Wine 3D leads to weird screen

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tviel
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Posts: 1
Joined: Sun Aug 10, 2008 12:55 am

Wine 3D leads to weird screen

Post by tviel »

Hi Folks,

starting from yesterday on (I updated my SuSE, before it worked perfectly). I get a weird graphic output starting an 3D game in wine (I use WOW for tests, it already worked flawlessly).

This is like, the screen is duplicated left to right, and the whole screen is like looking through an interference (lot of small blocks making stuff unsharp).

I checked out native OpenGL games (e.g. Sauerbraten) and different older ATI drivers. All didnt resolve the issue with wine.

So I'm up to believe, that it might have something to do with wine.

I'm using wine 1.1.2 in OpenSuse11 with fglrx 8.7 driver for my radeon 9700 mobile.

Again, it worked absolutely flawless until yesterday morning. Maybe I got a wine update and didnt recognize it.
But reinstalling wine 1.1.2 or trying to use wine-1.0rc3 doesnt work it out.


Any hints? Thanks.



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fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
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dimesio
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Posts: 13367
Joined: Tue Mar 25, 2008 10:30 pm

Re: Wine 3D leads to weird screen

Post by dimesio »

tviel wrote: This is like, the screen is duplicated left to right, and the whole screen is like looking through an interference (lot of small blocks making stuff unsharp).
I'm using wine 1.1.2 in OpenSuse11 with fglrx 8.7 driver for my radeon 9700 mobile.
This is a known bug in the ATI 8.6 and 8.7 drivers: http://ati.cchtml.com/show_bug.cgi?id=1173
Wintershade
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Posts: 24
Joined: Fri Jun 13, 2008 6:23 am

Post by Wintershade »

How on Earth did you get WINE to work without screen corruption?

I have the same graphics card as you and the same drivers... and it results in this... :(
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