Im running ubuntu 10.04 with the latest version of Wine .44.
I have winetricks installed with all required installed according to AppDB,
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fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:d3d_shader:shader_glsl_validate_link Program 20 link status invalid.
fixme:d3d_shader:shader_glsl_dump_program_source Object 22:
fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1.
fixme:d3d_shader:shader_glsl_dump_program_source
fixme:d3d_shader:shader_glsl_dump_program_source #version 120
fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input() { /* do nothing */ }
fixme:d3d_shader:shader_glsl_dump_program_source
fixme:d3d_shader:shader_glsl_dump_program_source Object 21:
fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1.
fixme:d3d_shader:shader_glsl_dump_program_source
fixme:d3d_shader:shader_glsl_dump_program_source #version 120
fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 VC[253];
fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 posFixup;
fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input();
fixme:d3d_shader:shader_glsl_dump_program_source ivec4 A0;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2;
fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib0;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
fixme:d3d_shader:shader_glsl_dump_program_source const float FLT_MAX = 1e38;
fixme:d3d_shader:shader_glsl_dump_program_source void main() {
fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (attrib0.w * VC[1].x);
fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (fract(R0.w));
fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = ((attrib0.ww * VC[1].xx) + VC[1].yz);
fixme:d3d_shader:shader_glsl_dump_program_source R0.w = ((attrib0.w * VC[1].x) + -R1.w);
fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (-R1.ww + R0.xy);
fixme:d3d_shader:shader_glsl_dump_program_source A0.w = (int(floor(abs(R0.w) + 0.5) * sign(R0.w)));
fixme:d3d_shader:shader_glsl_dump_program_source A0.xy = (ivec2(floor(abs(R0.xy) + vec2(0.5)) * sign(R0.xy)));
fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = (VC[A0.w + 2].xyzw);
fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (R1.xy + -VC[A0.x + 2].xy);
fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = ((attrib0.zz * R0.xy) + VC[A0.x + 2].xy);
fixme:d3d_shader:shader_glsl_dump_program_source R0.zw = (R1.zw + -VC[A0.x + 2].zw);
fixme:d3d_shader:shader_glsl_dump_program_source R1.xy = (R1.xz + VC[A0.x + 2].xz);
fixme:d3d_shader:shader_glsl_dump_program_source R0.zw = ((attrib0.yy * R0.zw) + VC[A0.x + 2].zw);
fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (VC[0].y == 0.0 ? FLT_MAX : 1.0 / VC[0].y);
fixme:d3d_shader:shader_glsl_dump_program_source R2.xy = ((R1.xy * -VC[1].ww) + R0.xz);
fixme:d3d_shader:shader_glsl_dump_program_source gl_FrontColor.xyzw = (VC[A0.y + 2].xyzw);
fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (R1.w * R2.y);
fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[0].xy = (R0.yw);
fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (R1.ww * VC[0].zw);
fixme:d3d_shader:shader_glsl_dump_program_source R1.w = ((R2.x * VC[0].w) + -R0.x);
fixme:d3d_shader:shader_glsl_dump_program_source R0.w = ((R2.x * VC[0].z) + R0.y);
fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.x = ((R1.x * VC[1].w) + R1.w);
fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (R1.y * VC[1].w);
fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = ((R0.w * VC[0].y) + R0.z);
fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.zw = (VC[254].xy);
fixme:d3d_shader:shader_glsl_dump_program_source order_ps_input();
fixme:d3d_shader:shader_glsl_dump_program_source gl_FogFragCoord = 0.0;
fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * posFixup.y;
fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += posFixup.zw * gl_Position.ww;
fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;
fixme:d3d_shader:shader_glsl_dump_program_source }
fixme:d3d_shader:shader_glsl_dump_program_source
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #20:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log (38) : error C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log (42) : error C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log (43) : error C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log (43) : error C1068: array index out of bounds
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 4425
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4439
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
fixme:d3d_shader:shader_glsl_validate_link Program 23 link status invalid.
fixme:d3d_shader:shader_glsl_dump_program_source Object 25:
fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1.
fixme:d3d_shader:shader_glsl_dump_program_source
fixme:d3d_shader:shader_glsl_dump_program_source #version 120
fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input() { /* do nothing */ }
fixme:d3d_shader:shader_glsl_dump_program_source
fixme:d3d_shader:shader_glsl_dump_program_source Object 24:
fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1.
fixme:d3d_shader:shader_glsl_dump_program_source
fixme:d3d_shader:shader_glsl_dump_program_source #version 120
fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 VC[253];
fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 posFixup;
fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input();
fixme:d3d_shader:shader_glsl_dump_program_source ivec4 A0;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2;
fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib0;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
fixme:d3d_shader:shader_glsl_dump_program_source const float FLT_MAX = 1e38;
fixme:d3d_shader:shader_glsl_dump_program_source void main() {
fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (attrib0.w * VC[1].x);
fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (fract(R0.w));
fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = ((attrib0.ww * VC[1].xx) + VC[1].yz);
fixme:d3d_shader:shader_glsl_dump_program_source R0.w = ((attrib0.w * VC[1].x) + -R1.w);
fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (-R1.ww + R0.xy);
fixme:d3d_shader:shader_glsl_dump_program_source A0.w = (int(floor(abs(R0.w) + 0.5) * sign(R0.w)));
fixme:d3d_shader:shader_glsl_dump_program_source A0.xy = (ivec2(floor(abs(R0.xy) + vec2(0.5)) * sign(R0.xy)));
fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = (VC[A0.w + 2].xyzw);
fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (R1.xy + -VC[A0.x + 2].xy);
fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = ((attrib0.zz * R0.xy) + VC[A0.x + 2].xy);
fixme:d3d_shader:shader_glsl_dump_program_source R0.zw = (R1.zw + -VC[A0.x + 2].zw);
fixme:d3d_shader:shader_glsl_dump_program_source R1.xy = (R1.xz + VC[A0.x + 2].xz);
fixme:d3d_shader:shader_glsl_dump_program_source R0.zw = ((attrib0.yy * R0.zw) + VC[A0.x + 2].zw);
fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (VC[0].y == 0.0 ? FLT_MAX : 1.0 / VC[0].y);
fixme:d3d_shader:shader_glsl_dump_program_source R2.xy = ((R1.xy * -VC[1].ww) + R0.xz);
fixme:d3d_shader:shader_glsl_dump_program_source gl_FrontColor.xyzw = (VC[A0.y + 2].xyzw);
fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (R1.w * R2.y);
fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[0].xy = (R0.yw);
fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (R1.ww * VC[0].zw);
fixme:d3d_shader:shader_glsl_dump_program_source R1.w = ((R2.x * VC[0].w) + -R0.x);
fixme:d3d_shader:shader_glsl_dump_program_source R0.w = ((R2.x * VC[0].z) + R0.y);
fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.x = ((R1.x * VC[1].w) + R1.w);
fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (R1.y * VC[1].w);
fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = ((R0.w * VC[0].y) + R0.z);
fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.zw = (VC[254].xy);
fixme:d3d_shader:shader_glsl_dump_program_source order_ps_input();
fixme:d3d_shader:shader_glsl_dump_program_source gl_FogFragCoord = 0.0;
fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * posFixup.y;
fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += posFixup.zw * gl_Position.ww;
fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;
fixme:d3d_shader:shader_glsl_dump_program_source }
fixme:d3d_shader:shader_glsl_dump_program_source
fixme:d3d_shader:shader_glsl_dump_program_source Object 26:
fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_FRAGMENT_SHADER_ARB.
fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1.
fixme:d3d_shader:shader_glsl_dump_program_source
fixme:d3d_shader:shader_glsl_dump_program_source #version 120
fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 PC[32];
fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D Psampler0;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 T0 = gl_TexCoord[0];
fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 PLC0;
fixme:d3d_shader:shader_glsl_dump_program_source const float FLT_MAX = 1e38;
fixme:d3d_shader:shader_glsl_dump_program_source void main() {
fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (T0.xy);
fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (PLC0.x);
fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (PLC0.y);
fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (texture2D(Psampler0, R0.xy, R0.w).xyzw);
fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (R0.x * gl_Color.w);
fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = (gl_Color.xyz);
fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0].xyzw = (R0.xyzw);
fixme:d3d_shader:shader_glsl_dump_program_source }
fixme:d3d_shader:shader_glsl_dump_program_source
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #23:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log (38) : error C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log (42) : error C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log (43) : error C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log (43) : error C1068: array index out of bounds
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 4425
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4439
err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3943
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4612