Hint to overcome the problem with animated cursors??

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kimmok
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Hint to overcome the problem with animated cursors??

Post by kimmok »

Hi

I'm looking for a instruction (for dummies) about how to overcome the problem of invisible mouse pointers (animated cursors) that seem to be common amongs strategy games. (example: perimeter)

I'm a newbie with linux and i've been spoiled by the point&click and plug&play usage of computers since Amiga 500 around 1987. :)

kind regards
- kimmok
loltsy
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Re: Hint to overcome the problem with animated cursors??

Post by loltsy »

kimmok wrote:I'm looking for a instruction (for dummies) about how to overcome the problem of invisible mouse pointers (animated cursors) that seem to be common amongs strategy games. (example: perimeter)
For dummies I think 1.1.16 is the best you can get right now. It will show the first frame of the animation so it should be better than no cursor at all. If you want full animation support then you'll probably have to patch the sources and compile it yourself.
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kimmok
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Re: Hint to overcome the problem with animated cursors??

Post by kimmok »

@loltsy

Thank you a lot!

So I had to go for development version of wine instead of the (default) stable version.

For Ubuntu (the Linux for us dummies) it is done like this:
http://www.winehq.org/download/deb

Now every-each-and-single-thing seem to work perfectly!!! :P
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