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$ wine --version
wine-1.6.2
With this game Speedball 2 Tournament I have a strange problem the game starts well but when the intro stops all I have is the sound and a white screen I cant see the menu of game the command terminal when I start the game is ->
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fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (2840), rejected
err:winediag:shader_generate_glsl_declarations The hardware does not support enough uniform components to run this shader, it may not render correctly.
fixme:d3d_shader:shader_glsl_validate_link Program 11 link status invalid.
fixme:d3d_shader:shader_glsl_dump_program_source Object 9:
fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1.
fixme:d3d_shader:shader_glsl_dump_program_source
fixme:d3d_shader:shader_glsl_dump_program_source #version 120
fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 vs_c[247];
fixme:d3d_shader:shader_glsl_dump_program_source ivec4 A0;
fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in0;
fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in1;
fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in2;
fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in3;
fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in4;
fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in5;
fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in6;
fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in7;
fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in8;
fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 posFixup;
fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4[12]);
fixme:d3d_shader:shader_glsl_dump_program_source vec4 vs_out[12];
fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 R3;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 R4;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 R5;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 R6;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 R7;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
fixme:d3d_shader:shader_glsl_dump_program_source void main()
fixme:d3d_shader:shader_glsl_dump_program_source {
fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (vs_in2.y + vs_in2.x);
fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (R0.x + vs_in2.z);
fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (-R0.x + vs_c[251].y);
fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = (vs_in3.xyzw * vs_c[251].xxxx);
fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (fract(R1.xyzw));
fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = (R1.xyzw + -R2.xyzw);
.....