Vertexblending?

Open forum for end-user questions about Wine. Before asking questions, check out the Wiki as a first step.
Forum Rules
Locked
Cloudef
Level 4
Level 4
Posts: 138
Joined: Wed Mar 18, 2009 3:10 pm

Vertexblending?

Post by Cloudef »

Is this still not implemented? I tried some games that used this technique, and dint see any animations. Could this be emulated with shaders?
Thunderbird
Level 5
Level 5
Posts: 336
Joined: Mon Nov 24, 2008 8:10 am

Post by Thunderbird »

Correct we don't implement vertex blending (only some old cards offer it in hardware). It can be implemented using shaders. We would need to implement the whole fixed vertex pipeline using shaders. Stefan wrote a concept patch a few years ago but it had performance issues and he didn't fix those yet. Not sure if the code will make it in (it would require a volunteer to work on it).
Cloudef
Level 4
Level 4
Posts: 138
Joined: Wed Mar 18, 2009 3:10 pm

Post by Cloudef »

Ah, i see. Hope you get a volunteer for it.
Locked