Prince of Persia 2008 HowTo
Prince of Persia 2008 HowTo
Hi there.
Sorry, but I am a total noob regarding wine. I succeeded in installing Prince of Persia 2008 with wine and the game also starts, but I can't see any video (only hear sound).
Can somebody help me with a how-to to run the game?
I run Ubuntu Intrepid and in the winw configuration I can see it is set to Win XP and that the sound drivers al alsa, but I don't know anything about the other options: I left them how they were.
Anybody can help me?
Thanks in advance.
Sorry, but I am a total noob regarding wine. I succeeded in installing Prince of Persia 2008 with wine and the game also starts, but I can't see any video (only hear sound).
Can somebody help me with a how-to to run the game?
I run Ubuntu Intrepid and in the winw configuration I can see it is set to Win XP and that the sound drivers al alsa, but I don't know anything about the other options: I left them how they were.
Anybody can help me?
Thanks in advance.
Re: Prince of Persia 2008 HowTo
http://appdb.winehq.org/objectManager.p ... &iId=14808xaber1488 wrote:Hi there.
Sorry, but I am a total noob regarding wine. I succeeded in installing Prince of Persia 2008 with wine and the game also starts, but I can't see any video (only hear sound).
Can somebody help me with a how-to to run the game?
I run Ubuntu Intrepid and in the winw configuration I can see it is set to Win XP and that the sound drivers al alsa, but I don't know anything about the other options: I left them how they were.
Anybody can help me?
Thanks in advance.
Ehm... I am unbale to reach the page; I've been getting this error since this morning: Warning: mysql_connect() [function.mysql-connect]: User winehq already has more than 'max_user_connections' active connections in /home/winehq/opt/appdb/include/query.php on line 82
Database error, please try again soon: User winehq already has more than 'max_user_connections' active connections.
Database error, please try again soon: User winehq already has more than 'max_user_connections' active connections.
Prince of Persia 2008 HowTo
On Thu, Dec 25, 2008 at 2:08 PM, xaber1488 <[email protected]> wrote:
--
-Austin
Bugzilla's down ATM. I sent a note to wine-devel, so hopefully it'll be up soon.Ehm... I am unbale to reach the page; I've been getting this error since this morning: Warning: mysql_connect() [function.mysql-connect]: User winehq already has more than 'max_user_connections' active connections in /home/winehq/opt/appdb/include/query.php on line 82
Database error, please try again soon: User winehq already has more than 'max_user_connections' active connections.
--
-Austin
Thank you austin! And, by the way; I read in a playonlinux discussion that POP 2008 is thought not to be playable under wine with ati cards: do you know anything?
And another little question: when I first install wine, does it need a certain configuration? I left everything how it was after the installation. The only thing I did was to copy all my windows XP "C:\Windows" files in the "drive_c/windows" directory of wine.
And another little question: when I first install wine, does it need a certain configuration? I left everything how it was after the installation. The only thing I did was to copy all my windows XP "C:\Windows" files in the "drive_c/windows" directory of wine.
Prince of Persia 2008 HowTo
On Thu, Dec 25, 2008 at 3:55 PM, xaber1488 <[email protected]> wrote:
specs a while back so hopefully this will change in the coming years.
Start fresh:
$ rm -rf ~/.wine
And install your apps. They should work fine. Rarely, some apps may
need native dlls to work around wine bugs (make sure to file a bug),
or they may forget to bundle a redistributable DLL, in which case
winetricks is your friend.
--
-Austin
ATI drivers don't provide most needed features, though they releasedThank you austin! And, by the way; I read in a playonlinux discussion that POP 2008 is thought not to be playable under wine with ati cards: do you know anything?
specs a while back so hopefully this will change in the coming years.
EEK! Don't do that!And another little question: when I first install wine, does it need a certain configuration? I left everything how it was after the installation. The only thing I did was to copy all my windows XP "C:\Windows" files in the "drive_c/windows" directory of wine.
Start fresh:
$ rm -rf ~/.wine
And install your apps. They should work fine. Rarely, some apps may
need native dlls to work around wine bugs (make sure to file a bug),
or they may forget to bundle a redistributable DLL, in which case
winetricks is your friend.
--
-Austin
Prince of Persia 2008 HowTo
On Thu, Dec 25, 2008 at 4:07 PM, xaber1488 <[email protected]> wrote:
--
-Austin
No. Just remove the ~/.wine folder.OK, so I have to re-install wine, right?
Create key. See http://wiki.winehq.org/UsefulRegistryKeysAh, appdb is now online: I read that I have to set offscreenrenderongmode in the registry to some values, but in regedit, in HKEY_CURRENT_USER > software > wine I can't find the Direct3D directory with the offscreenrebderingmode value. What to do?
--
-Austin
Prince of Persia 2008 HowTo
On Thu, Dec 25, 2008 at 4:16 PM, xaber1488 <[email protected]> wrote:
--
-Austin
In registry as well.Ah, and - also - what about setting the videomemorysize (always in the POP 2008 appdb)? I am really sorry, but I am totally new to linux and and I am more totally new to wine!
--
-Austin
Prince of Persia 2008 HowTo
On Thu, Dec 25, 2008 at 4:26 PM, xaber1488 <[email protected]> wrote:
.
--
-Austin
Set it to the amount of memory in your video cardYes, but to what value? In the registry wiki you gave me is said that the default is an autodetection: should I leave the value empty?

--
-Austin
And how to see my card's amount of memory? Am I forced to see it on the pc box? I can't see that listed in the output of lspci.
By the way: I deleted the .wine folder and reinstalled POP. Now the game doesn't start at all: when I try to run it, from the terminal I can see that the d3dx9_39.dll is not found; wine gives me this error, which was not present before I deleted the .wine directory:
"wine: could not load L"C:\\windows\\system32\\Launcher.exe": Module not found
xaber@xaber-laptop:~/.wine/drive_c/Programmi/Ubisoft/Prince of Persia$ wine "Prince of Persia.exe"
err:module:import_dll Library d3dx9_39.dll (which is needed by L"C:\\Programmi\\Ubisoft\\Prince of Persia\\Prince of Persia.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Programmi\\Ubisoft\\Prince of Persia\\Prince of Persia.exe" failed, status c0000135"
Now, should I copy the file from windows?
By the way: I deleted the .wine folder and reinstalled POP. Now the game doesn't start at all: when I try to run it, from the terminal I can see that the d3dx9_39.dll is not found; wine gives me this error, which was not present before I deleted the .wine directory:
"wine: could not load L"C:\\windows\\system32\\Launcher.exe": Module not found
xaber@xaber-laptop:~/.wine/drive_c/Programmi/Ubisoft/Prince of Persia$ wine "Prince of Persia.exe"
err:module:import_dll Library d3dx9_39.dll (which is needed by L"C:\\Programmi\\Ubisoft\\Prince of Persia\\Prince of Persia.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Programmi\\Ubisoft\\Prince of Persia\\Prince of Persia.exe" failed, status c0000135"
Now, should I copy the file from windows?
Prince of Persia 2008 HowTo
On Thu, Dec 25, 2008 at 4:52 PM, xaber1488 <[email protected]> wrote:
$ wget kegel.com/winetricks
$ sh winetricks directx9
As for your video card lspci -v should have more info.
--
-Austin
You could, but it'd be better to use winetricksAnd how to see my card's amount of memory? Am I forced to see it on the pc box? I can't see that listed in the output of lspci.
By the way: I deleted the .wine folder and reinstalled POP. Now the game doesn't start at all: when I try to run it, from the terminal I can see that the d3dx9_39.dll is not found; wine gives me this error, which was not present before I deleted the .wine directory:
"wine: could not load L"C:\\windows\\system32\\Launcher.exe": Module not found
xaber@xaber-laptop:~/.wine/drive_c/Programmi/Ubisoft/Prince of Persia$ wine "Prince of Persia.exe"
err:module:import_dll Library d3dx9_39.dll (which is needed by L"C:\\Programmi\\Ubisoft\\Prince of Persia\\Prince of Persia.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Programmi\\Ubisoft\\Prince of Persia\\Prince of Persia.exe" failed, status c0000135"
Now, should I copy the file from windows?
$ wget kegel.com/winetricks
$ sh winetricks directx9
As for your video card lspci -v should have more info.
--
-Austin
I did all the things you told me (even though lspci -v didn't give me the memory).
Now: the "splash" menu starts, but when I cllick "start game", the wine window remains blank (i.e.: light blue), while before deleting the .wine dir i got the game running, but without video.
From the terminal, I get some sort of "call" aborting, causing the game not to run:
"err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1
err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not registered
err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
wine: Call from 0x7b8456b0 to unimplemented function xinput1_3.dll.XInputSetState, aborting
wine: Unimplemented function xinput1_3.dll.XInputSetState called at address 0x7b8456b0 (thread 0009), starting debugger...
Unhandled exception: unimplemented function xinput1_3.dll.XInputSetState called in 32-bit code (0x7b845723).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7b845723 ESP:0032a71c EBP:0032a780 EFLAGS:00000246( - 00 - IZP1)
EAX:7b82f005 EBX:7b8b7ff4 ECX:00000000 EDX:0032a7a8
ESI:0032a7a8 EDI:0033eca8
Stack dump:
0x0032a71c: 0032a7a8 00000008 0000003c 80000100
0x0032a72c: 00000001 00000000 7b8456b0 00000002
0x0032a73c: 7e6689e4 7e6689ff 00000000 0032a798
0x0032a74c: 7ed7498f 00000000 0032a77c 00000000
0x0032a75c: 00000320 00000258 00f981bc 0033ebc8
0x0032a76c: 0033ef58 0032a77c 7b8456ba 0033ec84
Backtrace:
=>1 0x7b845723 in kernel32 (+0x25723) (0x0032a780)
2 0x7e668985 in xinput1_3 (+0x8985) (0x0032a7b0)
3 0x7e6685f8 in xinput1_3 (+0x85f8) (0x0033ebd0)
4 0x00000000 (0x00d3b2e0)
5 0x004faf00 in prince of persia (+0xfaf00) (0x004f6100)
0x7b845723: subl $4,%esp
Modules:
Module Address Debug info Name (100 modules)
PE 400000- 1100000 Export prince of persia
PE 1100000- 14c8000 Deferred d3dx9_39
PE 10000000-1001f000 Deferred eax
PE 18000000-18038000 Deferred binkw32
ELF 7b800000-7b940000 Export kernel32<elf>
\-PE 7b820000-7b940000 \ kernel32
ELF 7bc00000-7bcac000 Deferred ntdll<elf>
\-PE 7bc10000-7bcac000 \ ntdll
ELF 7bf00000-7bf04000 Deferred <wine-loader>
ELF 7dd7a000-7dd8f000 Deferred midimap<elf>
\-PE 7dd80000-7dd8f000 \ midimap
ELF 7dd8f000-7ddb8000 Deferred msacm32<elf>
\-PE 7dda0000-7ddb8000 \ msacm32
ELF 7ddb8000-7ddd1000 Deferred msacm32<elf>
\-PE 7ddc0000-7ddd1000 \ msacm32
ELF 7ddd1000-7ddd5000 Deferred libcap.so.1
ELF 7ddd5000-7de9d000 Deferred libasound.so.2
ELF 7df1b000-7df6b000 Deferred libpulse.so.0
ELF 7df6b000-7df72000 Deferred libasound_module_pcm_pulse.so
ELF 7df72000-7df7b000 Deferred librt.so.1
ELF 7df7b000-7dfb2000 Deferred winealsa<elf>
\-PE 7df80000-7dfb2000 \ winealsa
ELF 7dfda000-7e00d000 Deferred uxtheme<elf>
\-PE 7dfe0000-7e00d000 \ uxtheme
ELF 7e00d000-7e016000 Deferred libxcursor.so.1
ELF 7e016000-7e01b000 Deferred libxfixes.so.3
ELF 7e01b000-7e01f000 Deferred libxcomposite.so.1
ELF 7e01f000-7e026000 Deferred libxrandr.so.2
ELF 7e026000-7e030000 Deferred libxrender.so.1
ELF 7e030000-7e036000 Deferred libxxf86vm.so.1
ELF 7e036000-7e039000 Deferred libxinerama.so.1
ELF 7e039000-7e05a000 Deferred imm32<elf>
\-PE 7e040000-7e05a000 \ imm32
ELF 7e05a000-7e05f000 Deferred libxdmcp.so.6
ELF 7e05f000-7e078000 Deferred libxcb.so.1
ELF 7e078000-7e07b000 Deferred libxcb-xlib.so.0
ELF 7e07b000-7e16a000 Deferred libx11.so.6
ELF 7e16a000-7e179000 Deferred libxext.so.6
ELF 7e179000-7e191000 Deferred libice.so.6
ELF 7e191000-7e19a000 Deferred libsm.so.6
ELF 7e1ad000-7e249000 Deferred winex11<elf>
\-PE 7e1c0000-7e249000 \ winex11
ELF 7e29b000-7e2c2000 Deferred libexpat.so.1
ELF 7e2c2000-7e2ef000 Deferred libfontconfig.so.1
ELF 7e2ef000-7e305000 Deferred libz.so.1
ELF 7e305000-7e37b000 Deferred libfreetype.so.6
ELF 7e37b000-7e3c7000 Deferred dsound<elf>
\-PE 7e380000-7e3c7000 \ dsound
ELF 7e3c7000-7e4f2000 Deferred shell32<elf>
\-PE 7e3e0000-7e4f2000 \ shell32
ELF 7e4f2000-7e54f000 Deferred shlwapi<elf>
\-PE 7e500000-7e54f000 \ shlwapi
ELF 7e54f000-7e572000 Deferred mpr<elf>
\-PE 7e560000-7e572000 \ mpr
ELF 7e572000-7e5c3000 Deferred wininet<elf>
\-PE 7e580000-7e5c3000 \ wininet
ELF 7e5c3000-7e657000 Deferred winmm<elf>
\-PE 7e5d0000-7e657000 \ winmm
ELF 7e657000-7e66b000 Export xinput1_3<elf>
\-PE 7e660000-7e66b000 \ xinput1_3
ELF 7e66b000-7e6a3000 Deferred dinput<elf>
\-PE 7e670000-7e6a3000 \ dinput
ELF 7e6a3000-7e6bd000 Deferred dinput8<elf>
\-PE 7e6b0000-7e6bd000 \ dinput8
ELF 7e6bd000-7e72a000 Deferred msvcrt<elf>
\-PE 7e6d0000-7e72a000 \ msvcrt
ELF 7e72a000-7e84b000 Deferred wined3d<elf>
\-PE 7e740000-7e84b000 \ wined3d
ELF 7e84b000-7e87c000 Deferred d3d9<elf>
\-PE 7e850000-7e87c000 \ d3d9
ELF 7e895000-7e95c000 Deferred comctl32<elf>
\-PE 7e8a0000-7e95c000 \ comctl32
ELF 7e95c000-7e989000 Deferred ws2_32<elf>
\-PE 7e960000-7e989000 \ ws2_32
ELF 7e989000-7ea75000 Deferred oleaut32<elf>
\-PE 7e9a0000-7ea75000 \ oleaut32
ELF 7ea75000-7ea89000 Deferred libresolv.so.2
ELF 7ea8b000-7ea8e000 Deferred libxau.so.6
ELF 7ea9c000-7eabc000 Deferred iphlpapi<elf>
\-PE 7eaa0000-7eabc000 \ iphlpapi
ELF 7eabc000-7eb23000 Deferred rpcrt4<elf>
\-PE 7ead0000-7eb23000 \ rpcrt4
ELF 7eb23000-7ec34000 Deferred ole32<elf>
\-PE 7eb40000-7ec34000 \ ole32
ELF 7ec34000-7ec89000 Deferred advapi32<elf>
\-PE 7ec40000-7ec89000 \ advapi32
ELF 7ec89000-7ed29000 Deferred gdi32<elf>
\-PE 7eca0000-7ed29000 \ gdi32
ELF 7ed29000-7ee77000 Deferred user32<elf>
\-PE 7ed40000-7ee77000 \ user32
ELF 7ef97000-7efa3000 Deferred libnss_files.so.2
ELF 7efa3000-7efae000 Deferred libnss_nis.so.2
ELF 7efae000-7efc7000 Deferred libnsl.so.1
ELF 7efc7000-7efed000 Deferred libm.so.6
ELF 7eff7000-7f000000 Deferred libnss_compat.so.2
ELF b7d17000-b7d1b000 Deferred libdl.so.2
ELF b7d1b000-b7e79000 Deferred libc.so.6
ELF b7e7a000-b7e93000 Deferred libpthread.so.0
ELF b7ea6000-b7fdd000 Deferred libwine.so.1
ELF b7fdf000-b7ffc000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Programmi\Ubisoft\Prince of Persia\Prince of Persia.exe
0000001e 0
0000001d -1
0000001c -1
0000001b 0
0000001a 0
00000019 0
00000018 1
00000009 0 <==
0000000c
00000013 0
00000012 0
0000000e 0
0000000d 0
0000000f
00000015 0
00000014 0
00000011 0
00000010 0
00000016
00000017 0
Backtrace:
=>1 0x7b845723 in kernel32 (+0x25723) (0x0032a780)
2 0x7e668985 in xinput1_3 (+0x8985) (0x0032a7b0)
3 0x7e6685f8 in xinput1_3 (+0x85f8) (0x0033ebd0)
4 0x00000000 (0x00d3b2e0)
5 0x004faf00 in prince of persia (+0xfaf00) (0x004f6100)
wine: Call from 0x7b8456b0 to unimplemented function xinput1_3.dll.XInputGetKeystroke, aborting".
I had never got this error before.
Now: the "splash" menu starts, but when I cllick "start game", the wine window remains blank (i.e.: light blue), while before deleting the .wine dir i got the game running, but without video.
From the terminal, I get some sort of "call" aborting, causing the game not to run:
"err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1
err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not registered
err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
wine: Call from 0x7b8456b0 to unimplemented function xinput1_3.dll.XInputSetState, aborting
wine: Unimplemented function xinput1_3.dll.XInputSetState called at address 0x7b8456b0 (thread 0009), starting debugger...
Unhandled exception: unimplemented function xinput1_3.dll.XInputSetState called in 32-bit code (0x7b845723).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7b845723 ESP:0032a71c EBP:0032a780 EFLAGS:00000246( - 00 - IZP1)
EAX:7b82f005 EBX:7b8b7ff4 ECX:00000000 EDX:0032a7a8
ESI:0032a7a8 EDI:0033eca8
Stack dump:
0x0032a71c: 0032a7a8 00000008 0000003c 80000100
0x0032a72c: 00000001 00000000 7b8456b0 00000002
0x0032a73c: 7e6689e4 7e6689ff 00000000 0032a798
0x0032a74c: 7ed7498f 00000000 0032a77c 00000000
0x0032a75c: 00000320 00000258 00f981bc 0033ebc8
0x0032a76c: 0033ef58 0032a77c 7b8456ba 0033ec84
Backtrace:
=>1 0x7b845723 in kernel32 (+0x25723) (0x0032a780)
2 0x7e668985 in xinput1_3 (+0x8985) (0x0032a7b0)
3 0x7e6685f8 in xinput1_3 (+0x85f8) (0x0033ebd0)
4 0x00000000 (0x00d3b2e0)
5 0x004faf00 in prince of persia (+0xfaf00) (0x004f6100)
0x7b845723: subl $4,%esp
Modules:
Module Address Debug info Name (100 modules)
PE 400000- 1100000 Export prince of persia
PE 1100000- 14c8000 Deferred d3dx9_39
PE 10000000-1001f000 Deferred eax
PE 18000000-18038000 Deferred binkw32
ELF 7b800000-7b940000 Export kernel32<elf>
\-PE 7b820000-7b940000 \ kernel32
ELF 7bc00000-7bcac000 Deferred ntdll<elf>
\-PE 7bc10000-7bcac000 \ ntdll
ELF 7bf00000-7bf04000 Deferred <wine-loader>
ELF 7dd7a000-7dd8f000 Deferred midimap<elf>
\-PE 7dd80000-7dd8f000 \ midimap
ELF 7dd8f000-7ddb8000 Deferred msacm32<elf>
\-PE 7dda0000-7ddb8000 \ msacm32
ELF 7ddb8000-7ddd1000 Deferred msacm32<elf>
\-PE 7ddc0000-7ddd1000 \ msacm32
ELF 7ddd1000-7ddd5000 Deferred libcap.so.1
ELF 7ddd5000-7de9d000 Deferred libasound.so.2
ELF 7df1b000-7df6b000 Deferred libpulse.so.0
ELF 7df6b000-7df72000 Deferred libasound_module_pcm_pulse.so
ELF 7df72000-7df7b000 Deferred librt.so.1
ELF 7df7b000-7dfb2000 Deferred winealsa<elf>
\-PE 7df80000-7dfb2000 \ winealsa
ELF 7dfda000-7e00d000 Deferred uxtheme<elf>
\-PE 7dfe0000-7e00d000 \ uxtheme
ELF 7e00d000-7e016000 Deferred libxcursor.so.1
ELF 7e016000-7e01b000 Deferred libxfixes.so.3
ELF 7e01b000-7e01f000 Deferred libxcomposite.so.1
ELF 7e01f000-7e026000 Deferred libxrandr.so.2
ELF 7e026000-7e030000 Deferred libxrender.so.1
ELF 7e030000-7e036000 Deferred libxxf86vm.so.1
ELF 7e036000-7e039000 Deferred libxinerama.so.1
ELF 7e039000-7e05a000 Deferred imm32<elf>
\-PE 7e040000-7e05a000 \ imm32
ELF 7e05a000-7e05f000 Deferred libxdmcp.so.6
ELF 7e05f000-7e078000 Deferred libxcb.so.1
ELF 7e078000-7e07b000 Deferred libxcb-xlib.so.0
ELF 7e07b000-7e16a000 Deferred libx11.so.6
ELF 7e16a000-7e179000 Deferred libxext.so.6
ELF 7e179000-7e191000 Deferred libice.so.6
ELF 7e191000-7e19a000 Deferred libsm.so.6
ELF 7e1ad000-7e249000 Deferred winex11<elf>
\-PE 7e1c0000-7e249000 \ winex11
ELF 7e29b000-7e2c2000 Deferred libexpat.so.1
ELF 7e2c2000-7e2ef000 Deferred libfontconfig.so.1
ELF 7e2ef000-7e305000 Deferred libz.so.1
ELF 7e305000-7e37b000 Deferred libfreetype.so.6
ELF 7e37b000-7e3c7000 Deferred dsound<elf>
\-PE 7e380000-7e3c7000 \ dsound
ELF 7e3c7000-7e4f2000 Deferred shell32<elf>
\-PE 7e3e0000-7e4f2000 \ shell32
ELF 7e4f2000-7e54f000 Deferred shlwapi<elf>
\-PE 7e500000-7e54f000 \ shlwapi
ELF 7e54f000-7e572000 Deferred mpr<elf>
\-PE 7e560000-7e572000 \ mpr
ELF 7e572000-7e5c3000 Deferred wininet<elf>
\-PE 7e580000-7e5c3000 \ wininet
ELF 7e5c3000-7e657000 Deferred winmm<elf>
\-PE 7e5d0000-7e657000 \ winmm
ELF 7e657000-7e66b000 Export xinput1_3<elf>
\-PE 7e660000-7e66b000 \ xinput1_3
ELF 7e66b000-7e6a3000 Deferred dinput<elf>
\-PE 7e670000-7e6a3000 \ dinput
ELF 7e6a3000-7e6bd000 Deferred dinput8<elf>
\-PE 7e6b0000-7e6bd000 \ dinput8
ELF 7e6bd000-7e72a000 Deferred msvcrt<elf>
\-PE 7e6d0000-7e72a000 \ msvcrt
ELF 7e72a000-7e84b000 Deferred wined3d<elf>
\-PE 7e740000-7e84b000 \ wined3d
ELF 7e84b000-7e87c000 Deferred d3d9<elf>
\-PE 7e850000-7e87c000 \ d3d9
ELF 7e895000-7e95c000 Deferred comctl32<elf>
\-PE 7e8a0000-7e95c000 \ comctl32
ELF 7e95c000-7e989000 Deferred ws2_32<elf>
\-PE 7e960000-7e989000 \ ws2_32
ELF 7e989000-7ea75000 Deferred oleaut32<elf>
\-PE 7e9a0000-7ea75000 \ oleaut32
ELF 7ea75000-7ea89000 Deferred libresolv.so.2
ELF 7ea8b000-7ea8e000 Deferred libxau.so.6
ELF 7ea9c000-7eabc000 Deferred iphlpapi<elf>
\-PE 7eaa0000-7eabc000 \ iphlpapi
ELF 7eabc000-7eb23000 Deferred rpcrt4<elf>
\-PE 7ead0000-7eb23000 \ rpcrt4
ELF 7eb23000-7ec34000 Deferred ole32<elf>
\-PE 7eb40000-7ec34000 \ ole32
ELF 7ec34000-7ec89000 Deferred advapi32<elf>
\-PE 7ec40000-7ec89000 \ advapi32
ELF 7ec89000-7ed29000 Deferred gdi32<elf>
\-PE 7eca0000-7ed29000 \ gdi32
ELF 7ed29000-7ee77000 Deferred user32<elf>
\-PE 7ed40000-7ee77000 \ user32
ELF 7ef97000-7efa3000 Deferred libnss_files.so.2
ELF 7efa3000-7efae000 Deferred libnss_nis.so.2
ELF 7efae000-7efc7000 Deferred libnsl.so.1
ELF 7efc7000-7efed000 Deferred libm.so.6
ELF 7eff7000-7f000000 Deferred libnss_compat.so.2
ELF b7d17000-b7d1b000 Deferred libdl.so.2
ELF b7d1b000-b7e79000 Deferred libc.so.6
ELF b7e7a000-b7e93000 Deferred libpthread.so.0
ELF b7ea6000-b7fdd000 Deferred libwine.so.1
ELF b7fdf000-b7ffc000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Programmi\Ubisoft\Prince of Persia\Prince of Persia.exe
0000001e 0
0000001d -1
0000001c -1
0000001b 0
0000001a 0
00000019 0
00000018 1
00000009 0 <==
0000000c
00000013 0
00000012 0
0000000e 0
0000000d 0
0000000f
00000015 0
00000014 0
00000011 0
00000010 0
00000016
00000017 0
Backtrace:
=>1 0x7b845723 in kernel32 (+0x25723) (0x0032a780)
2 0x7e668985 in xinput1_3 (+0x8985) (0x0032a7b0)
3 0x7e6685f8 in xinput1_3 (+0x85f8) (0x0033ebd0)
4 0x00000000 (0x00d3b2e0)
5 0x004faf00 in prince of persia (+0xfaf00) (0x004f6100)
wine: Call from 0x7b8456b0 to unimplemented function xinput1_3.dll.XInputGetKeystroke, aborting".
I had never got this error before.
Prince of Persia 2008 HowTo
On Thu, Dec 25, 2008 at 5:16 PM, xaber1488 <[email protected]> wrote:
xinput1_3.dll.XInputSetState, aborting
Copy that dll from windows and put it in
.wine/drive_c/windows/system32. Be sure to set it to native in
winecfg.
--
-Austin
wine: Call from 0x7b8456b0 to unimplemented functionI did all the things you told me (even though lspci -v didn't give me the memory).
Now: the "splash" menu starts, but when I cllick "start game", the wine window remains blank (i.e.: light blue), while before deleting the .wine dir i got the game running, but without video.
From the terminal, I get some sort of "call" aborting, causing the game not to run:
xinput1_3.dll.XInputSetState, aborting
Copy that dll from windows and put it in
.wine/drive_c/windows/system32. Be sure to set it to native in
winecfg.
--
-Austin
What does that mean to set it to native?
By the way, that dll fixed the error and now I get the same result as before: nothing with pbuffer and audio only with fbo. I also set up the graphic card memory (I found that my card is 256+, so I typed in 256).
Maybe, it's only the ati driver which does not work... What a pity!
I really thank you for your help austin: you were a gold mine!
Merry Christmas (even though it's gone by now!)!
By the way, that dll fixed the error and now I get the same result as before: nothing with pbuffer and audio only with fbo. I also set up the graphic card memory (I found that my card is 256+, so I typed in 256).
Maybe, it's only the ati driver which does not work... What a pity!
I really thank you for your help austin: you were a gold mine!

Merry Christmas (even though it's gone by now!)!
Prince of Persia 2008 HowTo
On Thu, Dec 25, 2008 at 8:30 PM, xaber1488 <[email protected]> wrote:
Go to libraries, select that dll or type it manually, and click add.
That tells wine to load the native dll rather than use its own builtin
in one.
that'll change in the near future.
--
-Austin
$ winecfgWhat does that mean to set it to native?
Go to libraries, select that dll or type it manually, and click add.
That tells wine to load the native dll rather than use its own builtin
in one.
Yeah. I figured as much. Nvidia is much better on Linux, but maybeBy the way, that dll fixed the error and now I get the same result as before: nothing with pbuffer and audio only with fbo. I also set up the graphic card memory (I found that my card is 256+, so I typed in 256).
Maybe, it's only the ati driver which does not work... What a pity!
that'll change in the near future.
Np.I really thank you for your help austin: you were a gold mine!
Merry Christmas (even though it's gone by now!)!
--
-Austin
And I get this new series of errors (I really haven't done anything since yesterday!):
"from glUseProgramObjectARB @ glsl_shader.c / 3406
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 278
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3406
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 278
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 278
I really don't know where to smash my head! Could it be that list of libraries in the config causing this?
Ah! And that series of errors repeats itself recursively during the process...
"from glUseProgramObjectARB @ glsl_shader.c / 3406
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 278
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3406
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 266
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 429
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 278
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 278
I really don't know where to smash my head! Could it be that list of libraries in the config causing this?
Ah! And that series of errors repeats itself recursively during the process...
Prince of Persia 2008 HowTo
On Fri, Dec 26, 2008 at 7:17 AM, xaber1488 <[email protected]> wrote:
--
-Austin
Depending on what you used winetricks for, yes.Ehm, a little question: I entered the config and now in the libraries there are many libraries set to native, which was not done by me: is this due to wintricks?
And could this affect the running of other future windows applications?
--
-Austin
Prince of Persia 2008 HowTo
Austin English wrote:
list of these settings to compare with those that should be changed with
the use of Winetricks and to give a list of library files that need
additional work to make POP2008 work without the native ones.
James McKenzie
Winetricks will set many library files to native. Can you provide aOn Fri, Dec 26, 2008 at 7:17 AM, xaber1488 <[email protected]> wrote:
Depending on what you used winetricks for, yes.Ehm, a little question: I entered the config and now in the libraries there are many libraries set to native, which was not done by me: is this due to wintricks?
And could this affect the running of other future windows applications?
list of these settings to compare with those that should be changed with
the use of Winetricks and to give a list of library files that need
additional work to make POP2008 work without the native ones.
James McKenzie