oblivion gfx problems
oblivion gfx problems
hi there,
i'm trying to play oblivion, the game installs and run fine but there's still some minor problems.
in nature (woods, mountains..), here and there, objects and texture seem to be missing.. kind of like if i used "noclip" and walking though objects.. so at time i can see though parts of a mountains, or run into a big rock , i cannot move forward any further but i cannot see that rock..
..things like that.
most of the time it's fine though.. and indoor (shops, houses) seem fine so far.
so any idea if this could be helped?
hum also, performance doesn't seems good either. it's playable but it should be faster..
here's my system info
ubuntu (jaunty beta)
wine version: 1.1.18
nvidia driver: 180.44
gfx card: nvidia 9600gt
cpu : quad core extreme
ram: 2gb
and i've setup these in the registry:
(HKEY_CURRENT_USER\Software\Wine\Direct3D):
OffscreenRenderingMode=fbo
VideoMemorySize=512
DirectDrawRenderer=fbo
UseGLSL=enable
RenderTargetLockMode=auto
Multisampling=enabled
PixelShaderMode=enabled
i don't know if all theses setting are necessary, i just tryed to follow advices i saw on appdb
tnx
i'm trying to play oblivion, the game installs and run fine but there's still some minor problems.
in nature (woods, mountains..), here and there, objects and texture seem to be missing.. kind of like if i used "noclip" and walking though objects.. so at time i can see though parts of a mountains, or run into a big rock , i cannot move forward any further but i cannot see that rock..
..things like that.
most of the time it's fine though.. and indoor (shops, houses) seem fine so far.
so any idea if this could be helped?
hum also, performance doesn't seems good either. it's playable but it should be faster..
here's my system info
ubuntu (jaunty beta)
wine version: 1.1.18
nvidia driver: 180.44
gfx card: nvidia 9600gt
cpu : quad core extreme
ram: 2gb
and i've setup these in the registry:
(HKEY_CURRENT_USER\Software\Wine\Direct3D):
OffscreenRenderingMode=fbo
VideoMemorySize=512
DirectDrawRenderer=fbo
UseGLSL=enable
RenderTargetLockMode=auto
Multisampling=enabled
PixelShaderMode=enabled
i don't know if all theses setting are necessary, i just tryed to follow advices i saw on appdb
tnx
solved
all problem solved, after i followed thoses two advices:
===============
1) setup direct3d option
===============
(HKEY_CURRENT_USER\Software\Wine\Direct3D):
"DirectDrawRenderer"="gdi"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"SoftwareEmulation"="enabled"
"UseGLSL"="enable"
"VertexShaderMode"="hardware"
"VideoDescription"="NVIDIA GeForce 9600 GT"
"VideoDriver"="nv4_disp.dll"
"VideoMemorySize"="512"
RenderTargetLockMode=auto
Multisampling=enabled
source: http://appdb.winehq.org/objectManager.p ... ngId=38485
===============
2) use hdr and shader3
===============
Alternative method to get HDR working:
Another method to get HDR working is to enable SM3.0 shaders.You can do this by going into the Oblivion/Data directory and copying shaderpackage019.sdp to shaderpackage002.sdp (backup first).You also need to set bAllow30Shaders=1 in your Oblivion.ini file.
You don't need a patch with this method and I found it to be a few frames faster then using SM2.0 shaders (at least with backbuffer enabled)
(the sky turned black, then in game option, i switched to hdr and everything was finaly displayed fine)
source: http://appdb.winehq.org/objectManager.p ... ngId=38685
now back to cyrodill
===============
1) setup direct3d option
===============
(HKEY_CURRENT_USER\Software\Wine\Direct3D):
"DirectDrawRenderer"="gdi"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"SoftwareEmulation"="enabled"
"UseGLSL"="enable"
"VertexShaderMode"="hardware"
"VideoDescription"="NVIDIA GeForce 9600 GT"
"VideoDriver"="nv4_disp.dll"
"VideoMemorySize"="512"
RenderTargetLockMode=auto
Multisampling=enabled
source: http://appdb.winehq.org/objectManager.p ... ngId=38485
===============
2) use hdr and shader3
===============
Alternative method to get HDR working:
Another method to get HDR working is to enable SM3.0 shaders.You can do this by going into the Oblivion/Data directory and copying shaderpackage019.sdp to shaderpackage002.sdp (backup first).You also need to set bAllow30Shaders=1 in your Oblivion.ini file.
You don't need a patch with this method and I found it to be a few frames faster then using SM2.0 shaders (at least with backbuffer enabled)
(the sky turned black, then in game option, i switched to hdr and everything was finaly displayed fine)
source: http://appdb.winehq.org/objectManager.p ... ngId=38685
now back to cyrodill

spoke too fast
it seems i still have the rendering corruption.
i've found that save/exit then relaunch the game/load works.
when entering a corrupted area: save, exit the game and reload again then the area will be fine this time.
weird..
also key repeat is a problem: "xset r off" to disable it.
well, at least it's playable now.. i just have to quit /relaunch the game time to time..
may this is all old news? i don't know i've just discovered it all now.
any comment or help appreciated
tnx
i've found that save/exit then relaunch the game/load works.
when entering a corrupted area: save, exit the game and reload again then the area will be fine this time.
weird..
also key repeat is a problem: "xset r off" to disable it.
well, at least it's playable now.. i just have to quit /relaunch the game time to time..
may this is all old news? i don't know i've just discovered it all now.
any comment or help appreciated

tnx
oblivion gfx problems
Do you have the same problem when using OffscreenRenderingMode else than
fbo?
2009/4/5 keisangi <[email protected]>
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fbo?
2009/4/5 keisangi <[email protected]>
-------------- next part --------------it seems i still have the rendering corruption.
i've found that save/exit then relaunch the game/load works.
when entering a corrupted area: save, exit the game and reload again then
the area will be fine this time.
weird..
also key repeat is a problem: "xset r off" to disable it.
well, at least it's playable now.. i just have to quit /relaunch the game
time to time..
any comment or help appreciated
tnx
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yes i tryed
OffscreenRenderingMode fbo,pbuffer,backbuffer,gdi
it seems i alway end up with corrupted outdoors areas after walking for a little while.
i tryed to ignore it, save, exit, and then reload, which works, but i found myself having to do that way too much.. each 5 or 10mn.
is this a known problem?
OffscreenRenderingMode fbo,pbuffer,backbuffer,gdi
it seems i alway end up with corrupted outdoors areas after walking for a little while.
i tryed to ignore it, save, exit, and then reload, which works, but i found myself having to do that way too much.. each 5 or 10mn.
is this a known problem?
@cloudef
thanks for letting me know..
i tryed to apply the fallout patch here:
http://bugs.winehq.org/attachment.cgi?id=17130
to wine source ( 1.1.18 )..
i decompressed sources, put the patch in source root dir and did:
patch -p1 < filename.diff
but it didn't seem to go well:
[ keisangi@gateway ]$ patch -p1 < patch
patching file dlls/wined3d/directx.c
Hunk #1 FAILED at 4247.
Hunk #2 FAILED at 4377.
2 out of 2 hunks FAILED -- saving rejects to file dlls/wined3d/directx.c.rej
patching file dlls/wined3d/wined3d_main.c
Hunk #1 FAILED at 264.
1 out of 1 hunk FAILED -- saving rejects to file dlls/wined3d/wined3d_main.c.rej
patching file dlls/wined3d/wined3d_private.h
Hunk #1 succeeded at 289 (offset 88 lines).
so maybe i'm using outdated patch ? is there a new one ?
what could i do? just remove 1.1.18 and install 1.1.17 instead would be ok ? or i would still need to apply a patch ?
thanks for letting me know..
i tryed to apply the fallout patch here:
http://bugs.winehq.org/attachment.cgi?id=17130
to wine source ( 1.1.18 )..
i decompressed sources, put the patch in source root dir and did:
patch -p1 < filename.diff
but it didn't seem to go well:
[ keisangi@gateway ]$ patch -p1 < patch
patching file dlls/wined3d/directx.c
Hunk #1 FAILED at 4247.
Hunk #2 FAILED at 4377.
2 out of 2 hunks FAILED -- saving rejects to file dlls/wined3d/directx.c.rej
patching file dlls/wined3d/wined3d_main.c
Hunk #1 FAILED at 264.
1 out of 1 hunk FAILED -- saving rejects to file dlls/wined3d/wined3d_main.c.rej
patching file dlls/wined3d/wined3d_private.h
Hunk #1 succeeded at 289 (offset 88 lines).
so maybe i'm using outdated patch ? is there a new one ?
what could i do? just remove 1.1.18 and install 1.1.17 instead would be ok ? or i would still need to apply a patch ?
i just tryed wine 1.1.18 then 1.0.1 and finally wine 1.1.17
all the same..
i made few screenshots here:
http://keisangi.free.fr/oblivion/
that's what i get..
all the same..
i made few screenshots here:
http://keisangi.free.fr/oblivion/
that's what i get..
i just noticed someone updated the d3d patch so it could work with wine 1.1.18.. i patched and compiled a freshly downloaded wine1.1.18 sources.
but the problem is still there in both fallout3 and oblivion.
now thanks to that patch fallout3 can run but both have the same problem:
the outdoor missing terrains and corrupted trees.
cloudef are you using an nvidia card? which one? which driver?
what distro are you using?
could you paste your regedit info ?
this problem will drive me nuts
but the problem is still there in both fallout3 and oblivion.
now thanks to that patch fallout3 can run but both have the same problem:
the outdoor missing terrains and corrupted trees.
cloudef are you using an nvidia card? which one? which driver?
what distro are you using?
could you paste your regedit info ?
this problem will drive me nuts

I'm using Ubuntu Hardy (8.4)
I have Nvidia 8600GT 512mt
Intel Quad Core 6600
Now that i think of i think i atleast solved the terrain issue with updating to nVidia beta drivers (Which are much faster btw)
The driver version is 185.13.
My regedit,

Yeah also thanks im gonna update my fallout 3 patch now =)
I really dont know why these problems occured.. There wasnt none at start then came the terrain problem but it gone away and the tree problem still presents.
I have Nvidia 8600GT 512mt
Intel Quad Core 6600
Now that i think of i think i atleast solved the terrain issue with updating to nVidia beta drivers (Which are much faster btw)
The driver version is 185.13.
My regedit,

Yeah also thanks im gonna update my fallout 3 patch now =)
I really dont know why these problems occured.. There wasnt none at start then came the terrain problem but it gone away and the tree problem still presents.
oblivion gfx problems
2009/4/10 keisangi <[email protected]>:
Direct3D clean-ups...
You mean latest Wine fixed the problem? Saw that there were a lot ofthanks for the help everyone
i've been trying with nvidia driver 180.19 and wine 1.1.19
and it seems all the gfx corruption is gone
i've just tryed for 10mn but ..
i'll do some more testing and report back here
Direct3D clean-ups...
@Warren
yes, with latest wine (1.1.19) all problems are gone...
i've been playing oblivion for few hours and everything's fine now.
nomore corrupted tree or missing terrains
hdr light, ultrahigh settings, 1280x1024, distant landscapes max etc ..
way to go wine !
all the advantages of windows without the annoyances..
now i can finally enjoy this title
yes, with latest wine (1.1.19) all problems are gone...
i've been playing oblivion for few hours and everything's fine now.
nomore corrupted tree or missing terrains

hdr light, ultrahigh settings, 1280x1024, distant landscapes max etc ..
way to go wine !

all the advantages of windows without the annoyances..
now i can finally enjoy this title
That sounds low. Have you done the multithreading tweaks in Oblivion? I get 30fps in 1280x1024 with detail sliders around 3/4 of the way up, and I have an old P4/3.20GHz (32bit/HT) with an AGP8X 7800GS graphics card. If you want the tweaks I used to achieve this, let me know since they should boost performance of the game whether you're in Wine or Windows.
http://www.tweakguides.com/Oblivion_1.htmlCloudef wrote:The only problem is that the FPS in oblivion is horrible. I have a bleeding edge computer and i can barely get 20FPS. Hopefully when Fallout 3 starts working Oblivion gets FPS boost.