Hi there, I am a new Linux user running Mandriva One 2008 on a Laptop and have just tried to install Simon the Sorcerer IV onto it in WINE (my first wine install), it all went well however when I try to run the game it is telling me that I need to be logged in as the system user. I am just not sure how to do this. any advice would be great.
Cheers
Raggy
System Admin for Simon the Sorceror IV
Re: System Admin for Simon the Sorceror IV
What Wine version? Please post terminal output running your program: http://wiki.winehq.org/FAQ#head-a37de32 ... 52258551a4ragados wrote:Hi there, I am a new Linux user running Mandriva One 2008 on a Laptop and have just tried to install Simon the Sorcerer IV onto it in WINE (my first wine install), it all went well however when I try to run the game it is telling me that I need to be logged in as the system user.
Trying to run it:
Code: Select all
[root@localhost princess]# wine start 'C:\Program Files\Simon the Sorcerer - Chaos happens\simon4.exe'
fixme:exec:SHELL_execute flags ignored: 0x00000500
Application could not be started, or no application associated with the specified file.
ShellExecuteEx failed: Path not found
NEVER EVER run Wine (or anything else for that matter) as root!ragados wrote:Trying to run it:Code: Select all
[root@localhost princess]# wine start 'C:\Program Files\Simon the Sorcerer - Chaos happens\simon4.exe'
Login as regular user and reinstall your program.
My bad, re-attempted
Code: Select all
[princess@localhost ~]$ wine start 'C:\Program Files\Simon the Sorcerer - Chaos happens\simon4.exe'
fixme:ntoskrnl:KeInitializeTimerEx 0x114118 0
fixme:exec:SHELL_execute flags ignored: 0x00000500
[princess@localhost ~]$ fixme:win:EnumDisplayDevicesW ((null),0,0x33f504,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33eecc,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
@ directx.c / 3810
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found