Fable breaks from wine 1.1.10 to 1.1.11
Fable breaks from wine 1.1.10 to 1.1.11
Hi,
I guess I should open a bug in bugzilla. Some questions: I installed 1.1.10 and 1.1.11 through PlayOnLinux. Does this make a difference for the bug reporting?
I have the output from the terminal (backtrace below). What could I do to provide more useful information?
I suppose the next step would be to do a bisect but I've never done it and I suspect I'll need quite a bit of time.
=>0 0x7e5384d7 (0x002fd644)
1 0x7e56d2b5 (0x002fd694)
2 0x7e542667 (0x002fd6b4)
3 0x7e4f7edd (0x002fd714)
4 0x7e52be2e (0x002fda24)
5 0x7e5041bd (0x002fda64)
6 0x7e5e7a1f in d3d9 (+0x7a1f) (0x002fda94)
7 0x=>0 0x7e5384d7 (0x002fd644)
I guess I should open a bug in bugzilla. Some questions: I installed 1.1.10 and 1.1.11 through PlayOnLinux. Does this make a difference for the bug reporting?
I have the output from the terminal (backtrace below). What could I do to provide more useful information?
I suppose the next step would be to do a bisect but I've never done it and I suspect I'll need quite a bit of time.
=>0 0x7e5384d7 (0x002fd644)
1 0x7e56d2b5 (0x002fd694)
2 0x7e542667 (0x002fd6b4)
3 0x7e4f7edd (0x002fd714)
4 0x7e52be2e (0x002fda24)
5 0x7e5041bd (0x002fda64)
6 0x7e5e7a1f in d3d9 (+0x7a1f) (0x002fda94)
7 0x=>0 0x7e5384d7 (0x002fd644)
Re: Fable breaks from wine 1.1.10 to 1.1.11
Yes, you should only use vanilla Wine to report any bugs to Wine bugzilla.fcmartins wrote:Hi,
I guess I should open a bug in bugzilla. Some questions: I installed 1.1.10 and 1.1.11 through PlayOnLinux. Does this make a difference for the bug reporting?
If you know that things broke between one version and another, try to do regression testing as described here: http://wiki.winehq.org/RegressionTesting
Or at least find a downloadable demo version that shows the same problem.
I've done the bisect and reported the bug http://bugs.winehq.org/show_bug.cgi?id=17774.
However, I have no way that I can see to add a bug to the appdb entry for Fable and right now I can't even add a comment. I'm logged in and when I press "Post new comment", it asks again for the login and then returns with the error: No class defined.
However, I have no way that I can see to add a bug to the appdb entry for Fable and right now I can't even add a comment. I'm logged in and when I press "Post new comment", it asks again for the login and then returns with the error: No class defined.
Fable breaks from wine 1.1.10 to 1.1.11
fcmartins wrote:
James McKenzie
Try again, the server was down for hardware maintenance.I've done the bisect and reported the bug http://bugs.winehq.org/show_bug.cgi?id=17774.
However, I have no way that I can see to add a bug to the appdb entry for Fable and right now I can't even add a comment. I'm logged in and when I press "Post new comment", it asks again for the login and then returns with the error: No class defined.
James McKenzie
Well, I still had the issue, but logging out and in again fixed it.
Something else, I could not cc the author of the patch in the bug report, I got a message like "address not recognised" or something like that.
Latter, I saw another name in the copyright section of wine3d files, Stefan Dosinger, which I suppose is the current maintainer. Should I try to reach the developer or bug triage is working well enough (I indicated the DirectX component)?
Something else, I could not cc the author of the patch in the bug report, I got a message like "address not recognised" or something like that.
Latter, I saw another name in the copyright section of wine3d files, Stefan Dosinger, which I suppose is the current maintainer. Should I try to reach the developer or bug triage is working well enough (I indicated the DirectX component)?
Fable breaks from wine 1.1.10 to 1.1.11
On Wed, Mar 18, 2009 at 1:50 AM, fcmartins <[email protected]> wrote:
not show activity immediately, but you should try more recent versions
to see if it gets fixed.
--
-Austin
Henri uses two different addresses, one for patches, one for bugzilla.Well, I still had the issue, but logging out and in again fixed it.
Something else, I could not cc the author of the patch in the bug report, I got a message like "address not recognised" or something like that.
No, it should be fine. D3D is a _fast_ moving component. The bug mayLatter, I saw another name in the copyright section of wine3d files, Stefan Dosinger, which I suppose is the current maintainer. Should I try to reach the developer or bug triage is working well enough (I indicated the DirectX component)?
not show activity immediately, but you should try more recent versions
to see if it gets fixed.
--
-Austin
Weird: I could swear I tried it either with 1.1.16 or 1.1.17 (from wine deb repository) before trying git bisect and now Fable "works" with both (1.1.17 deb and 1.1.16 from git). Then I compiled wine 1.1.14 (which I reported in this forum not working for Fable) and indeed Fable crashes.
THEN, after 1.1.14 crash, I try again with 1.1.17 and it stopped working!
All the time, I've always been using the same wine prefix (exclusively for Fable) and the same Fable install (it's quite time consuming to redo it).
I noticed that wine updates the prefix (there is a message claiming it). So, one of the wine versions I tried (1.1.10, I guess) has (positively) updated the prefix, and then 1.1.14 has made a broken update to the prefix.
So, what exactly is being updated in the prefix by wine, when it encounters a prefix from a different version?
THEN, after 1.1.14 crash, I try again with 1.1.17 and it stopped working!
All the time, I've always been using the same wine prefix (exclusively for Fable) and the same Fable install (it's quite time consuming to redo it).
I noticed that wine updates the prefix (there is a message claiming it). So, one of the wine versions I tried (1.1.10, I guess) has (positively) updated the prefix, and then 1.1.14 has made a broken update to the prefix.
So, what exactly is being updated in the prefix by wine, when it encounters a prefix from a different version?