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 Post Posted: Mon Jun 11, 2018 2:22 am 
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Just out of curiousity i was wondering if wine has "infrastructure" that helps to make some kind of logger for various application related things.
So like the various windows related tools like a Cheatengine or Gamewiz or whatever, supply a list of adresses in memory (with names) and print
their content to the terminal output when they change AND are not empty/0.

Is that something you would need to implement from scratch or is there some kind of foundation to build this on?


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 Post Posted: Mon Jun 11, 2018 2:35 am 
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What exactly do you want to achieve? There's the WINEDEBUG environment variable, if you mean something like that.


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 Post Posted: Mon Jun 11, 2018 6:47 am 
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Well Winedebug helps only with tracing SystemCalls, this time i am intrested to see hitpoints, target names, energy levels in games and thelike, which i doubt wines trace/fixme covers.
Maybe make a little overlay later.


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 Post Posted: Mon Jun 11, 2018 2:17 pm 
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How do you expect that to work? Wine doesn't know about things like "hitpoints" or "energy levels". You need a third party program for that, either one that runs under wine or a linux native one like PINCE or Game Conquerer.


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 Post Posted: Mon Jun 11, 2018 2:59 pm 
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User supplies a list of memory adresses and structures and gives them names.
The problem with ThirdParty, especially windows versions is compatibility and depending on the game it might not even work.
I was wondering how much of that functionality has to be yet written, starting from scratch is something one likes to avoid you know.


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 Post Posted: Mon Jun 11, 2018 3:42 pm 
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Wine can't do something like this, and I very much doubt that will ever be a feature.
A memory scanner should work for every game. Did you try the linux programs I suggested already?


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 Post Posted: Fri Jun 15, 2018 3:55 pm 
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I have been told that cheatengine works in Wine.


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