb0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f210,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f1f4,0x00000000), stub!
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd)
fixme:d3d:context_check_fbo_status 	Color attachment 0: (0x716b37a0) WINED3DFMT_B8G8R8A8_UNORM 1920x1080
err:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ device.c / 5843
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet


I completly directed my actions after this guide: klick mich

I do think though, that only the

Code: Select all

err:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ device.c / 5843
error is interresting, because first there is a loading screen, which is still buggy but yesterday it had been like that as well. But upon opening the game window (in which the adverts should appear) this error is showing up.



Thank you for your help
nearlymagicman
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Post by nearlymagicman »

I forgot to tell:

OS: Ubuntu 10.10
GraKa : Nvidea 8800
Wine: wine-1.2.2
CPU: 64-Bit
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dimesio
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Re: Civ crashes while starting in window mode

Post by dimesio »

nearlymagicman wrote: I completly directed my actions after this guide: klick mich
http://wiki.winehq.org/FAQ#head-05f345e ... cba0ba4112
nearlymagicman
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Post by nearlymagicman »

Well, there are no "tweaks" told, so i figured posting would be as good as just telling how i managed to run the programm in the first place!

thanks so far
santana
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Post by santana »

hrm actually this is the error I seem to be getting on the crashes, Faulting application name: CivilizationV_DX11.exe, version: 1.0.0.17, time stamp: 0x4c9b9292
Faulting module name: KERNELBASE.dll, version: 6.1.7600.16385, time stamp: 0x4a5bdaae
Exception code: 0x0000087c

any suggestions?
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dimesio
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Post by dimesio »

santana wrote: any suggestions?
Sure: don't hijack old threads (this one is 4 months old and the topic is Civ IV, not Civ V), and don't expect dx11 to work in Wine at this point.
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