Hello,
I was trying to play Trailmakers so I installed it through steam but ounce i tried to launch the game i just got a copple of line of code I couldn't understand and then nothing. I'm on mac OS High Sierra and i use wine 3.0.1. In wait of some generous people to help me.
00d0:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x1800f9cfc, 0x181438070, 0x181438090) stub.
00d0:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x1812bbb48, 43) stub
00d0:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x14000107c, 0x140014030, 0x140014050) stub.
00d0:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x140012360, 43) stub
00d0:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x2571124, 0x29ab3e0, 0x29ab400) stub.
00d0:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x2971630, 43) stub
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Trailmakers/Trailmakers_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Trailmakers/Trailmakers_Data/MonoBleedingEdge/etc'
00d0:err:seh:setup_exception stack overflow 1616 bytes in thread 00d0 eip 000000007bc2d7f8 esp 0000000000130fc0 stack 0x130000-0x131000-0x230000
stack error at launching for Trailmakers-steam
Re: stack error at launching for Trailmakers-steam
I forgot to say i'm on a 64-bit version of wine because TRailmakers need a 64-bit version
Also i've tried using windbg but it just turned without end so i did some research and found that it was due to a loop that ended with stack error for wine and that winedbg just stayed in the loop. here below two turn of loop:
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0169:Call ntdll.RtlAllocateHeap(00010000,00000008,00000038,) ret=029aa557
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0169:trace:heap:RtlAllocateHeap (0x10000,7000006a,00000038): returning 0xe3f20
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0169:Ret ntdll.RtlAllocateHeap() retval=000e3f20 ret=029aa557
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0169:Call ntdll.RtlAllocateHeap(00010000,00000008,00000058,) ret=029aa557
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0169:trace:heap:RtlAllocateHeap (0x10000,7000006a,00000058): returning 0x483f70
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0169:Ret ntdll.RtlAllocateHeap() retval=00483f70 ret=029aa557
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0169:Call ntdll.RtlAllocateHeap(00010000,00000000,00000018,) ret=029aa41c
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0169:trace:heap:RtlAllocateHeap (0x10000,70000062,00000018): returning 0xf1990
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0169:Ret ntdll.RtlAllocateHeap() retval=000f1990 ret=029aa41c
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0169:Call ntdll.RtlFreeHeap(00010000,00000000,000f1990,) ret=029aa3b4
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0169:trace:heap:RtlFreeHeap (0x10000,70000062,0xf1990): returning TRUE
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0169:Ret ntdll.RtlFreeHeap() retval=00000001 ret=029aa3b4
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0169:Call ntdll.RtlFreeHeap(00010000,00000000,00483f70,) ret=029aa3b4
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0169:trace:heap:RtlFreeHeap (0x10000,70000062,0x483f70): returning TRUE
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0169:Ret ntdll.RtlFreeHeap() retval=00000001 ret=029aa3b4
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0169:Call ntdll.RtlFreeHeap(00010000,00000000,000e3f20,) ret=029aa3b4
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0169:trace:heap:RtlFreeHeap (0x10000,70000062,0xe3f20): returning TRUE
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0169:Ret ntdll.RtlFreeHeap() retval=00000001 ret=029aa3b4
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0169:trace:seh:NtRaiseException code=c0000005 flags=0 addr=0x3141269 ip=3141269 tid=0169
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0169:trace:seh:NtRaiseException info[0]=0000000000000000
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0169:trace:seh:NtRaiseException info[1]=0000000000000010
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0169:trace:seh:NtRaiseException rax=0000000000145408 rbx=0000000000000000 rcx=000000000048b218 rdx=ffffffff80131500
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0169:trace:seh:NtRaiseException rsi=000000000048b218 rdi=0000000000000010 rbp=0000000000145460 rsp=00000000001453e0
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0169:trace:seh:NtRaiseException r8=0000000000000000 r9=0000000003141010 r10=0000000000000006 r11=0000000003141220
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0169:trace:seh:NtRaiseException r12=0000000000145ab0 r13=00000000000205d0 r14=0000000000000000 r15=0000000000000000
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0169:trace:seh:call_vectored_handlers calling handler at 0x26ab100 code=c0000005 flags=0
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0169:Call ntdll.RtlAllocateHeap(00010000,00000008,00000038,) ret=029aa557
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0169:trace:heap:RtlAllocateHeap (0x10000,7000006a,00000038): returning 0x483ff0
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0169:Ret ntdll.RtlAllocateHeap() retval=00483ff0 ret=029aa557
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0169:Call ntdll.RtlAllocateHeap(00010000,00000008,00000058,) ret=029aa557
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0169:trace:heap:RtlAllocateHeap (0x10000,7000006a,00000058): returning 0x484050
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0169:Ret ntdll.RtlAllocateHeap() retval=00484050 ret=029aa557
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0169:Call ntdll.RtlAllocateHeap(00010000,00000000,00000018,) ret=029aa41c
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0169:trace:heap:RtlAllocateHeap (0x10000,70000062,00000018): returning 0xf19d0
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0169:Ret ntdll.RtlAllocateHeap() retval=000f19d0 ret=029aa41c
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0169:Call ntdll.RtlFreeHeap(00010000,00000000,000f19d0,) ret=029aa3b4
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0169:trace:heap:RtlFreeHeap (0x10000,70000062,0xf19d0): returning TRUE
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0169:Ret ntdll.RtlFreeHeap() retval=00000001 ret=029aa3b4
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0169:Call ntdll.RtlFreeHeap(00010000,00000000,00484050,) ret=029aa3b4
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0169:trace:heap:RtlFreeHeap (0x10000,70000062,0x484050): returning TRUE
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0169:Ret ntdll.RtlFreeHeap() retval=00000001 ret=029aa3b4
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0169:Call ntdll.RtlFreeHeap(00010000,00000000,00483ff0,) ret=029aa3b4
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0169:trace:heap:RtlFreeHeap (0x10000,70000062,0x483ff0): returning TRUE
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0169:Ret ntdll.RtlFreeHeap() retval=00000001 ret=029aa3b4
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0169:trace:seh:NtRaiseException code=c0000005 flags=0 addr=0x3141269 ip=3141269 tid=0169
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0169:trace:seh:NtRaiseException info[0]=0000000000000000
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0169:trace:seh:NtRaiseException info[1]=0000000000000010
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0169:trace:seh:NtRaiseException rax=00000000001438e8 rbx=0000000000000000 rcx=000000000048b218 rdx=ffffffff80131500
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0169:trace:seh:NtRaiseException rsi=000000000048b218 rdi=0000000000000010 rbp=0000000000143940 rsp=00000000001438c0
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0169:trace:seh:NtRaiseException r8=0000000000000000 r9=0000000003141010 r10=0000000000000006 r11=0000000003141220
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0169:trace:seh:NtRaiseException r12=0000000000143f90 r13=00000000000205d0 r14=0000000000000000 r15=0000000000000000
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0169:trace:seh:call_vectored_handlers calling handler at 0x26ab100 code=c0000005 flags=0
Also i've tried using windbg but it just turned without end so i did some research and found that it was due to a loop that ended with stack error for wine and that winedbg just stayed in the loop. here below two turn of loop:
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