Counter Strike: Source. Crashes upon joining game.

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000dom000
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Counter Strike: Source. Crashes upon joining game.

Post by 000dom000 »

Hi. I am running Ubuntu 8.04 and wine 0.9.60.

I have got loads of steam apps to run including team fortress 2. However, when I join a game in Counter Strike: Source, as soon as I get to the team select, it freezes up, with the gunshot sounds repeating.

It then simply closes.

I looked on appdb and the main causes are alsa sound, and to make sure only alsa sound is selected in winecfg. I also disabled in game community in steam.

Here is what I get when running steam in terminal and then CounterStrike : Source crashing when I join a game.

http://pastebin.com/m6532684


Thanks for any help!
vitamin
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Re: Counter Strike: Source. Crashes upon joining game.

Post by vitamin »

000dom000 wrote:Hi. I am running Ubuntu 8.04 and wine 0.9.60.

I have got loads of steam apps to run including team fortress 2. However, when I join a game in Counter Strike: Source, as soon as I get to the team select, it freezes up, with the gunshot sounds repeating.

It then simply closes.

I looked on appdb and the main causes are alsa sound, and to make sure only alsa sound is selected in winecfg. I also disabled in game community in steam.

Here is what I get when running steam in terminal and then CounterStrike : Source crashing when I join a game.

http://pastebin.com/m6532684


Thanks for any help!
Did you kill pulseaudio? It condflicts with most programs using ALSA/OSS. Wine is one of those programs.
000dom000
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Posts: 11
Joined: Fri Apr 18, 2008 5:54 am

Post by 000dom000 »

I will try this when I get home.
Do you know if Wine will ever support pulseaudio?
I found a post on the Ubuntu website about workarounds for applications which conflict with pulseaudio and Wine is one of them.

http://ubuntuforums.org/showthread.php?p=4756122

Apparently the trick is to set sound to OSS and run Wine with "padsp" so that sound is routed through pulseaudio.
Anyway I will try this later and let you know
Thanks
000dom000
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Post by 000dom000 »

ok well I am back now and I attempted to do "killall pulseaudio" and then start CS:S. I got the same problem as before. I also tried changing winecfg to OSS and routing through pulseaudio, and it hangs on starting the actual game. I don't think it should be to do with audio because I can play other games such as team fortress 2 so there can't be anything running with pulseaudio that is conflicting with Wine.

I noticed that I can play for a couple of seconds on certain maps, so could it be to do with the 3D rendering? My hardware is definitely capable of playing the game as I have played before in Ubuntu 7.10.
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