Code: Select all
wine runtime/Path\{space\}of\{space\}Building.exe
Code: Select all
SimpleGraphic v2.0 x64 Release, built Mar 29 2024
Executing SimpleGraphic/SimpleGraphic.cfg
Executing SimpleGraphic/SimpleGraphicAuto.cfg
Warning: config file not found
Executing Z:\Users\username\personal\open-source\path-of-building\src\Launch.cfg
Warning: config file not found
--- UI Init ---
Script: Z:\Users\username\personal\open-source\path-of-building\src\Launch.lua
Script working directory: Z:\Users\username\personal\open-source\path-of-building\src
Initialising Lua...
Running script...
0024:fixme:msg:ChangeWindowMessageFilterEx 0000000000020060 233 1 0000000000000000
0024:fixme:msg:ChangeWindowMessageFilterEx 0000000000020060 4a 1 0000000000000000
0024:fixme:msg:ChangeWindowMessageFilterEx 0000000000020060 49 1 0000000000000000
0024:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:winediag:wined3d_select_feature_level None of the requested D3D feature levels is supported on this GPU with the current shader backend.
ERR: DisplayD3D.cpp:158 (rx::CreateRendererD3D): Failed to create D3D renderer: Could not create D3D11 device.
ERR: Display.cpp:1021 (egl::Display::initialize): ANGLE Display::initialize error 12289: No available renderers.
Could not create window, EGL: Failed to initialize EGL: EGL is not or could not be initialized
wine: Unhandled page fault on write access to 0000000000000028 at address 00006FFFFD3F80C5 (thread 0024), starting debugger...
00f4:fixme:thread:get_thread_times not implemented on this platform
Please let me know if any/which log files would be helpful. Thanks!