Broken D3D?

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Sevarai
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Posts: 2
Joined: Sat Nov 08, 2008 2:08 pm

Broken D3D?

Post by Sevarai »

Hi guys. I've got a bit of a problem that I can't quite figure out and I've not been able to find anything useful in relation to this issue. I've searched through these forums and on google, etc.. and have found nothing so far that has helped. My problem is with Fallout 3, which I know isn't quite working entirely yet anyway. It won't even start, but should according to the appdb entries.

Here's the error I receive when running "wine fallout3.exe"
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f60c,0x00000000), stub!
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
I get this same error when trying to start Warhammer Online as well.

I'm running Ubuntu 8.10 and using an Nvidia 8800 GTS and have tried wine 1.1.7 and 1.1.8 both packaged and compiled from source. The first time through compiling them, I noticed after ./configure that I was missing opengl header files so I went back and installed libgl1-mesa-dev and that seemed to fix the issue, but still no luck on getting anywhere past this error message. I have tried reinstalling DX9 via winecfg and with the August 08 redistributable.

I'm just a little bit lost about where to go from here. I have a feeling that this is something very simple, I just can't put a finger on it. I know that the newest Xorg doesn't rely on xorg.conf anymore, but is DRI support required? The nvidia driver is loaded and the control panel shows that everything's working as normal. I can post something else here if it would help.

Any ideas? Thanks!
James McKenzie

Broken D3D?

Post by James McKenzie »

Sevarai wrote:
Hi guys. I've got a bit of a problem that I can't quite figure out and I've not been able to find anything useful in relation to this issue. I've searched through these forums and on google, etc.. and have found nothing so far that has helped. My problem is with Fallout 3, which I know isn't quite working entirely yet anyway. It won't even start, but should according to the appdb entries.

Here's the error I receive when running "wine fallout3.exe"
Looks like it does not run on Wine 1.1.7. Try Wine 1.1.8 that was just
released.

AppDB entry:

http://appdb.winehq.org/objectManager.p ... n&iId=8559

James McKenzie
Sevarai
Newbie
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Posts: 2
Joined: Sat Nov 08, 2008 2:08 pm

Post by Sevarai »

James,

Thanks for the reply. I have tried with 1.1.8 as well and still have the same problem. Others have succeeded with 1.1.7 (which I have also tried) and have at least gotten in before it crashed. The link which you provided is not the one that seems to be used right now.

http://appdb.winehq.org/objectManager.p ... ngId=32906

That's where I'm getting most of my info concerning this particular game. I was hoping this was more of a generic problem that concerned directx.
James McKenzie

Broken D3D?

Post by James McKenzie »

Sevarai wrote:
James,

Thanks for the reply. I have tried with 1.1.8 as well and still have the same problem. Others have succeeded with 1.1.7 (which I have also tried) and have at least gotten in before it crashed. The link which you provided is not the one that seems to be used right now.

http://appdb.winehq.org/objectManager.p ... ngId=32906

That's where I'm getting most of my info concerning this particular game. I was hoping this was more of a generic problem that concerned directx.

I missed the 1.0 link.

Looks like you will need a customized Wine in order to run this game.
Hopefully, the proposed patch will be sent in an incorporated into Wine.

This does not appear to be a DirectX problem, but it could be.

James McKenzie
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