Running Dragon Ball Xenoverse 2 issues

Questions about Wine on macOS.
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Hatsingue
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Running Dragon Ball Xenoverse 2 issues

Post by Hatsingue » Sun Apr 14, 2019 8:18 am

I tried to run the game Dragon Ball Xenoverse 2 on my mac after having installed all dependences as directX or vcredist. However, after that I had an error and I found this in the log file:
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x23aa60 0x0): stub
fixme:heap:RtlSetHeapInformation 0x2590000 0 0x23fd00 4 stub
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x13f006d00, 0x13f057518, 0x13f057510) stub.
fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70}, 0x13f006d00, 0x13f057550, 0x13f057548) stub.
fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x13f006d00, 0x13f0574e0, 0x13f0574d8) stub.
fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433}, 0x13f006d00, 0x13f057588, 0x13f057580) stub.
fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519}, 0x13f006d00, 0x13f0575c0, 0x13f0575b8) stub.
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:winsock:set_dont_fragment IP_DONTFRAGMENT for IPv4 not supported in this platform
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x494b460, 0x4a05380, 0x4a05378) stub.
fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70}, 0x494b460, 0x4a053b8, 0x4a053b0) stub.
fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x494b460, 0x4a05348, 0x4a05340) stub.
fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433}, 0x494b460, 0x4a053f0, 0x4a053e8) stub.
fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519}, 0x494b460, 0x4a05428, 0x4a05420) stub.
fixme:imm:ImmGetOpenStatus (0x1029a0): semi-stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x23f518 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x23f128 1 C) semi-stub
fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x20.
fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
fixme:dxgi:dxgi_device_init Ignoring adapter type.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0xb8040, container_parent 0x5d5c9b0, wined3d_desc 0x23ef50, texture flags 0, wined3d_texture 0x5d5ca40 partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d usage conversion.
fixme:d3d:context_create OpenGL implementation does not support



Could you help me please :(

Gcenx
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Posts: 294
Joined: Mon Dec 25, 2017 12:11 pm

Re: Running Dragon Ball Xenoverse 2 issues

Post by Gcenx » Mon Apr 15, 2019 8:16 am

Wine on macOS only support DirectX9 and below, that game requires DirectX11

Hatsingue
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Posts: 3
Joined: Sun Apr 14, 2019 8:07 am

Re: Running Dragon Ball Xenoverse 2 issues

Post by Hatsingue » Mon Apr 15, 2019 2:57 pm

Oh I see...
Thank you very much for your answer Gcenx.
Do anyone know an other method to launch that game anyway?
Thank you in advance.

Gcenx
Level 5
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Posts: 294
Joined: Mon Dec 25, 2017 12:11 pm

Re: Running Dragon Ball Xenoverse 2 issues

Post by Gcenx » Tue Apr 16, 2019 9:43 am

Hatsingue wrote:Oh I see...
Thank you very much for your answer Gcenx.
Do anyone know an other method to launch that game anyway?
Thank you in advance.
There are two ways to play recent games on a Mac,
1) Install Windows
2) Install Linux (using Wine)

A VM is not an option at present;

VMWare Fussion currently supports DirectX 10.1 (with Shader Model 4.1) and earlier. VMWare is using Metal as the graphics backend now.

Parallels Desktop also only support DirectX10.1 (with Shader Mode 4), but uses OpenGL as the graphics backend still at the moment (that’s according to there faq).

Hatsingue
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Posts: 3
Joined: Sun Apr 14, 2019 8:07 am

Re: Running Dragon Ball Xenoverse 2 issues

Post by Hatsingue » Wed Apr 17, 2019 8:53 am

Gcenx wrote:
Hatsingue wrote:Oh I see...
Thank you very much for your answer Gcenx.
Do anyone know an other method to launch that game anyway?
Thank you in advance.
There are two ways to play recent games on a Mac,
1) Install Windows
2) Install Linux (using Wine)

A VM is not an option at present;

VMWare Fussion currently supports DirectX 10.1 (with Shader Model 4.1) and earlier. VMWare is using Metal as the graphics backend now.

Parallels Desktop also only support DirectX10.1 (with Shader Mode 4), but uses OpenGL as the graphics backend still at the moment (that’s according to there faq).
Oh I see, I willl have to wait till wine will manage to be compatible with DirectX 11 on mac then.
Thank you for your answer.

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