I have installed DOOM with PoL and it is running smoothly with Vulkan on. I mean, 80 fps minimum. It is like a dream come true

However I just noticed that I have a hardware freeze randomly between 5 to 30 minutes. I can't do anything after and the only output I have is the game sound that continues playing normally. I googled a lot and found no answer yet.
Any tips?
Wine
Wine -v: 2.3 -staging
Virtual Drive 64 bits
PoL
Emulate a virtual desktop on with 1920x1080
CSMT enabled
System
System: Host: JTBIGARCH Kernel: 4.9.11-1-ARCH x86_64 (64 bit gcc: 6.3.1) Desktop: Gnome 3.22.3 (Gtk 3.22.9)
Distro: Antergos Linux
Machine: Device: desktop System: ASUS product: All Series
Mobo: ASUSTeK model: Z87-PLUS v: Rev 1.xx UEFI: American Megatrends v: 2103 date: 08/15/2014
CPU: Quad core Intel Core i5-4670K (-MCP-) cache: 6144 KB
flags: (lm nx sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx) bmips: 27195
clock speeds: max: 3800 MHz 1: 2098 MHz 2: 2262 MHz 3: 2197 MHz 4: 2043 MHz
Graphics: Card-1: NVIDIA GK110 [GeForce GTX 780] bus-ID: 01:00.0
Card-2: NVIDIA GK110 [GeForce GTX 780] bus-ID: 02:00.0
Display Server: X.Org 1.19.2 driver: nvidia Resolution: 1920x1080@144.00hz, 1280x1024@60.02hz
GLX Renderer: GeForce GTX 780/PCIe/SSE2 GLX Version: 4.5.0 NVIDIA 378.13 Direct Rendering: Yes
Audio: Card-1 Intel 8 Series/C220 Series High Definition Audio Controller
driver: snd_hda_intel bus-ID: 00:1b.0
Card-2 2x NVIDIA GK110 HDMI Audio driver: snd_hda_intelsnd_hda_intel bus-ID: 02:00.1
Card-3 Microsoft LifeCam Cinema driver: USB Audio usb-ID: 001-007
Card-4 Plantronics driver: USB Audio usb-ID: 001-006
Sound: Advanced Linux Sound Architecture v: k4.9.11-1-ARCH
PlayOnLinux logfile
-------------------
Date: 03/05/17 11:28:55
> PlayOnLinux Version
4.2.10
> uname -a
Linux JTBIGARCH 4.9.11-1-ARCH #1 SMP PREEMPT Sun Feb 19 13:45:52 UTC 2017 x86_64 GNU/Linux
> lsb_release -a
> wine --version
wine-2.3
> POL_WINEVERSION
2.3
> WINEPREFIX
/home/user/.PlayOnLinux//wineprefix/Steam64bitsDoom
> Distribution
> glxinfo \| grep rendering
direct rendering: Yes
GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite,
GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite,
GL_NV_packed_float_linear, GL_NV_path_rendering,
> glxinfo \| grep renderer
OpenGL renderer string: GeForce GTX 780/PCIe/SSE2
> OpenGL libs (Direct rendering testing)
32bits direct rendering is enabled
64bits direct rendering is enabled