I am running into two possibly related bugs when running a Windows application, and am trying to understand their cause, whether the problem is with my application or Wine, and if there is anything I can do about it.
I am using a particular debugging SNES emulator (https://www.zophar.net/snes/geiger-s-sn ... ugger.html). The program is composed of two windows; the main window that displays the game, and a debugging console. The problems are with the debugging console. When a game is running, things are fine. If the debugging console is used to step through the game's assembly, the game is paused and then the bugs occur. The first bug is that instead of printing one line of output to the debugging console, the same line is repeatedly printed to the console. The second bug is that when using the xmonad tiling manager, the debugging console window slides a pixel down and to the right every frame, eventually sliding off screen, without any input.
Why is the line printed continuously? Why is my window sliding? Does this sound like an input problem? Any help would be appreciated (and unexpected).