PREY 2006 Game Crashes on Startup

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SpydorKat
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Joined: Wed Apr 27, 2022 2:16 am

PREY 2006 Game Crashes on Startup

Post by SpydorKat »

Hi, I'm using Exagear Emulator on my s21Ultra with Build v ED HUGO 3.0.5 and the Game Crashes after Loading up the Title Splash Screen. Here is the Log:
#####################################
Prey 1.4.119 win-x86 Nov 20 2007 18:31:35
1000 MHz Intel CPU with MMX & SSE & SSE2 & SSE3
10320 MB System Memory
-2048 MB Video Memory
Winsock Initialized
Sys_InitNetworking: GetAdaptersInfo failed (232).
Sys_InitNetworking: adding loopback interface
prey using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
------ Initializing File System ------
Loaded pk4 D:\Prey.2006\Prey\base\pak_data.pk4 with checksum 0xbe295ead
Loaded pk4 D:\Prey.2006\Prey\base\pak_en_t.pk4 with checksum 0x6625f12d
Loaded pk4 D:\Prey.2006\Prey\base\pak_en_v.pk4 with checksum 0x952b910e
Loaded pk4 D:\Prey.2006\Prey\base\pak_sound.pk4 with checksum 0xe0c27ee2
Current search path:
D:\Prey.2006\Prey/base
D:\Prey.2006\Prey\base\pak_sound.pk4 (2726 files)
D:\Prey.2006\Prey\base\pak_en_v.pk4 (1059 files)
D:\Prey.2006\Prey\base\pak_en_t.pk4 (43 files)
D:\Prey.2006\Prey\base\pak_data.pk4 (17018 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
2661 strings read from strings/english001.lang
Couldn't open journal files
couldn't exec editor.cfg
execing default.cfg
execing preyconfig.cfg
couldn't exec autoexec.cfg
2661 strings read from strings/english001.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 1 selected
...creating GL context: succeeded
...making context current: succeeded

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
...initializing OpenAL
...calling LoadLibrary( 'openal32.dll' ): succeeded
...checking for ALC_ENUMERATION_EXT: succeeded
...shutting down OpenAL
...unloading OpenAL DLL
...initializing OpenAL
...calling LoadLibrary( 'openal32.dll' ): succeeded
...creating AL device: succeeded
...creating AL context: succeeded
...making context current: succeeded
...shutting down OpenAL
...unloading OpenAL DLL
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
...using GL_EXT_stencil_two_side
...using GL_ATI_fragment_shader
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using EXT_depth_bounds_test
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
---------------------
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
glprogs/interactionUpdate.vfp
glprogs/interactionUpdate.vfp
glprogs/interactionCubeMaps.vfp
glprogs/interactionCubeMaps.vfp
glprogs/interactionNormBump.vfp
glprogs/interactionNormBump.vfp
glprogs/interactionNormBumpH.vfp
glprogs/interactionNormBumpH.vfp
glprogs/interactionAll.vfp
glprogs/interactionAll.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
WARNING: SetDeviceGammaRamp failed.
WARNING: SetDeviceGammaRamp failed.
game using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
--------- Initializing Game ----------
gamename: basePrey-1
gamedate: Sep 20 2007
Initializing event system
...1028 event definitions
Initializing class hierarchy
...366 classes, 1065008 bytes for event callbacks
Initializing scripts
Compiled 'check_enemies_reaction': 3678.4 ms
---------- Compile stats ----------

Memory usage:
Strings: 58, 6800 bytes
Statements: 92650, 1853000 bytes
Functions: 2987, 352692 bytes
Variables: 411160 bytes
Mem used: 3782048 bytes
Static data: 3617736 bytes
Allocated: 5129676 bytes
Thread size: 7080 bytes

...11 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
Failed to resolve master0: preymaster.humanhead.com:27650
WARNING: idPort::SendPacket: bad address type NA_BAD - ignored
--- Common Initialization Complete ---
------------- Warnings ---------------
during Prey initialization...
WARNING: idPort::SendPacket: bad address type NA_BAD - ignored
1 warnings
FPU State:
num values on stack = 8
ST0 = 0.0000000000e+000
ST1 = 0.0000000000e+000
ST2 = 0.0000000000e+000
ST3 = 0.0000000000e+000
ST4 = 0.0000000000e+000
ST5 = 0.0000000000e+000
ST6 = 0.0000000000e+000
ST7 = 0.0000000000e+000
CTRL = ffff037f
STAT = ffff4000
TAGS = 00000000
INOF = 00000000
INSE = 00000000
OPOF = 00000000
OPSE = 00000000

Control Word:
Invalid operation = true
Denormalized operand = true
Divide-by-zero = true
Numeric overflow = true
Numeric underflow = true
Inexact result (precision) = true
Infinity control = false
Precision control = Double Extended Precision (64-bits)
Rounding control = Round to nearest
Status Word:
Invalid operation = false
Denormalized operand = false
Divide-by-zero = false
Numeric overflow = false
Numeric underflow = false
Inexact result (precision) = false
Stack fault = false
Error summary status = false
FPU busy = false
Condition code = 0001
Top of stack pointer = 0
3 22 640 480
Regenerated world, staticAllocCount = 0.
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
idCommon::Frame: the FPU stack is not empty at the end of the frame
#####################################
To me this looks like a Network map or a Graphics Card Error. Does Anyone have any ideas?
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