The .dll files
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The .dll files
I have heard that there are some .dll files in wine that are faster than the ones in windows, i have a dual booting vista and ubuntu system, and i have a server that i'm looking to turn into a gaming pc, but i'm not going to buy another copy of windows, so i have installed ubuntu onto it, and am going to import the .dll files from windows, each and every one of them, but since there are some .dll files in wine that are faster than the windows ones, i obviously don't want to overwrite them just to use a slower .dll file. So i have to ask, which .dll files are faster in wine than in windows?
The .dll files
Wine is not designed to run this way. Some dlls need to be properlyI have heard that there are some .dll files in wine that are faster than the ones in windows, i have a dual booting vista and ubuntu system, and i have a server that i'm looking to turn into a gaming pc, but i'm not going to buy another copy of windows, so i have installed ubuntu onto it, and am going to import the .dll files from windows, each and every one of them, but since there are some .dll files in wine that are faster than the windows ones, i obviously don't want to overwrite them just to use a slower .dll file. So i have to ask, which .dll files are faster in wine than in windows?
installed. Others will not work at all on wine. It's better to use the
builtin wine dlls and then if needed use winetricks to properly
install microsoft dlls.
http://wiki.winehq.org/winetricks
John
The .dll files
On Mon, Aug 16, 2010 at 5:12 PM, John Drescher <[email protected]> wrote:
is smaller than windows, and the odd application, may OR may not, run
faster. But as far as gaming goes: "no way jose!". there is still a
level or two of emulation in wine, in particular - slow GFX. You will
not get better performance running games in wine.
Even if you were a "linux-superstar", building a "custom gentoo-gaming
box". using say "longene", which
would probably speed things up, although is very questionable code
from China, that moves wineserver into the kernel, but it still wont
be the same as using your games under windows,
as far as speed, FPS, stability and reliability...
to set where you need specific .dll overrides.
using the profiles, you will be able to not have "global .dll
overrides", but instead have them for specific individual apps/games.
which can be very useful, indeed. You can find tips in WineAppDB, for
various .dll / frameworks / libraries, that a given game may require
and often installation tips, too.
jordan
I don't think the .dll's are faster. I think the case maybe that wineI have heard that there are some .dll files in wine that are faster than the ones in windows, i have a dual booting vista and ubuntu system, and i have a server that i'm looking to turn into a gaming pc, but i'm not going to buy another copy of windows, so i have installed ubuntu onto it, and am going to import the .dll files from windows, each and every one of them, but since there are some .dll files in wine that are faster than the windows ones, i obviously don't want to overwrite them just to use a slower .dll file. So i have to ask, which .dll files are faster in wine than in windows?
is smaller than windows, and the odd application, may OR may not, run
faster. But as far as gaming goes: "no way jose!". there is still a
level or two of emulation in wine, in particular - slow GFX. You will
not get better performance running games in wine.
Even if you were a "linux-superstar", building a "custom gentoo-gaming
box". using say "longene", which
would probably speed things up, although is very questionable code
from China, that moves wineserver into the kernel, but it still wont
be the same as using your games under windows,
as far as speed, FPS, stability and reliability...
Also, i would add that it is handy to use the "profiles" in winecfg -Wine is not designed to run this way. Some dlls need to be properly
installed. Others will not work at all on wine. It's better to use the
builtin wine dlls and then if needed use winetricks to properly
install microsoft dlls.
to set where you need specific .dll overrides.
using the profiles, you will be able to not have "global .dll
overrides", but instead have them for specific individual apps/games.
which can be very useful, indeed. You can find tips in WineAppDB, for
various .dll / frameworks / libraries, that a given game may require
and often installation tips, too.
jordan
Re: The .dll files
While some DLLs may have faster implementations of some Windows stuff, there is one main issue:1blah111111 wrote:I have heard that there are some .dll files in wine that are faster than the ones in windows, i have a dual booting vista and ubuntu system, and i have a server that i'm looking to turn into a gaming pc, but i'm not going to buy another copy of windows, so i have installed ubuntu onto it, and am going to import the .dll files from windows, each and every one of them, but since there are some .dll files in wine that are faster than the windows ones, i obviously don't want to overwrite them just to use a slower .dll file. So i have to ask, which .dll files are faster in wine than in windows?
They were written for Wine, not Windows. They're a bit different internally, so you'd need to get (part of) Wine running in Windows to get them running, and at that point, the speed benefit may be 100% gone.
Besides that, a lot of the more important DLLs probably can't be replaced on Windows at all due to the fact they're implemented differently. As far as I know, only Wine's implementation of DirectX would work, and that one definitely isn't faster than Windows native DirectX.