Hello,
I have a game which runs almost perfectly (Europa Universalis III), there's just one problem: when you click a province to open the dialog, there is a noticeable delay. Since it's a specific problem to diagnose, I'm hoping it'll be as simple as running a profiler to see which WINE function(s) the game calls to complete this task, and hopefully fix the problem function.
Am I badly deluded? I know I can't probably profile the game itself, but I'm hoping I can profile the WINE calls it makes.
If i'm not deluded, how would I go about this? Are there instructions someplace?
Profiling WINE (Game)
Profiling WINE (Game)
On Sat, Jun 5, 2010 at 10:52 PM, ernesto <[email protected]> wrote:
John
Try running it in a terminal and take a look at the fixme(s).Hello,
I have a game which runs almost perfectly (Europa Universalis III), there's just one problem: when you click a province to open the dialog, there is a noticeable delay. Since it's a specific problem to diagnose, I'm hoping it'll be as simple as running a profiler to see which WINE function(s) the game calls to complete this task, and hopefully fix the problem function.
Am I badly deluded? I know I can't probably profile the game itself, but I'm hoping I can profile the WINE calls it makes.
If i'm not deluded, how would I go about this? Are there instructions someplace?
John
Profiling WINE (Game)
On Sun, Jun 6, 2010 at 12:52 PM, ernesto <[email protected]> wrote:
this. To the best of my knowledge there are no instructions though it
was implied you'd use a profiler the way you'd usually use one. I've
been planning to try it out on the TF2 connect to server delay but I
haven't had a free weekend yet to get up to speed. If you have any
luck write your method some where please.
I was pointed to this project by some one in #winehackers and it seems
like a good place to start. http://oprofile.sourceforge.net/news/
Apparently it is possible and some thing suggested for cases likeIf i'm not deluded, how would I go about this? Are there instructions someplace?
this. To the best of my knowledge there are no instructions though it
was implied you'd use a profiler the way you'd usually use one. I've
been planning to try it out on the TF2 connect to server delay but I
haven't had a free weekend yet to get up to speed. If you have any
luck write your method some where please.
I was pointed to this project by some one in #winehackers and it seems
like a good place to start. http://oprofile.sourceforge.net/news/
Re: Profiling WINE (Game)
Only a few fixmes at startup. None when trying to open the dialog.John Drescher wrote:On Sat, Jun 5, 2010 at 10:52 PM, ernesto <[email protected]> wrote:Try running it in a terminal and take a look at the fixme(s).Hello,
I have a game which runs almost perfectly (Europa Universalis III), there's just one problem: when you click a province to open the dialog, there is a noticeable delay. Since it's a specific problem to diagnose, I'm hoping it'll be as simple as running a profiler to see which WINE function(s) the game calls to complete this task, and hopefully fix the problem function.
Am I badly deluded? I know I can't probably profile the game itself, but I'm hoping I can profile the WINE calls it makes.
If i'm not deluded, how would I go about this? Are there instructions someplace?
John