Tales of Monkey Island

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IP
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Joined: Thu Jul 16, 2009 5:15 am

Tales of Monkey Island

Post by IP »

Hello everyone...

Although it says in the AppDB that this runs flawlessly, I haven't been able to run it...

Installation goes fine and I also add the missing DirectX dll to the system32 dir. But, after running the game there is only the white window (although I hear the sound, so I guess it's not frozen).

These messages appear in the terminal:

Code: Select all

fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 669
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4278
And this is how it looks like...
Image

Should I post a bug?
IP
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Post by IP »

Sorry, forgot to mention some details...

Wine version: 1.1.26
Gfx card: ATI Mobility Radeon X1350 (using fglrx drivers)
OpenGL version string: 2.1.7412 Release (fglrxinfo)
stfujamie
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Joined: Sun Jul 26, 2009 5:12 pm

blah

Post by stfujamie »

I had the exact same problem. I disabled the pixel shader in winecfg and the white screen went away... now it's a black screen with blocks over the text. Seems like I'm one step closer. Anyone have any other recommendations?
IP
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Post by IP »

I would really love to play this game... So, since it seems there are some problems with wine-gfx card... Does anyone know is there such a thing as a Win-LiveCD for games?
I don't want to dual-boot... :roll:

Also, if there is a way to debug this, I'm more than willing to do it.
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