Apps slow down after several minutes
Apps slow down after several minutes
A problem I have with most applications I've tried is after several minutes, they will slow down to a crawl, becoming unusable. The program I'm mainly interested in is Painkiller. It runs beautifully at first, and I can usually get through a level, but after that, it slows down or even stops. Is this an issue in Wine or could this be resolved by playing with the configuration or something? Does this happen to anyone else?
Too soon to tell.
pulseaudio failing under load has caused this effect in some applications. Compiz+X11 failing causing opengl to stop working piece by piece has also caused a simpler effect.
Without applications and there rating ie platinum rated applications for the version of wine you have should not have this effect from wine.
Basically not enough information to exactly point where.
pulseaudio failing under load has caused this effect in some applications. Compiz+X11 failing causing opengl to stop working piece by piece has also caused a simpler effect.
Without applications and there rating ie platinum rated applications for the version of wine you have should not have this effect from wine.
Basically not enough information to exactly point where.
Apps slow down after several minutes
I have that problem with Dragon NaturallySpeaking 10. First it slows, then it crashes.A problem I have with most applications I've tried is after several minutes, they will slow down to a crawl, becoming unusable. The program I'm mainly interested in is Painkiller (http://www.gamespot.com/pc/action/painkiller/index.html). It runs beautifully at first, and I can usually get through a level, but after that, it slows down or even stops. Is this an issue in Wine or could this be resolved by playing with the configuration or something? Does this happen to anyone else?
Apps slow down after several minutes
Ubuntu Jaunty jackalope, wine-1.1.9Same case Susan Cragin not enough information.
What distribution and wine version are you running. Is pulseaudio operating or not if its operating remove that first. Same with compiz and desktop effects.
Anything from console to say what is going wrong.
I removed pulseaudio with the purge command.
I do not have compiz or desktop effects running.
On the console occasionally I get XRUN errors.
And once I caught the message below, but this error might have to do with the Linux-RT kernel I was using at the time.
fixme:storage:StgCreateDocfile Storage share mode not implemented.
fixme:storage:StgCreateDocfile Transacted mode not implemented.
fixme:gdiplus:GdipCreateHBITMAPFromBitmap stub
fixme:storage:StorageImpl_Commit (0x4c14d00 0): stub
I disabled desktop effects and there was no difference. I ran "pusleaudio --kill" which I assume disabled PulseAudio ("pactl stat" output "Connection failure: Connection refused" after doing so. Before it showed a bunch of info), but there was still no change.
The typical command line output I get is
though the slowdown doesn't seem to correlate with any command line output. For example, once the slowdown occurred before getting to the line. I closed the program and ran it again and it printed that line, but was still running smoothly.
I should point out that despite the messages, the sound is fine.
I'm running Fedora 9 64-bit and Wine 1.1.9.
The typical command line output I get is
Code: Select all
ALSA lib pcm.c:2144:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
ALSA lib pcm.c:2144:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
ALSA lib pcm.c:2144:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:mixer:ALSA_MixerInit No master control found on Brooktree Bt878, disabling mixer
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef54,0x00000000), stub!
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:CreateContext SetPixelFormat failed on HDC=0x370 for iPixelFormat=3
err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain (0x144378) Something's still holding the front buffer
fixme:d3d9:IDirect3DDevice9Impl_CreateAdditionalSwapChain (0x13ffc0) call to IWineD3DDevice_CreateSwapChain failed
fixme:d3d9:IDirect3D9Impl_CreateDevice (0x13f560) D3D Initialization failed for WineD3DDevice 0x144378
fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x15c078) : stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x5e42f98,0x5d97960): stub
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2382
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) @ surface.c / 2384
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) @ surface.c / 2386
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE) @ surface.c / 2388
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST) @ surface.c / 2390
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST) @ surface.c / 2392
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2401
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 404
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCopyTexSubImage2D @ surface.c / 968
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1024,768)
Code: Select all
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1024,768)
I should point out that despite the
Code: Select all
ALSA lib pcm.c:2144:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
I'm running Fedora 9 64-bit and Wine 1.1.9.
Pulseaudio in that case is not cleanly removed. Faceplant.
For some reason alsa with dead or missing modules gets more and more defective over time.
pulseaudio --kill kills the server does not disable the alsa linked parts. So yep still defective.
Alsa is not the most prefect beast out there. Lot of people running ubuntu also don't think they have pulseaudio. pasuspender ok will disable the alsa links but it also has the side effect of missing to add dmix back in if its required.
I need a ubuntu person to answer if pulseaudio purge returns alsa to normal with dmix put back in if required. Alsa is one of these things left configured wrong it kinda works but it also mucks up from time to time.
For some reason alsa with dead or missing modules gets more and more defective over time.
pulseaudio --kill kills the server does not disable the alsa linked parts. So yep still defective.
Alsa is not the most prefect beast out there. Lot of people running ubuntu also don't think they have pulseaudio. pasuspender ok will disable the alsa links but it also has the side effect of missing to add dmix back in if its required.
I need a ubuntu person to answer if pulseaudio purge returns alsa to normal with dmix put back in if required. Alsa is one of these things left configured wrong it kinda works but it also mucks up from time to time.
I tried disabling all sound drivers from wine. Now the command line output is but there was no difference.
I hope disabling the sound like this is enough to rule out Pulseaudio issues. I don't want to start gutting my OS for something that might not even help. Though if I must, I can backup my partition and try removing all sound support.
Code: Select all
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef54,0x00000000), stub!
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:CreateContext SetPixelFormat failed on HDC=0x370 for iPixelFormat=3
err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain (0x13c520) Something's still holding the front buffer
fixme:d3d9:IDirect3DDevice9Impl_CreateAdditionalSwapChain (0x138168) call to IWineD3DDevice_CreateSwapChain failed
fixme:d3d9:IDirect3D9Impl_CreateDevice (0x137708) D3D Initialization failed for WineD3DDevice 0x13c520
fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x154220) : stub
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2382
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) @ surface.c / 2384
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) @ surface.c / 2386
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE) @ surface.c / 2388
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST) @ surface.c / 2390
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST) @ surface.c / 2392
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2401
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 404
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCopyTexSubImage2D @ surface.c / 968
I hope disabling the sound like this is enough to rule out Pulseaudio issues. I don't want to start gutting my OS for something that might not even help. Though if I must, I can backup my partition and try removing all sound support.
Here's another piece of info that might be useful: When the game started being slow during the game menus, there was more output. The interesting line was the "Unhandled page fault" one.
Code: Select all
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef54,0x00000000), stub!
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:CreateContext SetPixelFormat failed on HDC=0x370 for iPixelFormat=3
err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain (0x13c520) Something's still holding the front buffer
fixme:d3d9:IDirect3DDevice9Impl_CreateAdditionalSwapChain (0x138168) call to IWineD3DDevice_CreateSwapChain failed
fixme:d3d9:IDirect3D9Impl_CreateDevice (0x137708) D3D Initialization failed for WineD3DDevice 0x13c520
fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x154220) : stub
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2382
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) @ surface.c / 2384
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) @ surface.c / 2386
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE) @ surface.c / 2388
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST) @ surface.c / 2390
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST) @ surface.c / 2392
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2401
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 404
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCopyTexSubImage2D @ surface.c / 968
wine: Unhandled page fault on read access to 0xaac52884 at address 0x601de41f (thread 0009), starting debugger...
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
Apps slow down after several minutes
On Tue, Dec 2, 2008 at 11:27 PM, faceplant <[email protected]> wrote:
--
-Austin
It's useless without the backtrace.Here's another piece of info that might be useful: When the game started being slow during the game menus, there was more output. The interesting line was the "Unhandled page fault" one.
--
-Austin
Code: Select all
WineDbg starting on pid 0017
ALSA lib pcm.c:2144:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
ALSA lib pcm.c:2144:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
ALSA lib pcm.c:2144:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:mixer:ALSA_MixerInit No master control found on Brooktree Bt878, disabling mixer
0x6040ed93: movl %edi,0x0(%esp)
Wine-dbg>cont
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33ef54,0x00000000), stub!
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:CreateContext SetPixelFormat failed on HDC=0x370 for iPixelFormat=3
err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain (0x1442f8) Something's still holding the front buffer
fixme:d3d9:IDirect3DDevice9Impl_CreateAdditionalSwapChain (0x13ff40) call to IWineD3DDevice_CreateSwapChain failed
fixme:d3d9:IDirect3D9Impl_CreateDevice (0x13f4e0) D3D Initialization failed for WineD3DDevice 0x1442f8
fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x15bff8) : stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x40fb930,0x4697948): stub
Thread ID=001c not in our list of threads -> can't rename
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2382
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) @ surface.c / 2384
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) @ surface.c / 2386
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE) @ surface.c / 2388
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST) @ surface.c / 2390
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST) @ surface.c / 2392
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2401
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 404
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCopyTexSubImage2D @ surface.c / 968
First chance exception: page fault on write access to 0xae206085 in 32-bit code (0x601bfe38).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:601bfe38 ESP:0033ebc0 EBP:0033ec70 EFLAGS:00210202( - 00 - -RI1)
EAX:ae20607d EBX:602b4ff4 ECX:602b6188 EDX:7dae1667
ESI:00000020 EDI:00000002
Stack dump:
0x0033ebc0: 00000000 00000000 00000000 00000000
0x0033ebd0: 00000000 00000000 00000000 00000000
0x0033ebe0: 00000000 00000000 01000000 0001f4f5
0x0033ebf0: ffffffff 00000000 7eb70008 602b6178
0x0033ec00: 00000020 00000004 001bfd71 601bfd71
0x0033ec10: 00000240 7eb1c040 0033ec60 00000000
Backtrace:
=>1 0x601bfe38 (0x0033ec70)
2 0x601c1ce5 (0x0033ec94)
3 0x626b3702 in libglcore.so.1 (+0x2b6702) (0x00000001)
4 0x00000000 (0x00000000)
0x601bfe38: movl %ecx,0x8(%eax)
Wine-dbg>
Apps slow down after several minutes
On Wed, Dec 3, 2008 at 10:51 PM, faceplant <[email protected]> wrote:
--
-Austin
The crash is in your video driver.Code:
WineDbg starting on pid 0017
ALSA lib pcm.c(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
ALSA lib pcm.c(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
ALSA lib pcm.c(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:mixer:ALSA_MixerInit No master control found on Brooktree Bt878, disabling mixer
0x6040ed93: movl %edi,0x0(%esp)
Wine-dbg>cont
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33ef54,0x00000000), stub!
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:CreateContext SetPixelFormat failed on HDC=0x370 for iPixelFormat=3
err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain (0x1442f8) Something's still holding the front buffer
fixme:d3d9:IDirect3DDevice9Impl_CreateAdditionalSwapChain (0x13ff40) call to IWineD3DDevice_CreateSwapChain failed
fixme:d3d9:IDirect3D9Impl_CreateDevice (0x13f4e0) D3D Initialization failed for WineD3DDevice 0x1442f8
fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x15bff8) : stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x40fb930,0x4697948): stub
Thread ID=001c not in our list of threads -> can't rename
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2382
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) @ surface.c / 2384
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) @ surface.c / 2386
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE) @ surface.c / 2388
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST) @ surface.c / 2390
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST) @ surface.c / 2392
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2401
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 404
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCopyTexSubImage2D @ surface.c / 968
First chance exception: page fault on write access to 0xae206085 in 32-bit code (0x601bfe38).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:601bfe38 ESP:0033ebc0 EBP:0033ec70 EFLAGS:00210202( - 00 - -RI1)
EAX:ae20607d EBX:602b4ff4 ECX:602b6188 EDX:7dae1667
ESI:00000020 EDI:00000002
Stack dump:
0x0033ebc0: 00000000 00000000 00000000 00000000
0x0033ebd0: 00000000 00000000 00000000 00000000
0x0033ebe0: 00000000 00000000 01000000 0001f4f5
0x0033ebf0: ffffffff 00000000 7eb70008 602b6178
0x0033ec00: 00000020 00000004 001bfd71 601bfd71
0x0033ec10: 00000240 7eb1c040 0033ec60 00000000
Backtrace:
=>1 0x601bfe38 (0x0033ec70)
2 0x601c1ce5 (0x0033ec94)
3 0x626b3702 in libglcore.so.1 (+0x2b6702) (0x00000001)
4 0x00000000 (0x00000000)
0x601bfe38: movl %ecx,0x8(%eax)
Wine-dbg>
--
-Austin