Speedball 2 Tournament problem

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portaro
Level 2
Level 2
Posts: 23
Joined: Mon Mar 05, 2012 7:31 pm

Speedball 2 Tournament problem

Post by portaro »

Hello I need to open this post to find some help about my problem ,

Code: Select all

$ wine --version
wine-1.6.2
My pc is a Pentium IV 3GHZ, 2.5 GB RAM, Nvidia Fx 5500 (256 RAM).

With this game Speedball 2 Tournament I have a strange problem the game starts well but when the intro stops all I have is the sound and a white screen I cant see the menu of game the command terminal when I start the game is ->

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fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (2840), rejected
err:winediag:shader_generate_glsl_declarations The hardware does not support enough uniform components to run this shader, it may not render correctly.
fixme:d3d_shader:shader_glsl_validate_link Program 11 link status invalid.
fixme:d3d_shader:shader_glsl_dump_program_source Object 9:
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB.
fixme:d3d_shader:shader_glsl_dump_program_source     GL_OBJECT_COMPILE_STATUS_ARB: 1.
fixme:d3d_shader:shader_glsl_dump_program_source 
fixme:d3d_shader:shader_glsl_dump_program_source     #version 120
fixme:d3d_shader:shader_glsl_dump_program_source     uniform vec4 vs_c[247];
fixme:d3d_shader:shader_glsl_dump_program_source     ivec4 A0;
fixme:d3d_shader:shader_glsl_dump_program_source     attribute vec4 vs_in0;
fixme:d3d_shader:shader_glsl_dump_program_source     attribute vec4 vs_in1;
fixme:d3d_shader:shader_glsl_dump_program_source     attribute vec4 vs_in2;
fixme:d3d_shader:shader_glsl_dump_program_source     attribute vec4 vs_in3;
fixme:d3d_shader:shader_glsl_dump_program_source     attribute vec4 vs_in4;
fixme:d3d_shader:shader_glsl_dump_program_source     attribute vec4 vs_in5;
fixme:d3d_shader:shader_glsl_dump_program_source     attribute vec4 vs_in6;
fixme:d3d_shader:shader_glsl_dump_program_source     attribute vec4 vs_in7;
fixme:d3d_shader:shader_glsl_dump_program_source     attribute vec4 vs_in8;
fixme:d3d_shader:shader_glsl_dump_program_source     uniform vec4 posFixup;
fixme:d3d_shader:shader_glsl_dump_program_source     void order_ps_input(in vec4[12]);
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 vs_out[12];
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R1;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R2;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R3;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R4;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R5;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R6;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 R7;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 tmp0;
fixme:d3d_shader:shader_glsl_dump_program_source     vec4 tmp1;
fixme:d3d_shader:shader_glsl_dump_program_source     void main()
fixme:d3d_shader:shader_glsl_dump_program_source     {
fixme:d3d_shader:shader_glsl_dump_program_source     R0.x = (vs_in2.y + vs_in2.x);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.x = (R0.x + vs_in2.z);
fixme:d3d_shader:shader_glsl_dump_program_source     R0.x = (-R0.x + vs_c[251].y);
fixme:d3d_shader:shader_glsl_dump_program_source     R1.xyzw = (vs_in3.xyzw * vs_c[251].xxxx);
fixme:d3d_shader:shader_glsl_dump_program_source     R2.xyzw = (fract(R1.xyzw));
fixme:d3d_shader:shader_glsl_dump_program_source     R1.xyzw = (R1.xyzw + -R2.xyzw);

.....
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dimesio
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Posts: 13367
Joined: Tue Mar 25, 2008 10:30 pm

Re: Speedball 2 Tournament problem

Post by dimesio »

Code: Select all

err:winediag:shader_generate_glsl_declarations The hardware does not support enough uniform components to run this shader, it may not render correctly.
Looks like your graphics card is inadequate for this game.
portaro
Level 2
Level 2
Posts: 23
Joined: Mon Mar 05, 2012 7:31 pm

Re: Speedball 2 Tournament problem

Post by portaro »

Thanks, well I think that my card can run the game but on wine nothing is guaranteed.

I have other problem with Sculptris http://pixologic.com/sculptris/ the hotkeys dont work I need any extra package?
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dimesio
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Posts: 13367
Joined: Tue Mar 25, 2008 10:30 pm

Re: Speedball 2 Tournament problem

Post by dimesio »

portaro wrote: I have other problem with Sculptris http://pixologic.com/sculptris/ the hotkeys dont work
Known bug: https://bugs.winehq.org/show_bug.cgi?id=28884.
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