GTA: Vice City, graphical issues

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KentonBomb
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Joined: Sun May 25, 2008 8:19 pm

GTA: Vice City, graphical issues

Post by KentonBomb »

I've been having a problem with graphics in GTA: Vice City (game) using Wine 1.1.26. Essentially, the models and textures only seem to appear intermittently. The menus, sound, etc, all work wonderfully, but everything else seems to appear and disappear at random in coordination with the movement of the character. If you move around a bit, you can make everything appear fine, but move again, it's gone.

Here's a folder filled with (out of order, unfortunately) screenshots:

http://nek.ath.cx/gtascreenshots

You can see that the menus work fine, but during gameplay, there is nothing but a large grey rectangle and the sky texture.

It's set in compatibility mode for Windows Vista.

Here's a snippet of what's being repeated in the terminal:

Code: Select all

fixme:d3d:context_check_fbo_status 	Color attachment 0: (0x1b5f888) WINED3DFMT_R5G6B5 32x32
fixme:d3d:context_check_fbo_status 	Depth attachment: (0x1b5f9f8) WINED3DFMT_D15S1 32x32
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6)
fixme:d3d:context_check_fbo_status 	Color attachment 0: (0x6514160) WINED3DFMT_R5G6B5 32x32
fixme:d3d:context_check_fbo_status 	Depth attachment: (0x1b5f9f8) WINED3DFMT_D15S1 32x32
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6)
fixme:d3d:context_check_fbo_status 	Color attachment 0: (0x1b5f888) WINED3DFMT_R5G6B5 32x32
fixme:d3d:context_check_fbo_status 	Depth attachment: (0x1b5f9f8) WINED3DFMT_D15S1 32x32
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6)
fixme:d3d:context_check_fbo_status 	Color attachment 0: (0x6514160) WINED3DFMT_R5G6B5 32x32
fixme:d3d:context_check_fbo_status 	Depth attachment: (0x1b5f9f8) WINED3DFMT_D15S1 32x32
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6)
fixme:d3d:context_check_fbo_status 	Color attachment 0: (0x1b5f888) WINED3DFMT_R5G6B5 32x32
fixme:d3d:context_check_fbo_status 	Depth attachment: (0x1b5f9f8) WINED3DFMT_D15S1 32x32
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6)
fixme:d3d:context_check_fbo_status 	Color attachment 0: (0x1b5f888) WINED3DFMT_R5G6B5 32x32
fixme:d3d:context_check_fbo_status 	Depth attachment: (0x6514ad0) WINED3DFMT_D15S1 32x32
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6)
fixme:d3d:context_check_fbo_status 	Color attachment 0: (0x1b5f888) WINED3DFMT_R5G6B5 32x32
fixme:d3d:context_check_fbo_status 	Depth attachment: (0x1b5f550) WINED3DFMT_D15S1 32x32
Could anyone help me out?
Thunderbird
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Posts: 336
Joined: Mon Nov 24, 2008 8:10 am

Post by Thunderbird »

When reporting issues always report what videocard and display drivers you are using. It just looks like buggy drivers. Try to set OffscreenRenderingMethod to fbo (see http://wiki.winehq.org/UsefulRegistryKeys).
Thunderbird
Level 5
Level 5
Posts: 336
Joined: Mon Nov 24, 2008 8:10 am

Post by Thunderbird »

Err, I meant to backbuffer of couse.
KentonBomb
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Posts: 5
Joined: Sun May 25, 2008 8:19 pm

Post by KentonBomb »

I suppose that would have been helpful. :oops:

It's an Intel GMA 4500MHD integrated graphics card. I'm not sure what display drivers I'm using.
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