Hi. I am running Ubuntu 8.04 and wine 0.9.60.
I have got loads of steam apps to run including team fortress 2. However, when I join a game in Counter Strike: Source, as soon as I get to the team select, it freezes up, with the gunshot sounds repeating.
It then simply closes.
I looked on appdb and the main causes are alsa sound, and to make sure only alsa sound is selected in winecfg. I also disabled in game community in steam.
Here is what I get when running steam in terminal and then CounterStrike : Source crashing when I join a game.
http://pastebin.com/m6532684
Thanks for any help!
Counter Strike: Source. Crashes upon joining game.
Re: Counter Strike: Source. Crashes upon joining game.
Did you kill pulseaudio? It condflicts with most programs using ALSA/OSS. Wine is one of those programs.000dom000 wrote:Hi. I am running Ubuntu 8.04 and wine 0.9.60.
I have got loads of steam apps to run including team fortress 2. However, when I join a game in Counter Strike: Source, as soon as I get to the team select, it freezes up, with the gunshot sounds repeating.
It then simply closes.
I looked on appdb and the main causes are alsa sound, and to make sure only alsa sound is selected in winecfg. I also disabled in game community in steam.
Here is what I get when running steam in terminal and then CounterStrike : Source crashing when I join a game.
http://pastebin.com/m6532684
Thanks for any help!
I will try this when I get home.
Do you know if Wine will ever support pulseaudio?
I found a post on the Ubuntu website about workarounds for applications which conflict with pulseaudio and Wine is one of them.
http://ubuntuforums.org/showthread.php?p=4756122
Apparently the trick is to set sound to OSS and run Wine with "padsp" so that sound is routed through pulseaudio.
Anyway I will try this later and let you know
Thanks
Do you know if Wine will ever support pulseaudio?
I found a post on the Ubuntu website about workarounds for applications which conflict with pulseaudio and Wine is one of them.
http://ubuntuforums.org/showthread.php?p=4756122
Apparently the trick is to set sound to OSS and run Wine with "padsp" so that sound is routed through pulseaudio.
Anyway I will try this later and let you know
Thanks
ok well I am back now and I attempted to do "killall pulseaudio" and then start CS:S. I got the same problem as before. I also tried changing winecfg to OSS and routing through pulseaudio, and it hangs on starting the actual game. I don't think it should be to do with audio because I can play other games such as team fortress 2 so there can't be anything running with pulseaudio that is conflicting with Wine.
I noticed that I can play for a couple of seconds on certain maps, so could it be to do with the 3D rendering? My hardware is definitely capable of playing the game as I have played before in Ubuntu 7.10.
I noticed that I can play for a couple of seconds on certain maps, so could it be to do with the 3D rendering? My hardware is definitely capable of playing the game as I have played before in Ubuntu 7.10.