Heroes of Might and Magic 5 crash
Heroes of Might and Magic 5 crash
Hi, all.
Since wine 0.9.59 (before I used 0.9.50 and all was O.K., but from 0.9.59 till 1.0-rc2 appear described problem) I am find strange behaviour of heroes 5 at wine. After starting application it begin intensively put on console output string like that:
fixme:win:SetLayeredWindowAttributes (0x30024,0x00000000,0,2): stub!
but that is not so critical as I know. Realy worst things begins when application stop show a heroes 5 logo and actualy must start a game... Here it crashed with appearing "Failed to initialize Direct3D9" window.
At console output last string is:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
I have tried install DirectX (Nov 2007 and Mar 2008), same problem. At other games, for example Warcraft 3:TFT all is O.K.
I have tried completely remove wine and $HOME/.wine and install some various versions - it works only at wine-0.9.50 (I didn't download 0.9.51-0.9.58). Also I tried specify VideoRam at my xorg.conf by hand and add 'VideoMemorySize' string to my regestry at wine. Any changes.
Any suggestion how to beat this sad error?
Added: rc3 affected too.
Since wine 0.9.59 (before I used 0.9.50 and all was O.K., but from 0.9.59 till 1.0-rc2 appear described problem) I am find strange behaviour of heroes 5 at wine. After starting application it begin intensively put on console output string like that:
fixme:win:SetLayeredWindowAttributes (0x30024,0x00000000,0,2): stub!
but that is not so critical as I know. Realy worst things begins when application stop show a heroes 5 logo and actualy must start a game... Here it crashed with appearing "Failed to initialize Direct3D9" window.
At console output last string is:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
I have tried install DirectX (Nov 2007 and Mar 2008), same problem. At other games, for example Warcraft 3:TFT all is O.K.
I have tried completely remove wine and $HOME/.wine and install some various versions - it works only at wine-0.9.50 (I didn't download 0.9.51-0.9.58). Also I tried specify VideoRam at my xorg.conf by hand and add 'VideoMemorySize' string to my regestry at wine. Any changes.
Any suggestion how to beat this sad error?
Added: rc3 affected too.
Heroes of Might and Magic 5 crash
On Sat, May 31, 2008 at 8:12 AM, gedgeck <[email protected]> wrote:
http://wiki.winehq.org/RegressionTesting
Please run a regression test:Hi, all.
Since wine 0.9.59 (before I used 0.9.50 and all was O.K., but from 0.9.59 till 1.0-rc2 appear described problem) I am find strange behaviour of heroes 5 at wine. After starting application it begin intensively put on console output string like that:
fixme:win:SetLayeredWindowAttributes (0x30024,0x00000000,0,2): stub!
but that is not so critical as I know. Realy worst things begins when application stop show a heroes 5 logo and actualy must start a game... Here it crashed with appearing "Failed to initialize Direct3D9" window.
At console output last string is:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
I have tried install DirectX (Nov 2007 and Mar 2008), same problem. At other games, for example Warcraft 3:TFT all is O.K.
I have tried completely remove wine and $HOME/.wine and install some various versions - it works only at wine-0.9.50 (I didn't download 0.9.51-0.9.58). Also I tried specify VideoRam at my xorg.conf by hand and add 'VideoMemorySize' string to my regestry at wine. Any changes.
Any suggestion how to beat this sad error?
http://wiki.winehq.org/RegressionTesting
HOMM V Ubuntu 8.04 wine 1.03 AMD x64, Ati
All I saw was the splash screen...
Thats backtrace from console:
Backtrace:
=>1 0x7c0db5d0 (0x0032eff0)
2 0x7e40c76c ActivateContext+0x4fc() in wined3d (0x0032f070)
3 0x7e44129b drawPrimitive+0x17b() in wined3d (0x0032f380)
4 0x7e418feb in wined3d (+0x28feb) (0x0032f3f0)
5 0x7e4f2c5e in d3d9 (+0x12c5e) (0x0032f420)
6 0x007de72b in h5_game123 (+0x3de72b) (0x000027d9)
7 0x00000000 (0x00000000)
(wine installed from *.deb pack..)
And second try:
- compiled wine from source (for 32-bit using 32 bit libra...)
and now i get more information, but still I just don't know what its mean...:
Backtrace:
=>1 0x7c0da120 (0x018eebc0)
2 0x7e6df7fc ActivateContext+0x4fc(This=0x14f740, target=0x2cde6e8, usage=0x2) [/home/decmik/Programy/wine-git/dlls/wined3d/context.c:1091] in wined3d (0x018eec40)
3 0x7e71434b drawPrimitive+0x17b(iface=0x14f740, PrimitiveType=0x4, NumPrimitives=0x2, StartVertexIndex=0x0, numberOfVertices=0x200, StartIdx=0x0, idxSize=0x4, idxData=0x2da00c0, minIndex=0x0) [/home/decmik/Programy/wine-git/dlls/wined3d/drawprim.c:1046] in wined3d (0x018eef50)
4 0x7e6ec07b IWineD3DDeviceImpl_DrawIndexedPrimitive+0xeb(iface=0x14f740, PrimitiveType=0x4, minIndex=0x0, NumVertices=0x200, startIndex=0x0, primCount=0x2) [/home/decmik/Programy/wine-git/dlls/wined3d/device.c:5239] in wined3d (0x018eefc0)
5 0x7e7c6c6e IDirect3DDevice9Impl_DrawIndexedPrimitive+0xae(iface=, PrimitiveType=0x4, BaseVertexIndex=0x0, MinVertexIndex=0x0, NumVertices=0x200, startIndex=0x0, primCount=0x2) [/home/decmik/Programy/wine-git/dlls/d3d9/device.c:1204] in d3d9 (0x018eeff0)
sock_set_error: Success
fixme:winmm:MMDRV_Exit Closing while ll-driver open
I have no idea whats its mean...
Anyone?
Thats backtrace from console:
Backtrace:
=>1 0x7c0db5d0 (0x0032eff0)
2 0x7e40c76c ActivateContext+0x4fc() in wined3d (0x0032f070)
3 0x7e44129b drawPrimitive+0x17b() in wined3d (0x0032f380)
4 0x7e418feb in wined3d (+0x28feb) (0x0032f3f0)
5 0x7e4f2c5e in d3d9 (+0x12c5e) (0x0032f420)
6 0x007de72b in h5_game123 (+0x3de72b) (0x000027d9)
7 0x00000000 (0x00000000)
(wine installed from *.deb pack..)
And second try:
- compiled wine from source (for 32-bit using 32 bit libra...)
and now i get more information, but still I just don't know what its mean...:
Backtrace:
=>1 0x7c0da120 (0x018eebc0)
2 0x7e6df7fc ActivateContext+0x4fc(This=0x14f740, target=0x2cde6e8, usage=0x2) [/home/decmik/Programy/wine-git/dlls/wined3d/context.c:1091] in wined3d (0x018eec40)
3 0x7e71434b drawPrimitive+0x17b(iface=0x14f740, PrimitiveType=0x4, NumPrimitives=0x2, StartVertexIndex=0x0, numberOfVertices=0x200, StartIdx=0x0, idxSize=0x4, idxData=0x2da00c0, minIndex=0x0) [/home/decmik/Programy/wine-git/dlls/wined3d/drawprim.c:1046] in wined3d (0x018eef50)
4 0x7e6ec07b IWineD3DDeviceImpl_DrawIndexedPrimitive+0xeb(iface=0x14f740, PrimitiveType=0x4, minIndex=0x0, NumVertices=0x200, startIndex=0x0, primCount=0x2) [/home/decmik/Programy/wine-git/dlls/wined3d/device.c:5239] in wined3d (0x018eefc0)
5 0x7e7c6c6e IDirect3DDevice9Impl_DrawIndexedPrimitive+0xae(iface=, PrimitiveType=0x4, BaseVertexIndex=0x0, MinVertexIndex=0x0, NumVertices=0x200, startIndex=0x0, primCount=0x2) [/home/decmik/Programy/wine-git/dlls/d3d9/device.c:1204] in d3d9 (0x018eeff0)
sock_set_error: Success
fixme:winmm:MMDRV_Exit Closing while ll-driver open
I have no idea whats its mean...
Anyone?
Heroes of Might and Magic 5 crash
On Wed, Jun 4, 2008 at 1:29 PM, decoo <[email protected]> wrote:
Please run the regression test.I have no idea whats its mean...
Anyone?
regression test
OK, can you tell me what number is "good" wine, and what is "bad", it doesn't work properly in wine 0.9.56, 0.9.50, and rc3,
and - im not using compiz/beryl- is this can be problem?
and - im not using compiz/beryl- is this can be problem?
Re: regression test
decoo wrote:OK, can you tell me what number is "good" wine, and what is "bad", it doesn't work properly in wine 0.9.56, 0.9.50, and rc3,
and - im not using compiz/beryl- is this can be problem?
the good value is the version which it worked in last.
bad is the first version it stopped working in.
http://wiki.winehq.org/FAQ#head-f1ef104 ... 5c9271e671
-
- Level 2
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Just tried it with my selfcompiled wine.10-rc3 and rc4 - both seem to work fine (seem because i only waited until it reached the main menu).
I'd try googling for the last line in your backtrace: "fixme:winmm:MMDRV_Exit Closing while ll-driver open", although I don't know what "driver" that is and if you could do anything to "close" it, but that seems to be the problem if you ask me.
I'd try googling for the last line in your backtrace: "fixme:winmm:MMDRV_Exit Closing while ll-driver open", although I don't know what "driver" that is and if you could do anything to "close" it, but that seems to be the problem if you ask me.
Re: Heroes of Might and Magic 5 crash
Well, I am done regression test. I used wine-0.9.50 as "good" and wine-0.9.59 as "bad". All of ten tests show that bug is at first half of patches and finally I get message that says:Please run a regression test:
http://wiki.winehq.org/RegressionTesting
Code: Select all
Bisecting: 0 revisions left to test after this
May be it is significant. When I use stable wine version (i.e. wine-0.9.59) I don't get message with stack status, only window popup, that inform me about problem with identifiing Direct3D 9. When I use git wine always get this stack.
Last edited by gedgeck on Sat Jun 07, 2008 3:50 pm, edited 2 times in total.
Heroes of Might and Magic 5 crash
On Sat, Jun 7, 2008 at 3:17 PM, gedgeck <[email protected]> wrote:
information here.
It should tell you the first bad commit. Once it does, post thatWell, I am done regression test. I used wine-0.9.50 as "good" and wine-0.9.59 as "bad". All of ten tests show that bug is at first half of patches and finally I get message that:Please run a regression test:
http://wiki.winehq.org/RegressionTesting
Bisecting: 0 revisions left to test after this
and any strings like "a460a2df43aa8eae10b1db028c6020829b009c54 is first bad commit". From RegresionTesting How to I'm not understand what I need to do next and what means that result. So please tell me my next step.
information here.
Re: Heroes of Might and Magic 5 crash
Sorry, after message about none revisions left to test... I type again 'git bisect bad' and got next:austin987 wrote:On Sat, Jun 7, 2008 at 3:17 PM, gedgeck <[email protected]> wrote:It should tell you the first bad commit. Once it does, post thatWell, I am done regression test. I used wine-0.9.50 as "good" and wine-0.9.59 as "bad". All of ten tests show that bug is at first half of patches and finally I get message that:Please run a regression test:
http://wiki.winehq.org/RegressionTesting
Bisecting: 0 revisions left to test after this
and any strings like "a460a2df43aa8eae10b1db028c6020829b009c54 is first bad commit". From RegresionTesting How to I'm not understand what I need to do next and what means that result. So please tell me my next step.
information here.
Code:
Code: Select all
29d66b48ef1f3ed3519fb020260086c8d3aba1a6 is first bad commit
commit 29d66b48ef1f3ed3519fb020260086c8d3aba1a6
Author: Jacek Caban <[email protected]>
Date: Fri Nov 30 13:32:56 2007 +0100
mshtml: Added IHTMLElement2::get_dir implementation.
:040000 040000 08f95dcc0c71f8ec9e80970d166ead59f19e8977 801bf15bc9323ff88d3c4942896b1855a88a2430 M dlls
Is it positive result?
Heroes of Might and Magic 5 crash
On Sat, Jun 7, 2008 at 3:49 PM, gedgeck <[email protected]> wrote:
Doesn't sound like that patch should affect it. Try running the test again.austin987 wrote:Sorry, after message about none revisions left to test... I type again 'git bisect bad' and got next:On Sat, Jun 7, 2008 at 3:17 PM, gedgeck <[email protected]> wrote:
It should tell you the first bad commit. Once it does, post thatWell, I am done regression test. I used wine-0.9.50 as "good" and wine-0.9.59 as "bad". All of ten tests show that bug is at first half of patches and finally I get message that:
Bisecting: 0 revisions left to test after this
and any strings like "a460a2df43aa8eae10b1db028c6020829b009c54 is first bad commit". From RegresionTesting How to I'm not understand what I need to do next and what means that result. So please tell me my next step.
information here.
Code:
29d66b48ef1f3ed3519fb020260086c8d3aba1a6 is first bad commit
commit 29d66b48ef1f3ed3519fb020260086c8d3aba1a6
Author: Jacek Caban <[email protected]>
Date: Fri Nov 30 13:32:56 2007 +0100
mshtml: Added IHTMLElement2::get_dir implementation.
:040000 040000 08f95dcc0c71f8ec9e80970d166ead59f19e8977 801bf15bc9323ff88d3c4942896b1855a88a2430 M dlls
Is it positive result?
Hi to all.
I do test again. Now I download almost all versions of wine and find out that bug appear between 0.9.51 and 0.9.52. So I reset wine-git and set "bad" to 0.9.52 and "good" to .51. Result is different one but also last (it means that no commits stay to test). Here it is:
If it is wrong too, than I'm wait following instructions and want do suggestion: may be this bug can't located by git and depend on my local machine\OS\programs features or so...
In any case, thanks for attention and patience (and of course for your work).
I do test again. Now I download almost all versions of wine and find out that bug appear between 0.9.51 and 0.9.52. So I reset wine-git and set "bad" to 0.9.52 and "good" to .51. Result is different one but also last (it means that no commits stay to test). Here it is:
Code: Select all
[ged@ged ~/wine_git/wine-git]$ git bisect bad
964a0303c129d59ea227fcce68f647d2e76ddc56 is first bad commit
commit 964a0303c129d59ea227fcce68f647d2e76ddc56
Author: Marcus Meissner <[email protected]>
Date: Fri Dec 14 15:20:04 2007 +0100
msi: Fixed buffer overflow in number parsing.
:040000 040000 d6d38f65c20a2d7bbf4dd6c819f5f39ed839d8f2 c6db2b0caaf3cb98f1a83c30f32e1e1c81b075a6 M dlls
In any case, thanks for attention and patience (and of course for your work).
Heroes of Might and Magic 5 crash
On Sun, Jun 8, 2008 at 1:47 PM, gedgeck <[email protected]> wrote:
0.9.52. It may be a problem in the precompiled packages you're using.
Try compiling wine 0.9.51 and see if it works, then do the same forHi to all.
I do test again. Now I download almost all versions of wine and find out that bug appear between 0.9.51 and 0.9.52. So I reset wine-git and set "bad" to 0.9.52 and "good" to .51. Result is different one but also last (it means that no commits stay to test). Here it is:
Code:
[ged@ged ~/wine_git/wine-git]$ git bisect bad
964a0303c129d59ea227fcce68f647d2e76ddc56 is first bad commit
commit 964a0303c129d59ea227fcce68f647d2e76ddc56
Author: Marcus Meissner <[email protected]>
Date: Fri Dec 14 15:20:04 2007 +0100
msi: Fixed buffer overflow in number parsing.
:040000 040000 d6d38f65c20a2d7bbf4dd6c819f5f39ed839d8f2 c6db2b0caaf3cb98f1a83c30f32e1e1c81b075a6 M dlls
If it is wrong too, than I'm wait following instructions and want do suggestion: may be this bug can't located by git and depend on my local machine\OS\programs features or so...
In any case, thanks for attention and patience (and of course for your work).
0.9.52. It may be a problem in the precompiled packages you're using.
Re: Heroes of Might and Magic 5 crash
Thing is that I am always compile wine myself and next do packages for slackware, but now I also try do it "from scratch": only do './configure --prefix=/usr && make && make install'. At 0.9.52 I get such error message at console:austin987 wrote:On Sun, Jun 8, 2008 at 1:47 PM, gedgeck <[email protected]> wrote:
Try compiling wine 0.9.51 and see if it works, then do the same for
0.9.52. It may be a problem in the precompiled packages you're using.
Code: Select all
ERROR: Failed to open file with type descriptions (types.xml)
wine: Unhandled page fault on read access to 0x0000004c at address 0x515602 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x0000004c in 32-bit code (0x00515602).
Heroes of Might and Magic 5 crash
On Mon, Jun 9, 2008 at 3:45 AM, gedgeck <[email protected]> wrote:
But when you compile 0.9.51 that way, does it work?austin987 wrote:Thing is that I am always compile wine myself and next do packages for slackware, but now I also try do it "from scratch": only do './configure --prefix=/usr && make && make install'. At 0.9.52 I get such error message at console:On Sun, Jun 8, 2008 at 1:47 PM, gedgeck <[email protected]> wrote:
Try compiling wine 0.9.51 and see if it works, then do the same for
0.9.52. It may be a problem in the precompiled packages you're using.
Code:
ERROR: Failed to open file with type descriptions (types.xml)
wine: Unhandled page fault on read access to 0x0000004c at address 0x515602 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x0000004c in 32-bit code (0x00515602).
And dump.
Re: Heroes of Might and Magic 5 crash
It is strange to me but not. It doesn't work :\austin987 wrote:On Mon, Jun 9, 2008 at 3:45 AM, gedgeck <[email protected]> wrote:But when you compile 0.9.51 that way, does it work?
Heroes of Might and Magic 5 crash
On Mon, Jun 9, 2008 at 4:54 AM, gedgeck <[email protected]> wrote:
with your compile.
That's why your regression testing isn't working. Something's fishyaustin987 wrote:On Mon, Jun 9, 2008 at 3:45 AM, gedgeck <[email protected]> wrote:
It is strange to me but not. It doesn't work :\But when you compile 0.9.51 that way, does it work?
with your compile.
Re: Heroes of Might and Magic 5 crash
It is unbelievably but if ./configure without --prefix (that is to say to /usr/local instead of /usr) than wine-0.9.51 work. What it may be?austin987 wrote:On Mon, Jun 9, 2008 at 4:54 AM, gedgeck <[email protected]> wrote:That's why your regression testing isn't working. Something's fishyaustin987 wrote:On Mon, Jun 9, 2008 at 3:45 AM, gedgeck <[email protected]> wrote:
It is strange to me but not. It doesn't work :\
with your compile.
Heroes of Might and Magic 5 crash
On Mon, Jun 9, 2008 at 6:48 AM, gedgeck <[email protected]> wrote:
install each time, just run it from the build directory.
You may be running the unintended version. You don't have to do a makeaustin987 wrote:On Mon, Jun 9, 2008 at 4:54 AM, gedgeck <[email protected]> wrote:
It is unbelievably but if ./configure without --prefix (that is to say to /usr/local instead of /usr) than wine-0.9.51 work. What it may be?austin987 wrote: That's why your regression testing isn't working. Something's fishy
with your compile.
install each time, just run it from the build directory.
Re: Heroes of Might and Magic 5 crash
Here is log of wine after run from build directory without actually install:austin987 wrote: You may be running the unintended version. You don't have to do a make
install each time, just run it from the build directory.
Code: Select all
fixme:win:SetLayeredWindowAttributes (0x10024,0x00000000,252,2): stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f840,0x00000000), stub!
fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at presen
t
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1576f8) Unhandled query type 4
fixme:d3d9:IDirect3DDevice9Impl_CreateQuery (0x151030) call to IWineD3DDevice_CreateQu
ery failed
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 16 to 32
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1576f8) Unhandled query type 4
fixme:d3d9:IDirect3DDevice9Impl_CreateQuery (0x1513f8) call to IWineD3DDevice_CreateQu
ery failed
fixme:wininet:InternetSetOptionExA Flags 04000000 ignored
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (1000): STUB
fixme:wininet:InternetSetOptionExA Flags 04000000 ignored
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT not supported on
protocol 1
No arguments found, but required
No arguments found, but required
sock_set_error: Победа
fixme:wininet:InternetSetOptionExA Flags 04000000 ignored
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (1000): STUB
fixme:wininet:InternetSetOptionExA Flags 04000000 ignored
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT not supported on
protocol 1
sock_set_error: Победа
fixme:wininet:InternetSetOptionExA Flags 04000000 ignored
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (1000): STUB
fixme:wininet:InternetSetOptionExA Flags 04000000 ignored
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT not supported on
protocol 1
sock_set_error: Победа
fixme:wininet:InternetSetOptionExA Flags 04000000 ignored
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (1000): STUB
fixme:wininet:InternetSetOptionExA Flags 04000000 ignored
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT not supported on
protocol 1
sock_set_error: Победа
P.S. "Победа" is "Victory" in Russian.
Heroes of Might and Magic 5 crash
On Mon, Jun 9, 2008 at 2:25 PM, gedgeck <[email protected]> wrote:
showing the problem? I'll run the regression test...
The regression test is only useful if you have problems in some self
built versions, but not others. If they're all broken or good on your
compile, then the problem is somewhere else.
Seems we're chasing invisible bugs here. Is there a demo/downloadaustin987 wrote:Here is log of wine after run from build directory without actually install:You may be running the unintended version. You don't have to do a make
install each time, just run it from the build directory.
showing the problem? I'll run the regression test...
The regression test is only useful if you have problems in some self
built versions, but not others. If they're all broken or good on your
compile, then the problem is somewhere else.
Re: Heroes of Might and Magic 5 crash
If you mean game demo than it may be downloaded with this link:austin987 wrote: Seems we're chasing invisible bugs here. Is there a demo/download
showing the problem? I'll run the regression test...
The regression test is only useful if you have problems in some self
built versions, but not others. If they're all broken or good on your
compile, then the problem is somewhere else.
http://dodownload.filefront.com/4981162 ... d6e349d402
If you want something else please explain in detail, because I'm may be not understand 'demo/download showing the problem' phrase.
Heroes of Might and Magic 5 crash
On Mon, Jun 9, 2008 at 3:27 PM, gedgeck <[email protected]> wrote:
test on my desktop and if I can reproduce, I'll run the regression
test.
Please test the demo to see if it has the same problem. If so, I'llIf you mean game demo than it may be downloaded with this link:
http://dodownload.filefront.com/4981162 ... d6e349d402
If you want something else please explain in detail, because I'm may be not understand 'demo/download showing the problem' phrase.
test on my desktop and if I can reproduce, I'll run the regression
test.
Re: Heroes of Might and Magic 5 crash
I have tested demo. It has that problem too.austin987 wrote:On Mon, Jun 9, 2008 at 3:27 PM, gedgeck <[email protected]> wrote:Please test the demo to see if it has the same problem. If so, I'llIf you mean game demo than it may be downloaded with this link:
http://dodownload.filefront.com/4981162 ... d6e349d402
If you want something else please explain in detail, because I'm may be not understand 'demo/download showing the problem' phrase.
test on my desktop and if I can reproduce, I'll run the regression
test.