I created a new topic for this question, because it doesn't really fit in where I originally posted it.
So, I installed FL Studio with 32 bit Wine prefix and run the 32 bit version of FL Studio using FL Studio ASIO. It seems to work just fine, except for the following latency issue:
I understand that after having recorded an external audio source, FL Studio is able to compensate for the latency caused by the hardware and the audio driver, so that no playback latency is noticeable after the recording is finished. This feature becomes especially important to me when using FL Studio to record guitar loops, because I'd like to do that without having to fiddle around much when adding another layer to the loop (and i don't even know how you could easily rotate a sample anyway).
The problem is that this feature seems to not work with my setup. I suspect that somehow FL Studio doesn't receive the actual latency value by the sound driver as it normally would (but then again, I really don't know anything about sound drivers, or Wine

Does anyone know a way to make this compensation feature work properly or at least to tweak the value manually? That would be great!
