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 Post subject: Dxvk on Wine Development
 Post Posted: Thu Jun 07, 2018 8:27 am 
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Is there a way to use dxvk on Wine Devel?


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 Post Posted: Fri Jun 08, 2018 2:19 pm 
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Of course, see https://github.com/doitsujin/dxvk/blob/master/README.md. It should work if you install it according to their instructions.


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 Post Posted: Fri Jun 08, 2018 4:46 pm 
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andrelimabr wrote:
Is there a way to use dxvk on Wine Devel?


winetricks has a dxvk verb now... In the Git master.
I've also made a pull request to fix the winetricks vulkansdk verb - so that winetricks can setup the Vulkan SDK correctly for winevulkan.

However, I'm not sure how critical it is to use the Vulkan SDK vs. Wine's builtin vulkan-1.dll implementation, for DXVK at present.
I can't remember what the minimum Vulkan version is, that DXVK requires...
I think there will be a Vulkan version jump on the builtin vulkan-1.dll implementation, in (the yet to be released) Wine 3.10.

Remember you'll need to pull in the native 32-bit + 64-bit Linux Vulkan libraries.

Generally you're recommended to use wine-staging for gaming, as it still has a few critical patches not present in wine-devel.

Bob


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 Post Posted: Sat Jun 09, 2018 8:20 am 
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@andrelimabr

If you pull the winetricks Git master...
Code:
sudo apt-get purge winetricks
sudo su
cd /usr/bin
wget  https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetricks
chmod +x winetricks
exit

See: WineHQ Wiki: Winetricks.

Then these verbs should now work correctly, with any WINEPREFIX you setup:
Code:
winetricks vulkansdk dxvk


Note carefully: you will want to setup DXVK on a separate / independent WINEPREFIX.
As installing DXVK will most likely break Wine's traditional wined3d dxgi implementation for a number of games.
See: WineHQ FAQ: 6.5 Wineprefixes.

Bob


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 Post Posted: Sun Jun 10, 2018 2:37 pm 
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You do not need Vulkan SDK to use DXVK. Runs just fine with wine's vulkan-1.dll with wine-3.5 or newer.


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 Post Posted: Thu Jun 14, 2018 6:40 am 
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Thanks! I'll try it with wine 3.10.


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