Pulse audo in 1.3.25+
Pulse audo in 1.3.25+
So I used to use the winepulse patch for wine. (Yes I like pulse). But
since 1.3.25+ uses mmdevapi for audio, that patch no longer works. That
author points to a wine multimedia git, however, after installing that I
have no more sound in any wine application, and the winecfg test audio says
audio failed. How do I get this new sound server working in wine?
--
Sincerely,
MacNean C. Tyrrell
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since 1.3.25+ uses mmdevapi for audio, that patch no longer works. That
author points to a wine multimedia git, however, after installing that I
have no more sound in any wine application, and the winecfg test audio says
audio failed. How do I get this new sound server working in wine?
--
Sincerely,
MacNean C. Tyrrell
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Pulse audo in 1.3.25+
Sorry I clicked send too early. SO I've dropped back to 1.3.24 for now with
the pulse patch. I may try this again in a month or two to see if the sound
has come along farther for those of us who dont' want to uninstall pulse and
install alsa.
On Fri, Aug 19, 2011 at 10:37 AM, MacNean Tyrrell <[email protected]> wrote:
--
Sincerely,
MacNean C. Tyrrell
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the pulse patch. I may try this again in a month or two to see if the sound
has come along farther for those of us who dont' want to uninstall pulse and
install alsa.
On Fri, Aug 19, 2011 at 10:37 AM, MacNean Tyrrell <[email protected]> wrote:
So I tried the multimedia wine git, the openal-soft git, and the
alsa-plugin patch for pulse. I got sound in WoW.exe but not in Steam Games
(steam has sound but when it launches a game I don't have sound anymore).
On Fri, Aug 19, 2011 at 8:08 AM, MacNean Tyrrell <[email protected]>wrote:
So I used to use the winepulse patch for wine. (Yes I like pulse). But
since 1.3.25+ uses mmdevapi for audio, that patch no longer works. That
author points to a wine multimedia git, however, after installing that I
have no more sound in any wine application, and the winecfg test audio says
audio failed. How do I get this new sound server working in wine?
--
Sincerely,
MacNean C. Tyrrell
--
Sincerely,
MacNean C. Tyrrell
--
Sincerely,
MacNean C. Tyrrell
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Pulse audo in 1.3.25+
So I tried the multimedia wine git, the openal-soft git, and the alsa-plugin
patch for pulse. I got sound in WoW.exe but not in Steam Games (steam has
sound but when it launches a game I don't have sound anymore).
On Fri, Aug 19, 2011 at 8:08 AM, MacNean Tyrrell <[email protected]> wrote:
--
Sincerely,
MacNean C. Tyrrell
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patch for pulse. I got sound in WoW.exe but not in Steam Games (steam has
sound but when it launches a game I don't have sound anymore).
On Fri, Aug 19, 2011 at 8:08 AM, MacNean Tyrrell <[email protected]> wrote:
So I used to use the winepulse patch for wine. (Yes I like pulse). But
since 1.3.25+ uses mmdevapi for audio, that patch no longer works. That
author points to a wine multimedia git, however, after installing that I
have no more sound in any wine application, and the winecfg test audio says
audio failed. How do I get this new sound server working in wine?
--
Sincerely,
MacNean C. Tyrrell
--
Sincerely,
MacNean C. Tyrrell
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What do you mean by "hardware acceleration set to emulation"? Is such asoundrc not sufficient (it works for gst-launch-0.10 audiotestsrc ! alsasink but not wine):oiaohm wrote:winepulse patch we do not provide support for.
Please try alsa with hardware acceleration set to emulation.
Installing the winepulse patch breaks things.
Code: Select all
pcm.dsp0 {
type pulse
}
pcm.dsp {
type pulse
}
pcm.!default {
type pulse
}
ctl.!default {
type pulse
}
pcm.pulse {
type pulse
}
ctl.pulse {
type pulse
}
ctl.mixer0 {
type pulse
}
Out of curiosity, as I've seen you talk about this with much knowledge in another thread, how does "Emulation" affect the sound quality? Thanks.oiaohm wrote:This is referring to winecfg audio settings.Please try alsa with hardware acceleration set to emulation.
Wine alsa interface has two options full and emulation. Set on the winecfg audio tab.
Yes lot of pulseaudio hell is coming from the fact people are not changing that from default of full
-
- Level 1
- Posts: 5
- Joined: Sun May 25, 2008 8:01 am
The same results in both cases - no audio.oiaohm wrote:This is referring to winecfg audio settings.Please try alsa with hardware acceleration set to emulation.
Wine alsa interface has two options full and emulation. Set on the winecfg audio tab.
Yes lot of pulseaudio hell is coming from the fact people are not changing that from default of full
jorl17 emulated mode sound quality as such no difference as long as it does not break up.
But there is a performance difference. More dependance on CPU for processing in emulated than full. Full uses a few extra options in alsa to improve odds perfect audio under load.
Basically emulation is running without a safety net.
uzytkownik is wine putting any messages out on terminal also make sure alsaplay or otherwise equal native alsa using program can make sound.
But there is a performance difference. More dependance on CPU for processing in emulated than full. Full uses a few extra options in alsa to improve odds perfect audio under load.
Basically emulation is running without a safety net.
uzytkownik is wine putting any messages out on terminal also make sure alsaplay or otherwise equal native alsa using program can make sound.
-
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- Posts: 5
- Joined: Sun May 25, 2008 8:01 am
oiaohm wrote:jorl17 emulated mode sound quality as such no difference as long as it does not break up.
But there is a performance difference. More dependance on CPU for processing in emulated than full. Full uses a few extra options in alsa to improve odds perfect audio under load.
Basically emulation is running without a safety net.
uzytkownik is wine putting any messages out on terminal also make sure alsaplay or otherwise equal native alsa using program can make sound.
Code: Select all
ALSA lib pcm_pulse.c:995:(_snd_pcm_pulse_open) Unknown field handle_underrun
ALSA lib pcm_pulse.c:995:(_snd_pcm_pulse_open) Unknown field handle_underrun
ALSA lib pcm_pulse.c:995:(_snd_pcm_pulse_open) Unknown field handle_underrun
ALSA lib pcm_pulse.c:995:(_snd_pcm_pulse_open) Unknown field handle_underrun
ALSA lib pcm_pulse.c:995:(_snd_pcm_pulse_open) Unknown field handle_underrun
err:winmm:WINMM_OpenDevice Activate failed: 80004005
ALSA lib pcm_pulse.c:995:(_snd_pcm_pulse_open) Unknown field handle_underrun
err:winmm:WINMM_OpenDevice Activate failed: 80004005
uzytkownik I did miss a step.
winecfg audio set hardware to emulation.
Next ok exit winecfg run wineserver -k to shut wine fully down. then re run and test.
"ALSA lib pcm_pulse.c:995:(_snd_pcm_pulse_open) Unknown field handle_underrun" This is something you should not be seeing.
This is like you Alsa pulse is not built right. There should be a underrun handler otherwise its not up to grade to run wine. Since underruns naturally happen all the time. Basically there should be a underrun error not Unknown field handle_underrun.
dmix does in fact provide a underrun handler.
Wine does particularly request alsa support for underrun correction.
Note I run without pulse audio
"ALSA lib ../../../src/pcm/pcm.c:7316:(snd_pcm_recover) underrun occurred"
is basically status normal. Audio should come out with under runs
Basically uzytkownik there is something major-ally wrong in your audio stack and this is why wine is not putting out sound.
Now if this is incompetence in the pulseaudio side they need their tails kicked.
winecfg audio set hardware to emulation.
Next ok exit winecfg run wineserver -k to shut wine fully down. then re run and test.
"ALSA lib pcm_pulse.c:995:(_snd_pcm_pulse_open) Unknown field handle_underrun" This is something you should not be seeing.
This is like you Alsa pulse is not built right. There should be a underrun handler otherwise its not up to grade to run wine. Since underruns naturally happen all the time. Basically there should be a underrun error not Unknown field handle_underrun.
dmix does in fact provide a underrun handler.
Wine does particularly request alsa support for underrun correction.
Note I run without pulse audio
"ALSA lib ../../../src/pcm/pcm.c:7316:(snd_pcm_recover) underrun occurred"
is basically status normal. Audio should come out with under runs
Basically uzytkownik there is something major-ally wrong in your audio stack and this is why wine is not putting out sound.
Now if this is incompetence in the pulseaudio side they need their tails kicked.
Pulse audo in 1.3.25+
On Sat, Aug 20, 2011 at 4:44 AM, oiaohm <[email protected]> wrote:
Which is fine. I'm looking how to get sound through pulse with wine in
1.3.25+ versions now. I saw there was a multimedia-git, but I can't get
sound out of it at all. Was hoping someone could offer some help with that
git so I could keep up on newer wines while also getting sound from pulse.
(aplay plays wav files fine. I've selected alsa/pulse/removed the Driver
Audio in regedit, I've changed Emulation to Full and back for all 3, still
no sound in Wine applications).
and here is console output:
ALSA lib pcm_pulse.c
(_snd_pcm_pulse_open) Unknown field
handle_underrun
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
--
Sincerely,
MacNean C. Tyrrell
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work in 1.3.25+ because of the mmdevapi (or however it's spelled) rewrite.winepulse patch we do not provide support for.
Please try alsa with hardware acceleration set to emulation.
Installing the winepulse patch breaks things.
Yes I know winepulse isn't supported. My point was that winepulse doesn't
Which is fine. I'm looking how to get sound through pulse with wine in
1.3.25+ versions now. I saw there was a multimedia-git, but I can't get
sound out of it at all. Was hoping someone could offer some help with that
git so I could keep up on newer wines while also getting sound from pulse.
(aplay plays wav files fine. I've selected alsa/pulse/removed the Driver
Audio in regedit, I've changed Emulation to Full and back for all 3, still
no sound in Wine applications).
and here is console output:
ALSA lib pcm_pulse.c
handle_underrun
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
--
Sincerely,
MacNean C. Tyrrell
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This is why. output streem will have failed to open because of that.ALSA lib pcm_pulse.c(_snd_pcm_pulse_open) Unknown field
handle_underrun
So its the "multimedia-git" where this is coming from. People developer branches for testing out future forms has some nasty requirements. Like the git version of pulseaudio as well. That supports the handle_under-run feature.
Emulation is the required state to use pulseaudio if you have a working version of it.
MacNean Tyrrell basically nice sweet spot wine has to ask for that feature since windows applications believe it perfectly fine to under run a audio buffer.
Why is wine requesting the feature. It stops wine from crashing the complete pulseaudio server due to it not handling underruns.
Yes its better to be pulseaudio incompadible until it underrun in it get more common.
Pulse audo in 1.3.25+
On Wed, Aug 31, 2011 at 8:54 AM, oiaohm <[email protected]> wrote:
wine-pulse patch for previous wines was no sound lag at all, anytime I chose
alsa/emulation I got sound lag. I haven't tested alsa in a long time on
regular wine. Maybe I'll compile a fresh 1.3.27 and test it.
So are you saying future versions of wine/pulseaudio will allow them to work
hand in hand without patches/emulation/etc?
--
Sincerely,
MacNean C. Tyrrell
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Why is wine requesting the feature. It stops wine from crashing theThis is why. output streem will have failed to open because of that.ALSA lib pcm_pulse.c(_snd_pcm_pulse_open) Unknown field
handle_underrun
So its the "multimedia-git" where this is coming from. People developer
branches for testing out future forms has some nasty requirements. Like the
git version of pulseaudio as well. That supports the handle_under-run
feature.
Emulation is the required state to use pulseaudio if you have a working
version of it.
MacNean Tyrrell basically nice sweet spot wine has to ask for that feature
since windows applications believe it perfectly fine to under run a audio
buffer.
1.3.27 non multimedia git work with no sound lag? 1 reason I love thecomplete pulseaudio server due to it not handling underruns.
Yes its better to be pulseaudio incompadible until it underrun in it get
more common.
I dont' think I'm understanding you well. I have set it to emulation, does
wine-pulse patch for previous wines was no sound lag at all, anytime I chose
alsa/emulation I got sound lag. I haven't tested alsa in a long time on
regular wine. Maybe I'll compile a fresh 1.3.27 and test it.
So are you saying future versions of wine/pulseaudio will allow them to work
hand in hand without patches/emulation/etc?
--
Sincerely,
MacNean C. Tyrrell
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Pulse audo in 1.3.25+
On Wed, Aug 31, 2011 at 2:29 PM, MacNean Tyrrell <[email protected]> wrote:
Alsa/Full (if I set emulation like you recommend I get no sound). I like
keeping up on the wine releases, so this is good. No sound lag anymore for
me (don't know if that's because of the mmdevapi rewrite or if pulse is just
handling the alsa plugin better now). And my mouse patch still works, so
onto 1.3.27 for me. Weird not having pulse for wine (and seeing the
application names, just alsa-plugin) but glad the newer ones are working.
--
Sincerely,
MacNean C. Tyrrell
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Well that's a refreshing sight. Vanilla 1.3.27 sound works for me with
On Wed, Aug 31, 2011 at 8:54 AM, oiaohm <[email protected]> wrote:
Why is wine requesting the feature. It stops wine from crashing theThis is why. output streem will have failed to open because of that.ALSA lib pcm_pulse.c(_snd_pcm_pulse_open) Unknown field
handle_underrun
So its the "multimedia-git" where this is coming from. People developer
branches for testing out future forms has some nasty requirements. Like the
git version of pulseaudio as well. That supports the handle_under-run
feature.
Emulation is the required state to use pulseaudio if you have a working
version of it.
MacNean Tyrrell basically nice sweet spot wine has to ask for that feature
since windows applications believe it perfectly fine to under run a audio
buffer.
does 1.3.27 non multimedia git work with no sound lag? 1 reason I love thecomplete pulseaudio server due to it not handling underruns.
Yes its better to be pulseaudio incompadible until it underrun in it get
more common.
I dont' think I'm understanding you well. I have set it to emulation,
wine-pulse patch for previous wines was no sound lag at all, anytime I chose
alsa/emulation I got sound lag. I haven't tested alsa in a long time on
regular wine. Maybe I'll compile a fresh 1.3.27 and test it.
So are you saying future versions of wine/pulseaudio will allow them to
work hand in hand without patches/emulation/etc?
Alsa/Full (if I set emulation like you recommend I get no sound). I like
keeping up on the wine releases, so this is good. No sound lag anymore for
me (don't know if that's because of the mmdevapi rewrite or if pulse is just
handling the alsa plugin better now). And my mouse patch still works, so
onto 1.3.27 for me. Weird not having pulse for wine (and seeing the
application names, just alsa-plugin) but glad the newer ones are working.
--
Sincerely,
MacNean C. Tyrrell
--
Sincerely,
MacNean C. Tyrrell
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Pulse audo in 1.3.25+
On Wed, Aug 31, 2011 at 4:21 PM, MacNean Tyrrell <[email protected]> wrote:
random load occurs, the sound can just stop for some reason. Haven't found
rhyme or reason to it, but annoying, dropping back to .24+wine-pulse for
now, will test it more in later wine updates.
--
Sincerely,
MacNean C. Tyrrell
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Eh spoke to soon. Sound works, but if I tab our, or play for awhile and a
On Wed, Aug 31, 2011 at 2:29 PM, MacNean Tyrrell <[email protected]>wrote:
Well that's a refreshing sight. Vanilla 1.3.27 sound works for me with
On Wed, Aug 31, 2011 at 8:54 AM, oiaohm <[email protected]>wrote:
Why is wine requesting the feature. It stops wine from crashing theThis is why. output streem will have failed to open because of that.
So its the "multimedia-git" where this is coming from. People developer
branches for testing out future forms has some nasty requirements. Like the
git version of pulseaudio as well. That supports the handle_under-run
feature.
Emulation is the required state to use pulseaudio if you have a working
version of it.
MacNean Tyrrell basically nice sweet spot wine has to ask for that
feature since windows applications believe it perfectly fine to under run a
audio buffer.
does 1.3.27 non multimedia git work with no sound lag? 1 reason I love thecomplete pulseaudio server due to it not handling underruns.
Yes its better to be pulseaudio incompadible until it underrun in it get
more common.
I dont' think I'm understanding you well. I have set it to emulation,
wine-pulse patch for previous wines was no sound lag at all, anytime I chose
alsa/emulation I got sound lag. I haven't tested alsa in a long time on
regular wine. Maybe I'll compile a fresh 1.3.27 and test it.
So are you saying future versions of wine/pulseaudio will allow them to
work hand in hand without patches/emulation/etc?
Alsa/Full (if I set emulation like you recommend I get no sound). I like
keeping up on the wine releases, so this is good. No sound lag anymore for
me (don't know if that's because of the mmdevapi rewrite or if pulse is just
handling the alsa plugin better now). And my mouse patch still works, so
onto 1.3.27 for me. Weird not having pulse for wine (and seeing the
application names, just alsa-plugin) but glad the newer ones are working.
random load occurs, the sound can just stop for some reason. Haven't found
rhyme or reason to it, but annoying, dropping back to .24+wine-pulse for
now, will test it more in later wine updates.
--
Sincerely,
MacNean C. Tyrrell
--
Sincerely,
MacNean C. Tyrrell
--
Sincerely,
MacNean C. Tyrrell
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MacNean Tyrrell You might be walking into a trap.
Setting emulation in winecfg does not happen instanty.
wineserver -k is require after winecfg to get the new audio state loaded.
Yes I have had people be caught that after a reboot they are in emulation then change to full have it work and think the setting was full when it worked.
Its a evil binary lock that can get you.
Setting emulation in winecfg does not happen instanty.
wineserver -k is require after winecfg to get the new audio state loaded.
Yes I have had people be caught that after a reboot they are in emulation then change to full have it work and think the setting was full when it worked.
Its a evil binary lock that can get you.
Pulse audo in 1.3.25+
On Thu, Sep 1, 2011 at 11:02 AM, oiaohm <[email protected]> wrote:
loose sound after tabbing, after a few minutes, sometimes sound won't even
play when the game/application starts. Under sound
preferences->applications, it does load a Alsa-Plugin[wine-preloader] for
each application/game that wants sound, but no sound coming out of the
headphones/speakers, either right away, after tabbing, or after a few
minutes.
--
Sincerely,
MacNean C. Tyrrell
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Yes Ok I see what your saying. However, still running emulation set, IMacNean Tyrrell You might be walking into a trap.
Setting emulation in winecfg does not happen instanty.
wineserver -k is require after winecfg to get the new audio state loaded.
Yes I have had people be caught that after a reboot they are in emulation
then change to full have it work and think the setting was full when it
worked.
Its a evil binary lock that can get you.
loose sound after tabbing, after a few minutes, sometimes sound won't even
play when the game/application starts. Under sound
preferences->applications, it does load a Alsa-Plugin[wine-preloader] for
each application/game that wants sound, but no sound coming out of the
headphones/speakers, either right away, after tabbing, or after a few
minutes.
--
Sincerely,
MacNean C. Tyrrell
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MacNean Tyrrell problem we have here is it sometimes not wine.
Sometimes is pulseaudio it self alsa emulation failing.
few minutes death is a common one from pulseaudio alsa interface and pulse server being different versions.
Since I don't normally use pulseaudio version of pulse and making sure you pulse install is correctly matched up would be the next wise things to check.
ALSA lib pcm_pulse.c
(_snd_pcm_pulse_open) Unknown field If this is appearing on console still you version of pulse is not wine compadible. Ie too old.
Sometimes is pulseaudio it self alsa emulation failing.
few minutes death is a common one from pulseaudio alsa interface and pulse server being different versions.
Since I don't normally use pulseaudio version of pulse and making sure you pulse install is correctly matched up would be the next wise things to check.
ALSA lib pcm_pulse.c
Pulse audo in 1.3.25+
On Fri, Sep 2, 2011 at 9:45 AM, oiaohm <[email protected]> wrote:
--
Sincerely,
MacNean C. Tyrrell
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like 11.04?MacNean Tyrrell problem we have here is it sometimes not wine.
Sometimes is pulseaudio it self alsa emulation failing.
few minutes death is a common one from pulseaudio alsa interface and pulse
server being different versions.
Since I don't normally use pulseaudio version of pulse and making sure you
pulse install is correctly matched up would be the next wise things to
check.
ALSA lib pcm_pulse.c(_snd_pcm_pulse_open) Unknown field If this is
appearing on console still you version of pulse is not wine compadible. Ie
too old.
I'm still on 10.10 Ubuntu, and it is still showing up, so I need pulse from
--
Sincerely,
MacNean C. Tyrrell
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Pulse audo in 1.3.25+
On Fri, Sep 2, 2011 at 8:28 PM, oiaohm <[email protected]> wrote:
rocking, but then at the last minute sound failed again. No error that i
saw in console, but playing with stream and games launched from stream
sometimes hard to get console output correctly.
Um that's with FULL not emulation, (unless wine auto chooses emulation, it
was set to FULL from before and on reboot just to make suer), I had sound
with Full like I said for about 40 minutes fine, but then it failed. I'll
try testing more tomorrow.
--
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MacNean C. Tyrrell
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more of that error. However, only had about 40 minutes to test, sound wasMacNean Tyrrell don't know ubuntu versioning. Pulse versions in those
might enable someone to answer if it contains that feature or not.
Yea I upgraded to 11.04 which had a slightly newer version of pulse. No
rocking, but then at the last minute sound failed again. No error that i
saw in console, but playing with stream and games launched from stream
sometimes hard to get console output correctly.
Um that's with FULL not emulation, (unless wine auto chooses emulation, it
was set to FULL from before and on reboot just to make suer), I had sound
with Full like I said for about 40 minutes fine, but then it failed. I'll
try testing more tomorrow.
--
Sincerely,
MacNean C. Tyrrell
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There is a particular reason for setting emulation. MacNean Tyrrell
To prevent wine from calling real-time features of alsa. That pulseaudio simply does not support. Full tells wine to use every feature alsa offers.
This is why I am saying emulation if emulation mode does not work then we have something to worry about.
If full fails could be simply using features pulseaudio does not support very well at wrong times leading to sound failure. So we don't bother debugging full on anything bar standard alsa.
To prevent wine from calling real-time features of alsa. That pulseaudio simply does not support. Full tells wine to use every feature alsa offers.
This is why I am saying emulation if emulation mode does not work then we have something to worry about.
If full fails could be simply using features pulseaudio does not support very well at wrong times leading to sound failure. So we don't bother debugging full on anything bar standard alsa.
Pulse audo in 1.3.25+
On Sat, Sep 3, 2011 at 2:48 AM, oiaohm <[email protected]> wrote:
err:alsa:wine_snd_pcm_recover underrun occurred
err:alsa:wine_snd_pcm_recover underrun occurred
err:alsa:wine_snd_pcm_recover underrun occurred
err:alsa:wine_snd_pcm_recover underrun occurred
err:alsa:wine_snd_pcm_recover underrun occurred
err:alsa:wine_snd_pcm_recover underrun occurred
err:alsa:wine_snd_pcm_recover underrun occurred
err:d3d:device_resource_released Buffer 0x2ea93b70 is still in use by
stateblock 0x1ba608 as index buffer.
--
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MacNean C. Tyrrell
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minutes, here is error from console when it occured:There is a particular reason for setting emulation. MacNean Tyrrell
To prevent wine from calling real-time features of alsa. That pulseaudio
simply does not support. Full tells wine to use every feature alsa offers.
This is why I am saying emulation if emulation mode does not work then we
have something to worry about.
If full fails could be simply using features pulseaudio does not support
very well at wrong times leading to sound failure. So we don't bother
debugging full on anything bar standard alsa.
OK, more testing with emulation set, still lost sound after about 30
err:alsa:wine_snd_pcm_recover underrun occurred
err:alsa:wine_snd_pcm_recover underrun occurred
err:alsa:wine_snd_pcm_recover underrun occurred
err:alsa:wine_snd_pcm_recover underrun occurred
err:alsa:wine_snd_pcm_recover underrun occurred
err:alsa:wine_snd_pcm_recover underrun occurred
err:alsa:wine_snd_pcm_recover underrun occurred
err:d3d:device_resource_released Buffer 0x2ea93b70 is still in use by
stateblock 0x1ba608 as index buffer.
--
Sincerely,
MacNean C. Tyrrell
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err:alsa:wine_snd_pcm_recover underrun occurred
Yep confirmation of a pulseaudio shot gun if running in full. Since at or near the fail a underrun happens. This is enough to crash or cause pulseaudio to stop putting out audio on everything.
Reason why seeing this.
"ALSA lib pcm_pulse.c
(_snd_pcm_pulse_open) Unknown field
handle_underrun"
Tells us that pulseaudio will not recover from a underrun event and the err above confirms the exist of that problem. Is basically a o that is why full is not working moment.
"err:d3d:device_resource_released Buffer 0x2ea93b70 is still in use by
stateblock 0x1ba608 as index buffer. " That is a strange error.
Next item really requires running with pasuspender with wine set emulation. Ok wine is going to hog the audio doing this due to no mixer in most cases. But this does remove pulseaudio from mix.
If wine is still failing in pasuspender mode with wine set emulation then its 100 percent a bug in wine alsa with the programs you are using. pasuspender mode cannot have full either because you most likely not have a mixer. So is a wine bug report.
If it works with pasuspender something from pulseaudio is messing with us. So it is a bug report to pulseaudio due to there alsa emulation being faulty for some reason.
Yes I had to get you using emulation before I could ask you todo the next test. Full in pasuspender mode also fails in bad ways due to missing mixer.
Also some programs just switching on emulation make the problem with pulseaudio disappear.
Yep confirmation of a pulseaudio shot gun if running in full. Since at or near the fail a underrun happens. This is enough to crash or cause pulseaudio to stop putting out audio on everything.
Reason why seeing this.
"ALSA lib pcm_pulse.c
handle_underrun"
Tells us that pulseaudio will not recover from a underrun event and the err above confirms the exist of that problem. Is basically a o that is why full is not working moment.
"err:d3d:device_resource_released Buffer 0x2ea93b70 is still in use by
stateblock 0x1ba608 as index buffer. " That is a strange error.
Next item really requires running with pasuspender with wine set emulation. Ok wine is going to hog the audio doing this due to no mixer in most cases. But this does remove pulseaudio from mix.
If wine is still failing in pasuspender mode with wine set emulation then its 100 percent a bug in wine alsa with the programs you are using. pasuspender mode cannot have full either because you most likely not have a mixer. So is a wine bug report.
If it works with pasuspender something from pulseaudio is messing with us. So it is a bug report to pulseaudio due to there alsa emulation being faulty for some reason.
Yes I had to get you using emulation before I could ask you todo the next test. Full in pasuspender mode also fails in bad ways due to missing mixer.
Also some programs just switching on emulation make the problem with pulseaudio disappear.