Fallout: New Vegas?
Game work fine for me with wine-1.3.5 (from git , wine-9999 for portage user ) with patch , but now 1.3.5 is pull in portage git don't work with patch , so i mask wine-9999 and keep 1.3.5 .
PS i need set quartz from wine , cose dll from windows crash the game !?
Run under Funtoo/Gentoo multilib
@AkhIl terminal output ?
PS i need set quartz from wine , cose dll from windows crash the game !?
Run under Funtoo/Gentoo multilib
@AkhIl terminal output ?
thi is log of fault with 1.3.5love2hate wrote:@AkhIl terminal output ?
http://akhil.homelinux.org/drop/vxzn
it faults in menu in moment when mouse cursor should appears
Strange i get some thing like with quartz from windows but debug say quartz fail .look my output
Launcher work , game crash after Bethesda logo , fixed with quartz from wine .
Code: Select all
fixme:d3d9:IDirect3DDevice9ExImpl_CheckDeviceState iface 0x17d1b8, dst_window (nil) stub!
fixme:d3d9:IDirect3DDevice9ExImpl_CheckDeviceState iface 0x17d1b8, dst_window (nil) stub!
fixme:d3d9:IDirect3DDevice9ExImpl_CheckDeviceState iface 0x17d1b8, dst_window (nil) stub!
fixme:d3d9:IDirect3DDevice9ExImpl_CheckDeviceState iface 0x17d1b8, dst_window (nil) stub!
fixme:d3d9:IDirect3DDevice9ExImpl_CheckDeviceState iface 0x17d1b8, dst_window (nil) stub!
fixme:d3d9:IDirect3DDevice9ExImpl_CheckDeviceState iface 0x17d1b8, dst_window (nil) stub!
fixme:d3d9:IDirect3DDevice9ExImpl_CheckDeviceState iface 0x17d1b8, dst_window (nil) stub!
fixme:d3d9:IDirect3DDevice9ExImpl_CheckDeviceState iface 0x17d1b8, dst_window (nil) stub!
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"quartz.dll"
err:ole:CoGetClassObject no class object {e436ebb3-524f-11ce-9f53-0020af0ba770} could be created for context 0x1
wine: Unhandled page fault on read access to 0x00000000 at address 0x82bebe (thread 0025), starting debugger...
I've just tried installing it on my Ubuntu 10.10 64-bit system. I'm using Wine from the PPA, so it's 1.3.6 and I've installed d3dx9, vcrun2008, cc580 and quartz using winetricks, however the game isn't working yet. The launcher seems to work fine, allowing me to use the Options dialog and change the resolution and so on. The game itself shows the opening screen with the copyright notices on it and then crashes, with the following output:
I do have a /usr/lib32/libGL.so - which after following symlinks is /usr/lib32/mesa/libGL.so.1.2. My video card is an nVidia 8600 GTS, and I'm using the nvidia drivers from the Ubuntu repository ("NVIDIA accelerated graphics driver (version current)" according to the Additional Drivers tool)
What've I missed?
Code: Select all
fixme:win:EnumDisplayDevicesW ((null),0,0x32f4ac,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x143908,0x143828): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32eb9c,0x00000000), stub!
Eyefinity configuration query failed for display index 0.
fixme:win:EnumDisplayDevicesW ((null),0,0x32ebec,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table
fixme:d3d9:IDirect3DDevice9ExImpl_CheckDeviceState iface 0x1a7978, dst_window (nil) stub!
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (5,5)-(811,530)
fixme:d3d9:IDirect3DDevice9ExImpl_CheckDeviceState iface 0x1a7978, dst_window (nil) stub!
............
fixme:d3d9:IDirect3DDevice9ExImpl_CheckDeviceState iface 0x1a7978, dst_window (nil) stub!
fixme:gstreamer:GST_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:gstreamer:GST_QueryInterface No interface for {8e1c39a1-de53-11cf-aa63-0080c744528d}!
fixme:gstreamer:GST_QueryInterface No interface for {f90a6130-b658-11d2-ae49-0000f8754b99}!
wine: Unhandled page fault on read access to 0xce59e6c2 at address 0x7c0291e9 (thread 0043), starting debugger...
What've I missed?

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Well - I can occasionally get it to load, but not perfectly yet... Installed it all in a new prefix, doing d3dx9 and vcrun2008 before installing FNV, and now when I load it I still get the same crash happen. This time though, if I press to close the "Program Error" dialog then - sometimes - it eventually just loads the game after all. However, one time it seemed to hang on the New Game loading screen - the one with the roulette wheel - and the second time it got into game fine but had no sound...