I'm very new to wine, so please excuse my noobness.
I'm going to be teaching a course on Game Design for non-programmers in the fall. The school is an all-mac operation, but I'd like to use YoYo Game's Gamemaker to teach the course. YoYo has a mac version in beta, but it is unclear if it will reach release in time for my class to begin.
I know that the current version of Gamemaker doesn't fully function under Wine. However, the AppDB shows that some people have had luck with version 5.3. I can get this version to run quite nicely on my mac using Crossover Games, but it doesn't work with the current version of Wine offered with the Darwine Helper from Kronenberg's site.
I would love to support Codeweavers by having the school purchase CO Games, but the economic crisis has hit us pretty hard, and I don't think I can convince the school to go for it, especially since we will only need it until the release of Gamemaker for the Mac.
My question: since Gamemaker 5.3 seems be able to run okay on linux boxes without CO games, and on my mac with CO games, is it possible that we could get it to run under a free version of Wine is just a matter of tweaking settings? I'm willing to spend the time learning and experimenting with this, but if it's not likely to work I'd like to spend that time exploring other avenues. Thanks in advance.
Gamemaker 5.3 under wine on OSX?
Gamemaker 5.3 under wine on OSX?
On Sun, Mar 22, 2009 at 10:57 AM, jamdis <[email protected]> wrote:
hacks related to OS X's broken OpenGL are what's helping.
You could get Crossover game's source then apply it to Darwine's
source and recompile. Or try different graphics settings.
--
-Austin
Crossover games has a few hacks not in regular wine. Probably theI'm very new to wine, so please excuse my noobness.
I'm going to be teaching a course on Game Design for non-programmers in the fall. Â The school is an all-mac operation, but I'd like to use YoYo Game's Gamemaker to teach the course. Â YoYo has a mac version in beta, but it is unclear if it will reach release in time for my class to begin.
I know that the current version of Gamemaker doesn't fully function under Wine. Â However, the AppDB shows that some people have had luck with version 5.3. Â I can get this version to run quite nicely on my mac using Crossover Games, but it doesn't work with the current version of Wine offered with the Darwine Helper from Kronenberg's site.
I would love to support Codeweavers by having the school purchase CO Games, but the economic crisis has hit us pretty hard, and I don't think I can convince the school to go for it, especially since we will only need it until the release of Gamemaker for the Mac.
My question: Â since Gamemaker 5.3 seems be able to run okay on linux boxes without CO games, and on my mac with CO games, is it possible that we could get it to run under a free version of Wine is just a matter of tweaking settings? Â I'm willing to spend the time learning and experimenting with this, but if it's not likely to work I'd like to spend that time exploring other avenues. Â Thanks in advance.
hacks related to OS X's broken OpenGL are what's helping.
You could get Crossover game's source then apply it to Darwine's
source and recompile. Or try different graphics settings.
--
-Austin
Gamemaker 5.3 under wine on OSX?
On Sun, Mar 22, 2009 at 11:24 AM, jamdis <[email protected]> wrote:
stuff, e.g., their bottle manager, and some other things.
http://www.codeweavers.com/products/source/
Specifically, you want:
http://media.codeweavers.com/pub/crosso ... 2.0.tar.gz
Get the source for games, and compare the wine directory to wine's
source. A note of caution, they use an older version of wine than
current (1.1.12). So get wine's source for 1.1.12, then use handy
dandy diff:
diff -ur crossover_source wine_source > hack.txt
Then look through hack.txt...or just apply the whole thing to wine
source and recompile.
--
-Austin
Any changes to Wine itself are LGPL'ed. They have some proprietaryI'm confused. Â I thought that Codeweaver's changes to Wine were proprietary. Â If this is possible, it still sounds like it might be beyond my skills. Â Any pointers as to how to get started?You could get Crossover game's source then apply it to Darwine's
source and recompile.
stuff, e.g., their bottle manager, and some other things.
http://www.codeweavers.com/products/source/
Specifically, you want:
http://media.codeweavers.com/pub/crosso ... 2.0.tar.gz
Get the source for games, and compare the wine directory to wine's
source. A note of caution, they use an older version of wine than
current (1.1.12). So get wine's source for 1.1.12, then use handy
dandy diff:
diff -ur crossover_source wine_source > hack.txt
Then look through hack.txt...or just apply the whole thing to wine
source and recompile.
--
-Austin
Gamemaker 5.3 under wine on OSX?
Austin English <[email protected]> wrote on March 22nd:
I have a working version here and would like to take another look at the CodeWeavers changes to see if I can get them to work with the current development version so that I can play some of my favorite games.
Be aware that any problems you find may be ignored by CodeWeavers as well.
James McKenzie
That version is quite old. Mike has been overwhelmed by 'real life' and has not built Wine for MacOSX lately.On Sun, Mar 22, 2009 at 10:57 AM, jamdis <[email protected]> wrote:I'm very new to wine, so please excuse my noobness.
I know that the current version of Gamemaker doesn't fully function under Wine. Â However, the AppDB shows that some people have had luck with version 5.3. Â I can get this version to run quite nicely on my mac using Crossover Games, but it doesn't work with the current version of Wine offered with the Darwine Helper from Kronenberg's site.
I have a working version here and would like to take another look at the CodeWeavers changes to see if I can get them to work with the current development version so that I can play some of my favorite games.
And hopefully they will not be needed in the near future. XQuartz 2.3.3 will have fixes for the brokenness of OpenGL.Crossover games has a few hacks not in regular wine. Probably the
hacks related to OS X's broken OpenGL are what's helping.
Again, I'll check.You could get Crossover game's source then apply it to Darwine's
source and recompile. Or try different graphics settings.
Be aware that any problems you find may be ignored by CodeWeavers as well.
James McKenzie