[Darwine] Can't run STALKER

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Hitman
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Joined: Thu Aug 21, 2008 5:07 am

[Darwine] Can't run STALKER

Post by Hitman »

Well, It's my first time running a wine client, yet I can't run the desired app I want. I am trying to run Stalker using Darwine 1.1.0 wih Xquartz and all the other stuf installed, om my macbook pro (OSX 10.5.4, Xcode) with the specs: 2,4 ghz intel dualcore, 256mb nvidia 8600m gt, 4gb ram and plenty of disc space.

I just ran the installer of Stalker and I installed. Yet now I am trying to run it, bu it exits with an error:

Code: Select all

err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:heap:RtlCompactHeap (0xb50000, 0x0) stub
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(646,505)
err:wgl:has_opengl Failed to load libGL: dlopen(libGL.1.dylib, 266): image not found
err:wgl:has_opengl OpenGL support is disabled.
err:d3d:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat
err:d3d:InitAdapters Failed to get a gl context for default adapter
err:wine_d3d:WineDirect3DCreate Direct3D9 is not available without opengl
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpFilterMemory
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpScanMemory
‡Œ†Ä#†ßPïfixme:dbghelp:dump_system_info fill in CPU vendorID and feature set
wine: Unhandled exception 0x80000003 at address 0x5a6024 (thread 0009), starting debugger...
0x005a6024: int	$3
Modules:
Module	Address			Debug info	Name (41 modules)
PE	  330000-  340000	Deferred        openal32
PE	  340000-  367000	Deferred        xrcdb
PE	  370000-  3b3000	Deferred        bugtrap
PE	  3c0000-  3e1000	Deferred        eax
PE	  3f0000-  3f7000	Deferred        xrcpu_pipe
PE	  400000-  58a000	Deferred        xr_3da
PE	  590000-  66a000	Export          xrcore
PE	  670000-  6b7000	Deferred        xrlua
PE	  6c0000-  927000	Deferred        d3dx9_31
PE	  c60000-  c6f000	Deferred        xrxmlparser
PE	 1560000- 15da000	Deferred        xrrender_r1
PE	 15e0000- 15f8000	Deferred        xrparticles
PE	 1600000- 1bbb000	Deferred        xrgame
PE	 1bc0000- 1bd2000	Deferred        xrnetserver
PE	 1be0000- 1c14000	Deferred        ode
PE	 1c20000- 1d01000	Deferred        wrap_oal
PE	10000000-10039000	Deferred        xrsound
PE	601a0000-601a4000	Deferred        version
PE	60410000-6045d000	Deferred        winmm
PE	604b0000-604c5000	Deferred        user32
PE	60660000-60664000	Deferred        gdi32
PE	60730000-60734000	Deferred        advapi32
PE	619d0000-619e2000	Deferred        comctl32
PE	61ac0000-61ac4000	Deferred        ole32
PE	61bc0000-61bc4000	Deferred        rpcrt4
PE	61c80000-61cea000	Deferred        comdlg32
PE	61d40000-61dbb000	Deferred        shell32
PE	61eb0000-61eb6000	Deferred        shlwapi
PE	61f30000-61f36000	Deferred        winspool
PE	61f80000-61f84000	Deferred        ws2_32
PE	61fb0000-61fb8000	Deferred        wininet
PE	62040000-62044000	Deferred        oleaut32
PE	62130000-62133000	Deferred        dbghelp
PE	62180000-62183000	Deferred        psapi
PE	621a0000-621a4000	Deferred        dsound
PE	62280000-62284000	Deferred        msvcrt
PE	62da0000-62da4000	Deferred        d3d9
PE	7b810000-7b87f000	Deferred        kernel32
PE	7bc10000-7bc14000	Deferred        ntdll
PE	7c340000-7c396000	Deferred        msvcr71
PE	7c3a0000-7c41b000	Deferred        msvcp71
Threads:
process  tid      prio (all id:s are in hex)
00000008 (D) C:\Programma Bestanden\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe
	0000001b   15
	0000001a    0
	00000017    0
	00000009    0 <==
0000000c 
	00000014    0
	00000013    0
	00000012    0
	0000000e    0
	0000000d    0
0000000f 
	00000016    0
	00000015    0
	00000011    0
	00000010    0
00000018 
	00000019    0
Backtrace:
=>1 0x005a6024 in xrcore (+0x16024) (0x7c36a42b)
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpFilterMemory
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpScanMemory
fixme:dbghelp:dump_system_info fill in CPU vendorID and feature set
fixme:winmm:MMDRV_Exit Closing while ll-driver open
What going wrong.

btw I'm new to the *nix world
vitamin
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Joined: Sat Feb 23, 2008 2:29 pm

Re: [Darwine] Can't run STALKER

Post by vitamin »

Hitman wrote:Well, It's my first time running a wine client, yet I can't run the desired app I want. I am trying to run Stalker using Darwine 1.1.0 wih Xquartz and all the other stuf installed, om my macbook pro (OSX 10.5.4, Xcode) with the specs: 2,4 ghz intel dualcore, 256mb nvidia 8600m gt, 4gb ram and plenty of disc space.

I just ran the installer of Stalker and I installed. Yet now I am trying to run it, bu it exits with an error:
How did you run it? Have you followed HOWTO on AppDB? I'm guessing not.
Hitman
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Posts: 4
Joined: Thu Aug 21, 2008 5:07 am

Bit late:

Post by Hitman »

Wel I did actually, I've tried every hint mentioned there. I even compiled wine 1.1.3 for OSX and retried it. It didn't even help. I can install the game. Yet when I try to launch it (with and without the options) it's giving me an error.

I've tried every config possible and still it's giving me an error with it.
vitamin
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Posts: 6605
Joined: Sat Feb 23, 2008 2:29 pm

Re: Bit late:

Post by vitamin »

Hitman wrote:Wel I did actually, I've tried every hint mentioned there. I even compiled wine 1.1.3 for OSX and retried it. It didn't even help. I can install the game. Yet when I try to launch it (with and without the options) it's giving me an error.

I've tried every config possible and still it's giving me an error with it.
Did you installed Xorg version of X? The X that comes with osx is defective and won't work with Wine (the OpenGL part that is). http://wiki.winehq.org/MacOSX/FAQs
Hitman
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Posts: 4
Joined: Thu Aug 21, 2008 5:07 am

Post by Hitman »

I installed Xquartz, the proper Xorg that is.

I've tried serveral things:

I compiled Wine 1.1.3 for OSX. Still ahving the problems
I compiled Darwine for OSX. Same
I got the prebuild version of Darwine. Same problems
I even tried it in Crossover Games, which just freezes up when I try to install it in a new and old bottle.
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