Star Wars Racer 3D

Open forum for end-user questions about Wine. Before asking questions, check out the Wiki as a first step.
Forum Rules
Locked
Clodhopper
Newbie
Newbie
Posts: 2
Joined: Wed Jun 17, 2009 2:26 pm

Star Wars Racer 3D

Post by Clodhopper »

Hi , any chance of some help with this please;

Racer exec 'swep1rcr.exe' quits with 'unable to open display for 3D'.

Wine DB has gold rating for this game.Other games like critter and tuxracer that need opengl/mesa run well.

I dont really know how to run winedbg {nothing happened till i typed in exit } but that reported;
err:d3d;WineD3D_ChoosePixelFormat can't find a suitable iPixelFormat

Many Thanks if you will do so,Chris.

Output of glxinfo follows;
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
OpenGL vendor string: Tungsten Graphics, Inc.
OpenGL renderer string: Mesa DRI R200 20060602 AGP 8x x86/MMX+/3DNow!+/SSE TCL
OpenGL version string: 1.3 Mesa 7.4.2
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_histogram,
GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
GL_APPLE_packed_pixels, GL_ATI_blend_equation_separate,
GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
GL_ATI_fragment_shader, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos,
GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texture_rectangle,
GL_NV_texgen_reflection, GL_OES_read_format, GL_SGI_color_matrix,
GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

17 GLX Visuals
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x22 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x88 16 tc 0 16 0 r . . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x89 16 tc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0x8a 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0x8b 16 tc 0 16 0 r . . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow
0x8c 16 tc 0 16 0 r . . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
0x8d 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow
0x8e 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
0x8f 16 dc 0 16 0 r . . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x90 16 dc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0x91 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0x92 16 dc 0 16 0 r . . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow
0x93 16 dc 0 16 0 r . . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
0x94 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow
0x95 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
0x73 32 tc 0 32 0 r . . 8 8 8 8 0 16 0 0 0 0 0 0 0 None

20 GLXFBConfigs:
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x74 0 tc 0 16 0 r . . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x75 0 tc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0x76 0 tc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x77 0 tc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0x78 0 tc 0 16 0 r . . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow
0x79 0 tc 0 16 0 r . . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
0x7a 0 tc 0 16 0 r y . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow
0x7b 0 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
0x7c 0 tc 0 32 0 r . . 8 8 8 8 0 16 0 0 0 0 0 0 0 None
0x7d 0 tc 0 32 0 r . . 8 8 8 8 0 16 0 16 16 16 16 0 0 Slow
0x7e 0 dc 0 16 0 r . . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x7f 0 dc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0x80 0 dc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x81 0 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0x82 0 dc 0 16 0 r . . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow
0x83 0 dc 0 16 0 r . . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
0x84 0 dc 0 16 0 r y . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow
0x85 0 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
0x86 0 dc 0 32 0 r . . 8 8 8 8 0 16 0 0 0 0 0 0 0 None
0x87 0 dc 0 32 0 r . . 8 8 8 8 0 16 0 16 16 16 16 0 0 Slow
Thunderbird
Level 5
Level 5
Posts: 336
Joined: Mon Nov 24, 2008 8:10 am

Post by Thunderbird »

It looks like you are running X in 16-bit? Most likely your game wants to use 24 and that causes our ChoosePixelFormat in wined3d to fail.

Roderick
Clodhopper
Newbie
Newbie
Posts: 2
Joined: Wed Jun 17, 2009 2:26 pm

Post by Clodhopper »

Thunderbird wrote:It looks like you are running X in 16-bit? Most likely your game wants to use 24 and that causes our ChoosePixelFormat in wined3d to fail.

Roderick
Thanks for reply but seems it is not that?.Changed xorg.conf to 24 bit and starting game = same error 'no 3D' .But going to work on xorg.conf for see if tweaking that system helps.

Meantime thanks again and any other idea's?.

Chris.
Locked