Double Buffering implementation in Wine.

Questions about Wine on Linux
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Chebanenko Igor
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Joined: Tue Jul 16, 2013 5:16 am

Double Buffering implementation in Wine.

Post by Chebanenko Igor »

Can anyone tell,when double buffering will be in Wine? As far as I know,many games can't start properly because of this. In terminal output you can see this:

Code: Select all


fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.

PS

I found this one:
https://msdn.microsoft.com/ru-ru/librar ... 80%29.aspx


UPD:

OpenGL Programming Guide
Chapter 10
The Framebuffer

http://www.glprogramming.com/red/chapter10.html
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