That's the game telling you you're better off running it in Windows!
Seriously, NWN2 is DirectX all the way, unlike its predecessor which was
OpenGL and much easier to port. Check WineHQ's AppDb and you'll likely
find your answer. Even under XP make sure you have a _fast_ graphics
card or you will be disappointed.
- Todd.
On Fri, 2008-03-21 at 19:59 -0500, didli wrote:
Hi there, there's something new about my problem : i was able to have a terminal output, which hopefully could maybe give some clues about the problem itself, so here it comes :
Code:
fixme:process:IsWow64Process (0xffffffff 0x175ac1c) stub!
fixme:ntdll:NtQueryInformationProcess (0xffffffff,info_class=34,0x175a408,0x00000004,0x175a404) Unknown information class
fixme:process:IsWow64Process (0xffffffff 0x175a744) stub!
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQueryObject Unsupported information class 3
fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0x17592f4): Stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x1759198,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
@ directx.c / 3004
fixme:psapi:EnumPageFilesA (0xe0e660, 0x1739c04) stub
fixme:process:IsWow64Process (0xffffffff 0x106cfb3) stub!
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented information class: ProcessDeviceMap
fixme:cursor:SetSystemCursor (0x10de,00007f00),stub!
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:SetSystemCursor (0x10de,00007f00),stub!
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented information class: ProcessDeviceMap
fixme:process:IsWow64Process (0xffffffff 0x176f940) stub!
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQueryObject Unsupported information class 3
fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0x176f940): Stub!
fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at present
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for
err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not registered
err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
fixme:reg:GetNativeSystemInfo (0x1768824) using GetSystemInfo()
fixme:dsound:IKsPrivatePropertySetImpl_Get unsupported property: {f2957840-260c-11d1-a4d8-00c04fc28aca}
fixme:win:EnumDisplayDevicesW ((null),0,0x1768a78,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x1768730,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x1768a78,0x00000000), stub!
fixme:dsound:IKsPrivatePropertySetImpl_Get unsupported property: {1aeaa606-35f0-11d1-b161-00c04fc28aca}
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
err:ole:CoGetClassObject class {b9f3eb85-b781-4ac1-8d90-93a05ee37d7d} not registered
err:ole:CoGetClassObject no class object {b9f3eb85-b781-4ac1-8d90-93a05ee37d7d} could be created for context 0x1
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x730e770) : pBox=(nil) stub
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1d7de8) Unhandled query type 4
fixme:imm:ImmReleaseContext (0x1002e, 0x13afe8): stub
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Create surface called with a pool of MANAGED and a Usage of DYNAMIC which are mutually exclusive, not doing anything just telling you.
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3279 #this specially happens if i tried to see 3d objets, such the character or the 3d ingame as explained before ...
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 405
I know, it's a quite long output but please, did you see something here that should explain the problem I'm facing ?
Thanks in advance and well, sorry for my poor english ...[/code]
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